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Chess.cpp
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2104 lines (2041 loc) · 77.4 KB
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/*
* README:
* Author: Blake Walker
* Description:
* A fully functional chess game played in the terminal
* Where each move is played by entering it in standard
* Chess notation. Includes edge case rules such as draw
* by stalemate and the 50 move rule, as well as allowing
* The players to agree to a draw. The program also prints
* the game summary in chess notation at the end of a game.
* The only weird thing is that the game does not end at
* checkmate unless there are no legal moves, so a player's king
* must be captured or stalemated for the game to end.
* Note:
* I am pretty sure this would be much easier using classes, but I am not
* confident with OOP concepts. Maybe I will come back and recreate with classes later.
* Date Completed: 5/27/2025
*/
// Setup
#include <iostream>
#include <string>
#define NUM_ROW 8
#define NUM_COL 8
#define MAX_NUM_MOVES 17697
#ifdef _WIN32
#include <windows.h>
#endif
std::string game_summary[MAX_NUM_MOVES];
/* Fun fact:
In casual play, a game of chess can go on forever if neither player claims a draw by 50 moves rule or 3-fold repetition.
However, in 2014, FIDE introduced rules that require a game to be declared a draw in the event of
75 moves with no pawn moves or captures, and repeating the same position 5 times consecutively.
Considering these rules, the longest possible game of chess is 8848.5 moves (17697 half-moves).
These rules were not implemented in this program, however, so dont play more than 8848 moves you rascal!
Bonus fun fact: using the more typical rules of either side being able to claim a draw by 50 move rule or 3-fold repetition,
the longest possible game would be 5898.5 moves (11797 half-moves), but I'll go with the bigger one.
*/
int move_num = 0; // stores the number of half-moves that have elapsed
int moves_since_pawn_move_or_capture = 0;
// boolean variable initialization
short int white_king_moved = 0;
short int white_kingside_rook_moved = 0;
short int white_queenside_rook_moved = 0;
short int black_king_moved = 0;
short int black_kingside_rook_moved = 0;
short int black_queenside_rook_moved = 0;
short int white_to_move = 1;
short int white_pawns_en_passantable[8];
short int black_pawns_en_passantable[8];
// 1D constant array initialization
const int white_unicode[6] = {
0x2654, // white king
0x2655, // white queen
0x2656, // white rook
0x2657, // white bishop
0x2658, // white knight
0x2659 // white pawn
};
const int black_unicode[6] = {
0x265A, // black king
0x265B, // black queen
0x265C, // black rook
0x265D, // black bishop
0x265E, // black knight
0x265F // black pawn
};
const char wrappertop[NUM_COL+1] = {' ','a','b','c','d','e','f','g','h'};
const char wrapperside[NUM_ROW] = {'8','7','6','5','4','3','2','1'};
// 2D array initialization
int board[NUM_ROW][NUM_COL] = {
{black_unicode[2],black_unicode[4],black_unicode[3],black_unicode[1],black_unicode[0],black_unicode[3],black_unicode[4],black_unicode[2]},
{black_unicode[5],black_unicode[5],black_unicode[5],black_unicode[5],black_unicode[5],black_unicode[5],black_unicode[5],black_unicode[5]},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{white_unicode[5],white_unicode[5],white_unicode[5],white_unicode[5],white_unicode[5],white_unicode[5],white_unicode[5],white_unicode[5]},
{white_unicode[2],white_unicode[4],white_unicode[3],white_unicode[1],white_unicode[0],white_unicode[3],white_unicode[4],white_unicode[2]}
};
short int legal_moves[NUM_ROW][NUM_COL] = {
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
short int white_protected_squares[NUM_ROW][NUM_COL] = {
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
short int black_protected_squares[NUM_ROW][NUM_COL] = {
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
// Simple boolean function declarations
short int IsLowercase(char input){
int num = (int)input;
if(num >= 97 && num <= 122){return 1;}
else{return 0;}
}
short int IsUppercase(char input){
int num = (int)input;
if(num >= 65 && num <= 90){return 1;}
else{return 0;}
}
short int IsDigit(char input){
int num = (int)input;
if(num >= 48 && num <= 57){return 1;}
else{return 0;}
}
short int IsWhitePiece(int piece){
for(int i = 0; i < 6; i++){
if(white_unicode[i] == piece){return 1;}
}
return 0;
}
short int IsBlackPiece(int piece){
for(int i = 0; i < 6; i++){
if(black_unicode[i] == piece){return 1;}
}
return 0;
}
// Converts integer unicode values into a form that can be printed to the terminal
std::string unicode_to_utf8(int code_point) {
std::string utf8;
if (code_point <= 0x7F) { // 1 byte
utf8.push_back(static_cast<char>(code_point));
}
else if (code_point <= 0x7FF) { // 2 bytes
utf8.push_back(static_cast<char>(0xC0 | ((code_point >> 6) & 0x1F)));
utf8.push_back(static_cast<char>(0x80 | (code_point & 0x3F)));
}
else if (code_point <= 0xFFFF) { // 3 bytes
utf8.push_back(static_cast<char>(0xE0 | ((code_point >> 12) & 0x0F)));
utf8.push_back(static_cast<char>(0x80 | ((code_point >> 6) & 0x3F)));
utf8.push_back(static_cast<char>(0x80 | (code_point & 0x3F)));
}
else if (code_point <= 0x10FFFF) { // 4 bytes
utf8.push_back(static_cast<char>(0xF0 | ((code_point >> 18) & 0x07)));
utf8.push_back(static_cast<char>(0x80 | ((code_point >> 12) & 0x3F)));
utf8.push_back(static_cast<char>(0x80 | ((code_point >> 6) & 0x3F)));
utf8.push_back(static_cast<char>(0x80 | (code_point & 0x3F)));
}
// Invalid code points will return empty string
return utf8;
}
// Displays the current board state with the ranks and files labelled
void PrintBoard(){
for(int i = 0; i < NUM_COL+1; i++){
std::cout << wrappertop[i] << "|"; // prints the column letters at the top
}
std::cout << std::endl;
for(int i = 0; i < NUM_ROW; i++){
std::cout << wrapperside[i] << '|'; // prints the row numbers on the side
for(int j = 0;j < NUM_COL; j++){
if(board[i][j] == 0)
std::cout << " |";
else{
std::cout << unicode_to_utf8(board[i][j]) << '|';
}
}
std::cout << std::endl;
}
std::cout << std::endl;
}
// Updates the white_protected_squares array to find the legal black king moves
void FindWhiteProtectedSquares(){
//clear
for(int i = 0; i < NUM_ROW; i++){
for(int j = 0; j < NUM_COL; j++){
white_protected_squares[i][j] = 0;
}
}
for(int row = 0; row < NUM_ROW; row++){
for(int col = 0; col < NUM_COL; col++){
//pawns
if(row < 6 && row >= 0){
if(col-1 >= 0){
if(board[row+1][col-1] == white_unicode[5]){
white_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){
if(board[row+1][col+1] == white_unicode[5]){
white_protected_squares[row][col] = 1;
continue;
}
}
}
//knights
if(row+1 < NUM_ROW && col+2 < NUM_COL && board[row+1][col+2] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
else if(row+2 < NUM_ROW && col+1 < NUM_COL && board[row+2][col+1] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
else if(row-1 >= 0 && col+2 < NUM_COL && board[row-1][col+2] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
if(row-2 >= 0 && col+1 < NUM_COL && board[row-2][col+1] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
if(row+1 < NUM_ROW && col-2 >= 0 && board[row+1][col-2] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
if(row+2 < NUM_ROW && col-1 >= 0 && board[row+2][col-1] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
if(row-1 >= 0 && col-2 >= 0 && board[row-1][col-2] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
if(row-2 >= 0 && col-1 >= 0 && board[row-2][col-1] == white_unicode[4]){
white_protected_squares[row][col] = 1;
continue;
}
//king
if(row-1 >= 0){
if(board[row-1][col] == white_unicode[0]){ // up
white_protected_squares[row][col] = 1;
continue;
}
if(col-1 >= 0){ // up left
if(board[row-1][col-1] == white_unicode[0]){
white_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){ // up right
if(board[row-1][col+1] == white_unicode[0]){
white_protected_squares[row][col] = 1;
continue;
}
}
}
if(col-1 >= 0){
if(board[row][col-1] == white_unicode[0]){ // left
white_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){
if(board[row][col+1] == white_unicode[0]){ // right
white_protected_squares[row][col] = 1;
continue;
}
}
if(row+1 < NUM_ROW){
if(board[row+1][col] == white_unicode[0]){ // down
white_protected_squares[row][col] = 1;
continue;
}
if(col-1 >= 0){ // down left
if(board[row+1][col-1] == white_unicode[0]){
white_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){ // down right
if(board[row+1][col+1] == white_unicode[0]){
white_protected_squares[row][col] = 1;
continue;
}
}
}
//bishop
int i = 1;
short int bishop_found = 0;
//searching on the down right diagonal
while(row+i < NUM_ROW && col+i < NUM_COL){
if(IsWhitePiece(board[row+i][col+i])){
if(board[row+i][col+i] == white_unicode[3]){
white_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col+i] == 0 || board[row+i][col+i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(bishop_found){continue;}
i = 1;
//searching on the down left diagonal
while(row+i < NUM_ROW && col-i >= 0){
if(IsWhitePiece(board[row+i][col-i])){
if(board[row+i][col-i] == white_unicode[3]){
white_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col-i] == 0 || board[row+i][col-i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(bishop_found){continue;}
i = 1;
//searching on the up right diagonal
while(row-i >= 0 && col+i < NUM_COL){
if(IsWhitePiece(board[row-i][col+i])){
if(board[row-i][col+i] == white_unicode[3]){
white_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col+i] == 0 || board[row-i][col+i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(bishop_found){continue;}
i = 1;
//searching on the up left diagonal
while(row-i >= 0 && col-i >= 0){
if(IsWhitePiece(board[row-i][col-i])){
if(board[row-i][col-i] == white_unicode[3]){
white_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col-i] == 0 || board[row-i][col-i] == black_unicode[0]){
i++;
}
else{
break;
}
}
i = 1;
//rook
short int rook_found = 0;
//searching down
while(row+i < NUM_ROW){
if(IsWhitePiece(board[row+i][col])){
if(board[row+i][col] == white_unicode[2]){
white_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col] == 0 || board[row+i][col] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(rook_found){continue;}
i = 1;
//searching up
while(row-i >= 0){
if(IsWhitePiece(board[row-i][col])){
if(board[row-i][col] == white_unicode[2]){
white_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col] == 0 || board[row-i][col] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(rook_found){continue;}
i = 1;
//searching left
while(col-i >= 0){
if(IsWhitePiece(board[row][col-i])){
if(board[row][col-i] == white_unicode[2]){
white_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row][col-i] == 0 || board[row][col-i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(rook_found){continue;}
i = 1;
//searching right
while(col+i < NUM_COL){
if(IsWhitePiece(board[row][col+i])){
if(board[row][col+i] == white_unicode[2]){
white_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row][col+i] == 0 || board[row][col+i] == black_unicode[0]){
i++;
}
else{
break;
}
}
i = 1;
//queen
short int queen_found = 0;
//searching on the down right diagonal
while(row+i < NUM_ROW && col+i < NUM_COL){
if(IsWhitePiece(board[row+i][col+i])){
if(board[row+i][col+i] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col+i] == 0 || board[row+i][col+i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching on the down left diagonal
while(row+i < NUM_ROW && col-i >= 0){
if(IsWhitePiece(board[row+i][col-i])){
if(board[row+i][col-i] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col-i] == 0 || board[row+i][col-i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching on the up right diagonal
while(row-i >= 0 && col+i < NUM_COL){
if(IsWhitePiece(board[row-i][col+i])){
if(board[row-i][col+i] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col+i] == 0 || board[row-i][col+i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching on the up left diagonal
while(row-i >= 0 && col-i >= 0){
if(IsWhitePiece(board[row-i][col-i])){
if(board[row-i][col-i] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col-i] == 0 || board[row-i][col-i] == black_unicode[0]){
i++;
}
else{
break;
}
}
i = 1;
//searching down
while(row+i < NUM_ROW){
if(IsWhitePiece(board[row+i][col])){
if(board[row+i][col] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col] == 0 || board[row+i][col] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching up
while(row-i >= 0){
if(IsWhitePiece(board[row-i][col])){
if(board[row-i][col] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col] == 0 || board[row-i][col] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching left
while(col-i >= 0){
if(IsWhitePiece(board[row][col-i])){
if(board[row][col-i] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row][col-i] == 0 || board[row][col-i] == black_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching right
while(col+i < NUM_COL){
if(IsWhitePiece(board[row][col+i])){
if(board[row][col+i] == white_unicode[1]){
white_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row][col+i] == 0 || board[row][col+i] == black_unicode[0]){
i++;
}
else{
break;
}
}
}
}
}
// Updates the black_protected_squares array to find the legal white king moves
void FindBlackProtectedSquares(){
//clear
for(int i = 0; i < NUM_ROW; i++){
for(int j = 0; j < NUM_COL; j++){
black_protected_squares[i][j] = 0;
}
}
for(int row = 0; row < NUM_ROW; row++){
for(int col = 0; col < NUM_COL; col++){
//pawns
if(row > 1 && row < NUM_ROW){
if(col-1 >= 0){
if(board[row-1][col-1] == black_unicode[5]){
black_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){
if(board[row-1][col+1] == black_unicode[5]){
black_protected_squares[row][col] = 1;
continue;
}
}
}
//knights
if(row+1 < NUM_ROW && col+2 < NUM_COL && board[row+1][col+2] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
if(row+2 < NUM_ROW && col+1 < NUM_COL && board[row+2][col+1] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
if(row-1 >= 0 && col+2 < NUM_COL && board[row-1][col+2] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
if(row-2 >= 0 && col+1 < NUM_COL && board[row-2][col+1] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
if(row+1 < NUM_ROW && col-2 >= 0 && board[row+1][col-2] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
if(row+2 < NUM_ROW && col-1 >= 0 && board[row+2][col-1] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
if(row-1 >= 0 && col-2 >= 0 && board[row-1][col-2] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
if(row-2 >= 0 && col-1 >= 0 && board[row-2][col-1] == black_unicode[4]){
black_protected_squares[row][col] = 1;
continue;
}
//king
if(row-1 >= 0){
if(board[row-1][col] == black_unicode[0]){ // up
black_protected_squares[row][col] = 1;
continue;
}
if(col-1 >= 0){ // up left
if(board[row-1][col-1] == black_unicode[0]){
black_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){ // up right
if(board[row-1][col+1] == black_unicode[0]){
black_protected_squares[row][col] = 1;
continue;
}
}
}
if(col-1 >= 0){
if(board[row][col-1] == black_unicode[0]){ // left
black_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){
if(board[row][col+1] == black_unicode[0]){ // right
black_protected_squares[row][col] = 1;
continue;
}
}
if(row+1 < NUM_ROW){
if(board[row+1][col] == black_unicode[0]){ // down
black_protected_squares[row][col] = 1;
continue;
}
if(col-1 >= 0){ // down left
if(board[row+1][col-1] == black_unicode[0]){
black_protected_squares[row][col] = 1;
continue;
}
}
if(col+1 < NUM_COL){ // down right
if(board[row+1][col+1] == black_unicode[0]){
black_protected_squares[row][col] = 1;
continue;
}
}
}
//bishop
int i = 1;
short int bishop_found = 0;
//searching on the down right diagonal
while(row+i < NUM_ROW && col+i < NUM_COL){
if(IsBlackPiece(board[row+i][col+i])){
if(board[row+i][col+i] == black_unicode[3]){
black_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col+i] == 0 || board[row+i][col+i] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(bishop_found){continue;}
i = 1;
//searching on the down left diagonal
while(row+i < NUM_ROW && col-i >= 0){
if(IsBlackPiece(board[row+i][col-i])){
if(board[row+i][col-i] == black_unicode[3]){
black_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col-i] == 0 || board[row+i][col-i] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(bishop_found){continue;}
i = 1;
//searching on the up right diagonal
while(row-i >= 0 && col+i < NUM_COL){
if(IsBlackPiece(board[row-i][col+i])){
if(board[row-i][col+i] == black_unicode[3]){
black_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col+i] == 0 || board[row-i][col+i] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(bishop_found){continue;}
i = 1;
//searching on the up left diagonal
while(row-i >= 0 && col-i >= 0){
if(IsBlackPiece(board[row-i][col-i])){
if(board[row-i][col-i] == black_unicode[3]){
black_protected_squares[row][col] = 1;
bishop_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col-i] == 0 || board[row-i][col-i] == white_unicode[0]){
i++;
}
else{
break;
}
}
i = 1;
//rook
short int rook_found = 0;
//searching down
while(row+i < NUM_ROW){
if(IsBlackPiece(board[row+i][col])){
if(board[row+i][col] == black_unicode[2]){
black_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col] == 0 || board[row+i][col] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(rook_found){continue;}
i = 1;
//searching up
while(row-i >= 0){
if(IsBlackPiece(board[row-i][col])){
if(board[row-i][col] == black_unicode[2]){
black_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col] == 0 || board[row-i][col] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(rook_found){continue;}
i = 1;
//searching left
while(col-i >= 0){
if(IsBlackPiece(board[row][col-i])){
if(board[row][col-i] == black_unicode[2]){
black_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row][col-i] == 0 || board[row][col-i] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(rook_found){continue;}
i = 1;
//searching right
while(col+i < NUM_COL){
if(IsBlackPiece(board[row][col+i])){
if(board[row][col+i] == black_unicode[2]){
black_protected_squares[row][col] = 1;
rook_found = 1;
break;
}
else{
break;
}
}
else if(board[row][col+i] == 0 || board[row][col+i] == white_unicode[0]){
i++;
}
else{
break;
}
}
i = 1;
//queen
short int queen_found = 0;
//searching on the down right diagonal
while(row+i < NUM_ROW && col+i < NUM_COL){
if(IsBlackPiece(board[row+i][col+i])){
if(board[row+i][col+i] == black_unicode[1]){
black_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col+i] == 0 || board[row+i][col+i] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching on the down left diagonal
while(row+i < NUM_ROW && col-i >= 0){
if(IsBlackPiece(board[row+i][col-i])){
if(board[row+i][col-i] == black_unicode[1]){
black_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row+i][col-i] == 0 || board[row+i][col-i] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching on the up right diagonal
while(row-i >= 0 && col+i < NUM_COL){
if(IsBlackPiece(board[row-i][col+i])){
if(board[row-i][col+i] == black_unicode[1]){
black_protected_squares[row][col] = 1;
queen_found = 1;
break;
}
else{
break;
}
}
else if(board[row-i][col+i] == 0 || board[row-i][col+i] == white_unicode[0]){
i++;
}
else{
break;
}
}
if(queen_found){continue;}
i = 1;
//searching on the up left diagonal
while(row-i >= 0 && col-i >= 0){