From 3746ba252d8d9355a31942b8368d0dddc1edc647 Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Thu, 31 Aug 2023 18:11:36 +1000 Subject: [PATCH] Improve mouseover for save slots in save/load game menus --- src/m_menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 3ae1ef2abf..d522ef71b2 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -995,7 +995,7 @@ static void M_DrawLoad(void) currentmenu->menuitems[i].x = LoadDef.x - 11 + MAXWIDESCREENDELTA; currentmenu->menuitems[i].y = y - 4; currentmenu->menuitems[i].width = 209; - currentmenu->menuitems[i].height = SHORT(((patch_t *)W_CacheLumpName("M_LSLEFT"))->height); + currentmenu->menuitems[i].height = SHORT(((patch_t *)W_CacheLumpName("M_LSLEFT"))->height) + 1; while (M_StringWidth(savegamestrings[i]) > SAVESTRINGPIXELWIDTH) { @@ -1111,7 +1111,7 @@ static void M_DrawSave(void) currentmenu->menuitems[i].x = LoadDef.x - 11 + MAXWIDESCREENDELTA; currentmenu->menuitems[i].y = y - 4; currentmenu->menuitems[i].width = 209; - currentmenu->menuitems[i].height = SHORT(((patch_t *)W_CacheLumpName("M_LSLEFT"))->height); + currentmenu->menuitems[i].height = SHORT(((patch_t *)W_CacheLumpName("M_LSLEFT"))->height) + 1; while (M_StringWidth(savegamestrings[i]) > SAVESTRINGPIXELWIDTH) {