I'm using Discovery 4.91.0 and I noticed that Flint isn't aware of configurations set in installed plugins. For example, inspecting the base entity for LI09_08_base, it says the buy price of commodity_outcast is 10000. However, there is a server side plugin with a config file at EXE\flhook_plugins\prices.cfg that overrides that buy price for that station to 45000.
This can be easily reproduced with a local server running this version and checking in game that the station buys this commodity for the price in the prices.cfg file and not what Flint reports.
There's a lot of different files in the flhooks_plugins folder that I'm sure affect the game state that is likely not being picked up by Flint.
I'm using Discovery 4.91.0 and I noticed that Flint isn't aware of configurations set in installed plugins. For example, inspecting the base entity for
LI09_08_base, it says the buy price ofcommodity_outcastis 10000. However, there is a server side plugin with a config file atEXE\flhook_plugins\prices.cfgthat overrides that buy price for that station to 45000.This can be easily reproduced with a local server running this version and checking in game that the station buys this commodity for the price in the
prices.cfgfile and not what Flint reports.There's a lot of different files in the
flhooks_pluginsfolder that I'm sure affect the game state that is likely not being picked up by Flint.