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New editor UI/UX #13

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renatopp opened this issue Oct 13, 2015 · 0 comments
Open

New editor UI/UX #13

renatopp opened this issue Oct 13, 2015 · 0 comments

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@renatopp
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renatopp commented Oct 13, 2015

The current interface of the editor (not the dashboard, only the editor) is really annoying for any non-trivial project. So I would like to discuss what to do with it. Notice that I'm neither a designer or an UI/UX expert, thus, I would like to hear from people with more expertise on this.

I have some suggestions (they can -and should- be divided into other issues before implementing them):

  • The left panel could show a simpler list organized in hierarchies, similar to any code editor (e.g., sublime text), where we could click on some category (e.g., nodes, or trees, or composite) and show/hide its content.
  • The left panel MUST have a search field in order to filter the nodes and trees.
  • The right panel could be completely removed. User could double click onto a node (or Edit > Node properties) to open a modal screen. This would remove the live update of the node and simplify A LOT the undo/redo logic.
  • The right panel could be a small panel with fast shortcuts (pretty much like any vector or image editor like inkscape and photoshop). This would be a toolbar on the right side.
  • Creating a connection to an empty space or right clicking on the canvas could open a simple popup to select a node (would be an alternative to dragging the nodes from the left panel). This popup would have a search field. This feature is based on the Unreal Blueprint editor.

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