-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.sym
127 lines (118 loc) · 8.58 KB
/
main.sym
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
ASxxxx Assembler V02.00 + NoICE + SDCC mods (GameBoy Z80-like CPU), page 1.
Hexadecimal [24-Bits]
Symbol Table
.__.$$$. = 002710 L
.__.ABS. = 000000 G
.__.CPU. = 000000 L
.__.H$L. = 000000 L
_LCDC_REG ****** GX
_NR41_REG ****** GX
_NR42_REG ****** GX
_NR43_REG ****** GX
_NR44_REG ****** GX
_NR50_REG ****** GX
_NR51_REG ****** GX
_NR52_REG ****** GX
0 ___str_0 000D7E R
0 ___str_1 000D88 R
0 ___str_2 000D92 R
0 ___str_3 000D9D R
__moduchar ****** GX
7 __xinit__been_hit 000224 R
7 __xinit__been_pressed 000231 R
7 __xinit__blast_delay 000229 R
7 __xinit__boom_play 00022B R
7 __xinit__bx 000225 R
7 __xinit__by 000227 R
7 __xinit__explosion_play 000210 R
7 __xinit__game_over 000230 R
7 __xinit__i_anim_delay 000215 R
7 __xinit__i_dir 00021B R
7 __xinit__inv_fire_pause 000221 R
7 __xinit__inv_fired 000223 R
7 __xinit__inv_frame 000217 R
7 __xinit__inv_shot_x 00021D R
7 __xinit__inv_shot_y 00021F R
7 __xinit__invader_x 000211 R
7 __xinit__invader_y 000213 R
7 __xinit__ix_speed 000219 R
7 __xinit__lives 00022E R
7 __xinit__score 00022C R
7 __xinit__shot_fired 000204 R
7 __xinit__sprites_invader 000100 R
7 __xinit__sprites_turret 000000 R
7 __xinit__sx 000205 R
7 __xinit__sy 000207 R
7 __xinit__turret_anim_delay 00020E R
7 __xinit__turret_been_hit 000209 R
7 __xinit__turret_blast_delay 00020A R
7 __xinit__turret_exp_frame 00020C R
7 __xinit__turret_x 000200 R
7 __xinit__turret_y 000202 R
2 _been_hit 000224 GR
2 _been_pressed 000231 GR
2 _blast_delay 000229 GR
2 _boom_play 00022B GR
2 _bx 000225 GR
2 _by 000227 GR
2 _explosion_play 000210 GR
ASxxxx Assembler V02.00 + NoICE + SDCC mods (GameBoy Z80-like CPU), page 2.
Hexadecimal [24-Bits]
Symbol Table
_font_init ****** GX
_font_load ****** GX
_font_min ****** GX
_font_set ****** GX
2 _game_over 000230 GR
_gotoxy ****** GX
2 _i_anim_delay 000215 GR
2 _i_dir 00021B GR
2 _inv_fire_pause 000221 GR
2 _inv_fired 000223 GR
2 _inv_frame 000217 GR
2 _inv_shot_x 00021D GR
2 _inv_shot_y 00021F GR
0 _invader_fire 000715 GR
0 _invader_hit 0007F3 GR
2 _invader_x 000211 GR
2 _invader_y 000213 GR
2 _ix_speed 000219 GR
_joypad ****** GX
2 _lives 00022E GR
0 _main 00087F GR
0 _move_anim_inv 000000 GR
_printf ****** GX
_rand ****** GX
2 _score 00022C GR
_set_bkg_data ****** GX
_set_bkg_tiles ****** GX
_set_sprite_data ****** GX
_shadow_OAM ****** GX
2 _shot_fired 000204 GR
2 _sprites_invader 000100 GR
2 _sprites_turret 000000 GR
2 _sx 000205 GR
2 _sy 000207 GR
0 _title_data 00018D GR
0 _title_map 0005AD GR
2 _turret_anim_delay 00020E GR
2 _turret_been_hit 000209 GR
2 _turret_blast_delay 00020A GR
2 _turret_exp_frame 00020C GR
0 _turret_hit 000756 GR
2 _turret_x 000200 GR
2 _turret_y 000202 GR
_wait_vbl_done ****** GX
_waitpad ****** GX
ASxxxx Assembler V02.00 + NoICE + SDCC mods (GameBoy Z80-like CPU), page 3.
Hexadecimal [24-Bits]
Area Table
0 _CODE size DA8 flags 0
1 _DATA size 0 flags 0
2 _INITIALIZED size 232 flags 0
3 _DABS size 0 flags 8
4 _HOME size 0 flags 0
5 _GSINIT size 0 flags 0
6 _GSFINAL size 0 flags 0
7 _INITIALIZER size 232 flags 0
8 _CABS size 0 flags 8