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Implement rotors #229

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tomrijnbeek opened this issue Sep 24, 2021 · 0 comments · May be fixed by #240
Open

Implement rotors #229

tomrijnbeek opened this issue Sep 24, 2021 · 0 comments · May be fixed by #240
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@tomrijnbeek
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🆙 Improvement proposal

Rotors are an alternative to quaternions to implement rotations in 3D (and beyond). I suggest we implement rotors for that reason. My suggestion would be to add types for BiVectors, and implementing to geometric product. From there, implementing rotors should be straightforward.

Note that there is some overlap with #177 to support typesafe rotations. Once we have rotors implemented, they could be used to represent a typesafe rotation (I believe we should keep the mathematical concept of a rotor separate from its geometric purpose).

Context

https://www.youtube.com/watch?v=60z_hpEAtD8

@tomrijnbeek tomrijnbeek self-assigned this Sep 24, 2021
@tomrijnbeek tomrijnbeek linked a pull request Oct 16, 2021 that will close this issue
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