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RS_TitleMoveLine.js
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//================================================================
// RS_TitleMoveLine.js
// ---------------------------------------------------------------
// The MIT License
// Copyright (c) 2020 biud436
// ---------------------------------------------------------------
// Free for commercial and non commercial use.
//================================================================
/*:
* @target MZ
* @plugindesc This plugin that allows many white vertical lines to move dynamically on the title screen. <RS_TitleMoveLine>
* @author biud436
* @url https://biud436.tistory.com/
*
* @param Max Lines
* @type number
* @min 1
* @desc Set the max lines that creates on the screen
* @default 8
* @max 30
*
* @param Line Width
* @type string
* @desc Specify the evaluate expression that gets the line width.
* @default Math.floor(Graphics.boxWidth / 40)
*
* @param Bitmap Color
* @type string
* @desc Specify the color of the bitmap.
* @default rgba(255, 255, 255, 1)
*
* @param Opacity
* @type string
* @desc Specify the evaluate expression that gets an opacity
* @default 64 + Math.randomInt(64)
*
* @param Scale
* @type string
* @desc Specify the evaluate expression that gets the scale
* @default 1.0 + Math.random()
*
* @param Move Speed
* @type string
* @desc Specify the evaluate expression that gets the move speed of line.
* @default 2 + Math.random() * 4
*
* @param Replace Bitmap As Image
* @require 1
* @desc Choose the image file if you want to replace as image.
* @default
* @dir img/pictures/
* @type file
*
* @help
* =============================================================================
* Introduction
* =============================================================================
* This plugin enhances your RPG Maker MV title screen by adding animated
* vertical lines that move horizontally across the screen. These lines create
* a dynamic, ambient background effect that can make your game's title screen
* more visually interesting.
* When a line reaches the edge of the screen, it automatically changes direction
* and continues moving, creating a continuous animation effect.
* =============================================================================
* Features
* =============================================================================
* - Customizable number of lines (1-30)
* - Adjustable line width, color, and opacity
* - Random variation in line appearance and movement
* - Option to use custom images instead of plain lines
* - Performance-conscious implementation
* =============================================================================
* Usage Instructions
* =============================================================================
* 1. Install the plugin in your project's js/plugins folder
* 2. Enable the plugin in the Plugin Manager
* 3. Configure the parameters to achieve your desired visual effect
* 4. For best results, consider using semi-transparent lines (opacity < 128)
* 5. If using a custom image, select a vertically oriented image
* =============================================================================
* Advanced Customization
* =============================================================================
* Many parameters accept JavaScript expressions that are evaluated at runtime.
* This allows for dynamic values and random elements in your line animations.
* Examples:
* - For varying line widths: Math.floor(5 + Math.random() * 10)
* - For pulsing opacity: 128 + Math.sin(Graphics.frameCount * 0.1) * 64
* - For size variation: 0.5 + Math.random() * 1.5
* =============================================================================
* Compatibility Notes
* =============================================================================
* - This plugin overrides the Scene_Title class
* - May conflict with other plugins that modify the title screen
* - For best compatibility, place this plugin lower in your plugin list
* =============================================================================
* Technical Details
* =============================================================================
* The plugin creates a specified number of Sprite_MoveLine instances, each with
* its own movement pattern. These sprites are added to the title screen scene
* behind other UI elements but in front of the background.
* Each line has independent properties for:
* - Position
* - Movement speed and direction
* - Scale/thickness
* - Opacity
* ================================================================
* Version Log
* ================================================================
* 2020.02.29 (v1.0.0) - First Release.
*/
(() => {
"use strict";
const pluginParams = $plugins.filter(function (i) {
return i.description.contains("<RS_TitleMoveLine>");
});
const pluginName = pluginParams.length > 0 && pluginParams[0].name;
const parameters = pluginParams.length > 0 && pluginParams[0].parameters;
const RS = window.RS || {};
RS.TitleMoveLine = RS.TitleMoveLine || {};
RS.TitleMoveLine.Params = {};
RS.TitleMoveLine.Params.maxLines = Number(parameters["Max Lines"] || 8);
RS.TitleMoveLine.Params.lineWidth = parameters["Line Width"];
RS.TitleMoveLine.Params.bitmapColor = parameters["Bitmap Color"];
RS.TitleMoveLine.Params.opacityEval = parameters["Opacity"];
RS.TitleMoveLine.Params.scaleXEval = parameters["Scale"];
RS.TitleMoveLine.Params.moveSpeedEval = parameters["Move Speed"];
RS.TitleMoveLine.Params.imageName =
parameters["Replace Bitmap As Image"] || "";
//================================================================
// Sprite_MoveLine
//================================================================
class Sprite_MoveLine extends Sprite {
constructor(bitmap) {
super(bitmap);
this.initMembers();
}
initMembers() {
this.opacity = eval(RS.TitleMoveLine.Params.opacityEval);
this.scale.x = eval(RS.TitleMoveLine.Params.scaleXEval);
this._power = eval(RS.TitleMoveLine.Params.moveSpeedEval);
}
update() {
super.update();
const width = Graphics.boxWidth;
const bitmapWidth = this.width;
this.x += this._power;
if (this.x > width - bitmapWidth || this.x < 0) {
this._power *= -1;
}
}
}
class Scene_TitleMoveLine extends Scene_Title {
start() {
super.start();
this.createLineBitmap();
this.initWithLines();
}
createLineBitmap() {
const lineWidth = eval(RS.TitleMoveLine.Params.lineWidth);
const lineHeight = Graphics.boxHeight;
const imageName = RS.TitleMoveLine.Params.imageName;
let bitmap = null;
if (imageName !== "") {
bitmap = ImageManager.loadPicture(imageName);
}
this._lineBitmap = bitmap ? bitmap : new Bitmap(lineWidth, lineHeight);
if (!bitmap) {
this._lineBitmap.fillAll(RS.TitleMoveLine.Params.bitmapColor);
}
}
initWithLines() {
this._lines = this.getLines();
this.nextLines();
}
nextLines() {
let line = this._lines.next();
if (!line.done) {
const child = line.value;
const index = this.getChildIndex(this._windowLayer) - 1;
this.addChildAt(child, index);
this.nextLines();
}
}
*getLines() {
const maxLines = RS.TitleMoveLine.Params.maxLines;
const boxWidth = Graphics.boxWidth;
for (let i = 0; i < maxLines; i++) {
const sprite = new Sprite_MoveLine();
sprite.bitmap = this._lineBitmap;
sprite.x = Math.random() * boxWidth;
sprite.y = 0;
yield sprite;
}
}
}
window.RS = RS;
window.Scene_Title = Scene_TitleMoveLine;
})();