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Add a Lua event that lets a game handle resource excess. This would be anytime it goes to resDelayedShare in the current implementation. If a game doesn't handle it, direct it to resDelayedShare same as current.
Add a Lua event that lets a game handle resource excess. This would be anytime it goes to
resDelayedSharein the current implementation. If a game doesn't handle it, direct it toresDelayedSharesame as current.