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Merge pull request #1007 from boriel-basic/docs
refact: update links to forum to use forum.boriel.com
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README.md

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- For DOCUMENTATION in English go to the [ZX BASIC docs](https://zxbasic.readthedocs.io/en/latest/).
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- For help, support, updates meet the community at the [forum](https://www.boriel.com/forum).
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- For help, support, updates meet the community at the [forum](https://forum.boriel.com/).
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INSTALLATION

docs/archive.md

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## Latest Version
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You can contribute to ZX BASIC by reporting possible bugs or improvement suggestions at the
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[forum](http://www.boriel.com/forum) or in social media.
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[forum](https://forum.boriel.com/) or in social media.
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The latest stable version is <span style={{color: "green"}}>**1.18.3**</span>.
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Click on the desired icon below to download the package suitable for your platform:

docs/external_resources.md

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generic 8-bit and 16-bit projects, and can be set up to be used with ZX Basic.
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Have a look at the [TommyGun files](https://sourceforge.net/projects/tommygun/files/) page.
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To integrate ZX Basic with Tommy Gun, please follow this [tutorial](https://www.boriel.com/forum/showthread.php?tid=110).
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To integrate ZX Basic with Tommy Gun, please follow this [tutorial](https://forum.boriel.com/showthread.php?tid=110).
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### SpectNet IDE
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A free and impressive IDE created by [Istvan Novak](https://github.com/Dotneteer).
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##Engines
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There are several external engines that can be used within compiler to achieve effects like multicolour display, or sprite handling.
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* [FASE](https://www.boriel.com/forum/showthread.php?tid=568)
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(or [here](https://www.boriel.com/forum/showthread.php?tid=575)), a sprite, tile and map engine.
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* [FASE](https://forum.boriel.com/showthread.php?tid=568)
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(or [here](https://forum.boriel.com/showthread.php?tid=575)), a sprite, tile and map engine.
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* [Nirvana](https://spectrumcomputing.co.uk/entry/30001/ZX-Spectrum/NIRVANA_ENGINE)
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(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x2 (30x22 chars) graphics engine.
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* [Nirvana+](https://spectrumcomputing.co.uk/entry/30002/ZX-Spectrum/NIRVANA_ENGINE)
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* [Bifrost*2](https://spectrumcomputing.co.uk/entry/30003/ZX-Spectrum/BIFROST*2_ENGINE)
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(or [https://www.ime.usp.br/~einar/bifrost/ here]), a multicolour 8x1 (20x22 chars) graphics engine.
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* [Zxodus\]\[Engine](https://spectrumcomputing.co.uk/entry/26639/ZX-Spectrum/ZXodus_Engine)
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(or [here](https://www.boriel.com/forum/showthread.php?tid=568)), a 3d maze and RPG engine with
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(or [here](https://forum.boriel.com/showthread.php?tid=568)), a 3d maze and RPG engine with
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multicolour 8x1 (18x18 chars) support.

docs/index.md

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## Help and Support
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* [Community Forum](http://www.boriel.com/forum)
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<br />Have a question? Need help or comment a report a bug? Go to the [Boriel BASIC forum](http://www.boriel.com/forum)
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* [Community Forum](https://forum.boriel.com/)
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<br />Have a question? Need help or comment a report a bug? Go to the [Boriel BASIC forum](https://forum.boriel.com/)
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## External resources
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docs/library/print64x32.bas.md

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This allows 2048 character positions on the screen.
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Note that the screen tables file, needed for inclusion, can be downloaded from the forum
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thread http://www.boriel.com/forum/wishlist/64-char-print-32-lines-version-t680.html
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thread https://forum.boriel.com/wishlist/64-char-print-32-lines-version-t680.html
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## Usage
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docs/released_programs.md

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Source: Yes
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Link: [https://www.boriel.com/forum/showthread.php?tid=410](https://www.boriel.com/forum/showthread.php?tid=410)
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Link: [https://forum.boriel.com/showthread.php?tid=410](https://forum.boriel.com/showthread.php?tid=410)
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![Speccywars.png](img/games/speccywars.png)
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Source: No
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Link: [https://www.boriel.com/forum/showthread.php?tid=764](https://www.boriel.com/forum/showthread.php?tid=764)
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Link: [https://forum.boriel.com/showthread.php?tid=764](https://forum.boriel.com/showthread.php?tid=764)
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![EmsChristmasCardDemo.png](img/games/emschristmascarddemo.png)
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Source: No
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Link: [https://www.boriel.com/forum/showthread.php?tid=747](https://www.boriel.com/forum/showthread.php?tid=747)
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Link: [https://forum.boriel.com/showthread.php?tid=747](https://forum.boriel.com/showthread.php?tid=747)
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![JRPGTest.png](img/games/jrpgtest.png)
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Link: [https://forum.boriel.com/showthread.php?tid=757](https://forum.boriel.com/showthread.php?tid=757)
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Description:
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Source: Yes
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Link: [https://forum.boriel.com/showthread.php?tid=529](https://forum.boriel.com/showthread.php?tid=529)
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![P3efilebrowser.png](img/games/p3efilebrowser.png)
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Source: Yes
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Link: [https://www.boriel.com/forum/showthread.php?tid=299&pid=4142#pid4142](https://www.boriel.com/forum/showthread.php?tid=299&pid=4142#pid4142)
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Link: [https://forum.boriel.com/showthread.php?tid=299&pid=4142#pid4142](https://forum.boriel.com/showthread.php?tid=299&pid=4142#pid4142)
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![MultiIOboard.png](img/games/multiioboard.png)
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Link: [https://forum.boriel.com/showthread.php?tid=644](https://forum.boriel.com/showthread.php?tid=644)
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![TheSpectrumClient.png](img/games/thespectrumclient.png)
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docs/released_programs/zx81.md

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Source: yes
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Link: [https://www.boriel.com/forum/showthread.php?tid=730](https://www.boriel.com/forum/showthread.php?tid=730)
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Link: [https://forum.boriel.com/showthread.php?tid=730](https://forum.boriel.com/showthread.php?tid=730)
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Description: a slideshow.
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docs/tutorials.md

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## Making ZX Basic to work with Tommy Gun
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Author: Boriel<br />
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Link: [https://www.boriel.com/forum/showthread.php?tid=110](https://www.boriel.com/forum/showthread.php?tid=110)
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Link: [https://forum.boriel.com/showthread.php?tid=110](https://forum.boriel.com/showthread.php?tid=110)
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## How to Use Inline Assembly
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## Using Beepola with ZX BASIC
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Link: [https://forum.boriel.com/showthread.php?tid=368](https://forum.boriel.com/showthread.php?tid=368)

src/lib/arch/zx48k/stdlib/mj/fourspriter.bas

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'' -------------------------------------------------------------------------
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'' Use/modify as you like. You may want to try Fourspriter MK3 by Britlion,
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'' which works differently and is really faster. Check ZX Basic forums at
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'' http://www.boriel.com/forum/how-to-tutorials/topic400.html
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'' https://forum.boriel.com/how-to-tutorials/topic400.html
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'' -------------------------------------------------------------------------
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'' -------------------------------------------------------------------------

src/lib/arch/zxnext/stdlib/mj/fourspriter.bas

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'' -------------------------------------------------------------------------
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'' Use/modify as you like. You may want to try Fourspriter MK3 by Britlion,
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'' which works differently and is really faster. Check ZX Basic forums at
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'' http://www.boriel.com/forum/how-to-tutorials/topic400.html
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'' https://forum.boriel.com/how-to-tutorials/topic400.html
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'' -------------------------------------------------------------------------
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'' -------------------------------------------------------------------------

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