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If you have a lot of custom nodes, the editor view gets messy with a plain list of custom nodes.
How about adding a "Parent" property to the (ui)-basenode, which would make it possible to have a (custom) nodes tree in the left pane of the editor:
Nodes
Actions
|-Default
| |-Failer
| |-Succeeder
|-Custom
| |-Player
| | |- Combat
| | | |- UseSword
| | | |- UseKnife
.....
with the option of folding/unfolding those trees..
If you have a lot of custom nodes, the editor view gets messy with a plain list of custom nodes.
How about adding a "Parent" property to the (ui)-basenode, which would make it possible to have a (custom) nodes tree in the left pane of the editor:
Nodes
Actions
|-Default
| |-Failer
| |-Succeeder
|-Custom
| |-Player
| | |- Combat
| | | |- UseSword
| | | |- UseKnife
.....
with the option of folding/unfolding those trees..
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