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lr_keyboard.py
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"""
Simple Lightroom keyboard helper for faster working, the toy yet useful app for pywinauto studying
The most obvious usage is to control the exposure/color/tint with the numeric keys.
Have no reasonable explanation why the Lightroom itself lacks the keyboard setup feature out of the box for years
There are the third-party key mappers there, but they are too far from perfection to my taste.
So here is my own *perfect* one
No config files, all the settings are hardcoded
No mature error handling either
Yet it works for me so I see no some tiny reason to improve)
https://habr.com/ru/post/323962/
"""
# class name usage from within class itself
from __future__ import annotations
from pywinauto import Application # noqa
from pywinauto.win32_hooks import Hook, KeyboardEvent # noqa
from pywinauto.controls.hwndwrapper import HwndWrapper # noqa
from pywinauto.application import WindowSpecification # noqa
from pywinauto.base_wrapper import BaseWrapper # noqa
from pywinauto.win32structures import RECT # noqa
from pywinauto.keyboard import send_keys # noqa
from typing import Optional, Union
import attr
import re
import threading
from queue import Queue
from enum import Enum, unique
# https://stackoverflow.com/questions/25127673/how-to-print-utf-8-to-console-with-python-3-4-windows-8
# UTF8 console output if needed
# sys.stdout.reconfigure(encoding='utf-8') # noqa
# https://github.com/pywinauto/pywinauto/blob/master/examples/notepad_fast.py
# https://github.com/pywinauto/pywinauto/blob/master/pywinauto/timings.py
# https://pywinauto.readthedocs.io/en/latest/wait_long_operations.html#global-timings-for-all-actions
# Timings.fast()
# Timings.window_find_timeout = 10
# LightRoom main window features
LRMainWindow = Union[BaseWrapper, WindowSpecification]
# emulate click
# see pywinauto.win32_hooks.ID_TO_KEY
CLICKS = {
'Numpad7': 'BTN_TEMP_MINUS', # cold
'Numpad9': 'BTN_TEMP_PLUS', # warm
'Numpad4': 'BTN_EXP_MINUS', # exposure -
'Numpad6': 'BTN_EXP_PLUS', # exposure +
'Numpad1': 'BTN_TINT_MINUS', # green
'Numpad3': 'BTN_TINT_PLUS', # purple
'Subtract': 'BTN_WHITE_MINUS_BIG', # white -
'Add': 'BTN_WHITE_PLUS_BIG', # white +
'Divide': 'BTN_CONTRAST_MINUS', # contrast -
'Multiply': 'BTN_CONTRAST_PLUS', # contrast +
'Numpad0': 'BTN_SHADOW_MINUS_BIG', # shadow -
'Decimal': 'BTN_SHADOW_PLUS_BIG', # shadow +
}
# emulate keypress
KEYS = {
'Numpad5': "^%v" # previous settings
}
@unique
class QMsgType(Enum):
"""Queue message type"""
CLICK = 'click' # send mouse click
KEY = 'key' # send keys
TERMINATE = 'terminate' # terminate loop
class HookAlt(Hook):
"""
Quick and dirty workaround against event altering impossibility
No error checking or something
See :py:mod:`pwinauto.win32_hooks`
"""
def _keyboard_ll_hdl(self, code, event_code, kb_data_ptr):
if self.handler:
current_key = self._process_kbd_data(kb_data_ptr)
event_type = self._process_kbd_msg_type(event_code, current_key)
event = KeyboardEvent(current_key, event_type, self.pressed_keys)
if self.handler(event):
return 1
old_handler = self.handler
self.handler = None
res = super()._keyboard_ll_hdl(code, event_code, kb_data_ptr)
self.handler = old_handler
return res
@attr.s(slots=True, auto_attribs=True)
class Lightroom:
"""Adobe Lightroom keyboard helper class"""
PATH: str = r"C:\Program Files\Adobe\Adobe Lightroom Classic\Lightroom.exe"
# pwinauto main window object
WND: Optional[LRMainWindow] = None
# pwinauto keyboard hook
KB_HOOK: Optional[HookAlt] = None
# asyncronous command executor message queue
QUEUE: Queue = Queue(maxsize=-1)
# buttons that are recognized
BTN_TEMP_MINUS_BIG: Optional[HwndWrapper] = None
BTN_TEMP_MINUS: Optional[HwndWrapper] = None
BTN_TEMP_PLUS: Optional[HwndWrapper] = None
BTN_TEMP_PLUS_BIG: Optional[HwndWrapper] = None
BTN_TINT_MINUS_BIG: Optional[HwndWrapper] = None
BTN_TINT_MINUS: Optional[HwndWrapper] = None
BTN_TINT_PLUS: Optional[HwndWrapper] = None
BTN_TINT_PLUS_BIG: Optional[HwndWrapper] = None
BTN_EXP_MINUS_BIG: Optional[HwndWrapper] = None
BTN_EXP_MINUS: Optional[HwndWrapper] = None
BTN_EXP_PLUS: Optional[HwndWrapper] = None
BTN_EXP_PLUS_BIG: Optional[HwndWrapper] = None
BTN_CONTRAST_MINUS_BIG: Optional[HwndWrapper] = None
BTN_CONTRAST_MINUS: Optional[HwndWrapper] = None
BTN_CONTRAST_PLUS: Optional[HwndWrapper] = None
BTN_CONTRAST_PLUS_BIG: Optional[HwndWrapper] = None
BTN_SHADOW_MINUS_BIG: Optional[HwndWrapper] = None
BTN_SHADOW_MINUS: Optional[HwndWrapper] = None
BTN_SHADOW_PLUS: Optional[HwndWrapper] = None
BTN_SHADOW_PLUS_BIG: Optional[HwndWrapper] = None
BTN_WHITE_MINUS_BIG: Optional[HwndWrapper] = None
BTN_WHITE_MINUS: Optional[HwndWrapper] = None
BTN_WHITE_PLUS: Optional[HwndWrapper] = None
BTN_WHITE_PLUS_BIG: Optional[HwndWrapper] = None
@classmethod
def connect(cls, path: str = None):
"""
Constructor
Gets the global keyboard hook and evaluates the control buttons references
Doesn't return the control to the callee until `disconnect` is called from the keyboard handler
:param path: path to Lightroom executable
:return:
"""
self = cls()
path = path if path else self.PATH
# https://pywinauto.readthedocs.io/en/latest/code/pywinauto.application.html#pywinauto.application.Application.connect
self.WND = Application(backend='win32').connect(path=path).top_window()
# .connect(title_re="^.* - Adobe Photoshop Lightroom Classic - .*$")
# self.WND.print_control_identifiers(filename="__123")
self.bind_buttons()
self.run_queue_listener()
self.hook_keyboard()
return self
def is_active(self) -> bool:
"""
Checks if the window active (contains the input focus)
See also `bring_to_front`
:return: bool
"""
wnd = self.WND
if not wnd:
return False
try:
wnd.wait('active', 0.0001)
return True
except: # noqa
return False
def disconnect(self) -> Lightroom:
"""
Releases the keyboard hook and the button references
:return:
"""
self.unhook_keyboard()
self.QUEUE.put_nowait([QMsgType.TERMINATE])
for k in self.__slots__:
if re.match(r'^(?:BTN_|WND)', k):
setattr(self, k, None)
return self
def run_queue_listener(self):
"""
Asyncronous executor
Listen the queue and sends the commands received to the Lightroom
:return: None
"""
def _listen():
while True:
event_type: str
value: Union[str, HwndWrapper]
event_type, value = self.QUEUE.get()
if event_type == QMsgType.CLICK:
if not value:
continue
# Don't ask me why one should use the click+click for I have no explaination,
# but only the every 2nd click is working
value.click()
value.click()
elif event_type == QMsgType.KEY:
send_keys(value)
elif event_type == QMsgType.TERMINATE:
break
threading.Thread(target=_listen, daemon=True).start()
def hook_keyboard(self) -> Lightroom:
def on_event(event) -> bool:
"""
Keyboard handler body
Puts the events to the processing queue and returns the control at once,
otherwise the race condition probability is huge
See `CLICKS`, `KEYS` and `run_queue_listener`
:param event:
:return: True if the event was processed, False otherwise
"""
if not isinstance(event, KeyboardEvent):
return False
if not event.event_type == 'key down':
return False
if not self.is_active():
return False
# if args.current_key == 'A' and args.event_type == 'key down' and 'Lcontrol' in args.pressed_key:
# print("Ctrl + A was pressed")
key = event.current_key
if key in CLICKS:
# put the keypress sequence to the queue and return immediately.
self.QUEUE.put_nowait([QMsgType.CLICK, getattr(self, CLICKS[key])])
return True
# return click(clicks[key])
elif key in KEYS:
self.QUEUE.put_nowait([QMsgType.KEY, KEYS[key]])
return True
# return send_key(keys[key])
return False
# https://github.com/pywinauto/pywinauto/blob/master/examples/hook_and_listen.py
if self.KB_HOOK is None:
self.KB_HOOK = HookAlt()
self.KB_HOOK.handler = on_event
self.KB_HOOK.hook(keyboard=True, mouse=False)
return self
def unhook_keyboard(self) -> Lightroom:
"""
Release the keyboard global hook
:return: self
"""
if self.KB_HOOK is not None:
self.KB_HOOK.unhook_keyboard()
self.KB_HOOK = None
return self
def bring_to_front(self) -> LRMainWindow:
"""
Bring window topmost and get the input focus
:return: main window reference
"""
wnd = self.ensure_hwnd()
wnd.set_focus()
# https://stackoverflow.com/questions/47494592/bring-an-application-window-gui-in-front-on-disktop-python3-tkinter
# from pywinauto.findwindows import find_window
# from pywinauto.win32functions import SetForegroundWindow
# SetForegroundWindow(find_window(title='gui title'))
return wnd
def ensure_hwnd(self) -> LRMainWindow:
"""
Checks if the control was binded already to the property
:return: control reference or throw exception
"""
wnd = self.WND
if wnd is None:
raise Exception('HWND was not assigned yet')
return wnd
def bind_buttons(self) -> Lightroom:
"""
Bind the Lightroom buttons to the instance properties
The coordinate numbers were gotten with the AutoIt's `Au3Info` on the 1920x1080 screen
The `tone_control` button is the "base" because it's name is unique
It's top left corner was 1656, 404, so we subtract this from the
other button's coordinates and add 3 just not to click to the very angle
:return: self
"""
def set_btn(name: str, spy_x: int, spy_y: int) -> HwndWrapper:
"""
Find the actual button in the coordinates and assigns it's reference
to the related property or raises if something is wrong
The textual property name is choosen instead of the property itself
for the error messaging purpose as there's no stright way to get the property name from it's reference
while getting the property value by name is trivial
It's not all good as we must ensure strings are matched to the properties and vice versa
:param name: property name
:param spy_x: X coordinate (left)
:param spy_y: Y coordinate (top)
:return: the button reference
"""
# noinspection PyTypeChecker
wrapper: HwndWrapper = wnd.from_point(r.left + spy_x - 1656 + 3, r.top + spy_y - 404 + 3)
# for example, the buttons can not be read if no photos are loaded
# the clickable "Button"s turn into the disabled "View"s then
if wrapper.element_info.class_name != 'Button' or wrapper.element_info.rich_text != '':
raise Exception(f"Can't find button {name} at pos {spy_x}:{spy_y}")
setattr(self, name, wrapper)
return wrapper
wnd = self.bring_to_front()
# https://pywinauto.readthedocs.io/en/latest/code/pywinauto.win32_element_info.html?highlight=control_type#pywinauto-win32-element-info
# https://github.com/pywinauto/pywinauto/blob/master/pywinauto/win32_element_info.py -> children
# https://stackoverflow.com/questions/45140434/find-new-window-dialogs-automatically
tone_control = wnd.descendants(class_name='Static', title='Tone Control')[0]
r: RECT = tone_control.element_info.rectangle
# point = tone_control.button(0).rectangle().mid_point()
# screen_r = tone_control.client_to_screen((r.left, r.top))
# print(f"{info.control_id=}, {info.handle=:x}, {info.rectangle=}")
# btns = get_control_from_coord(all_btns, r.left + 1748 - 1656, r.top + 433 - 404)
# btn = dlg.from_point(screen_r[0] + 1748 - 1656, screen_r[1] + 433 - 404)
set_btn('BTN_TEMP_MINUS_BIG', 1748, 344)
set_btn('BTN_TEMP_MINUS', 1779, 344)
set_btn('BTN_TEMP_PLUS', 1807, 344)
set_btn('BTN_TEMP_PLUS_BIG', 1836, 344)
set_btn('BTN_TINT_MINUS_BIG', 1748, 369)
set_btn('BTN_TINT_MINUS', 1779, 369)
set_btn('BTN_TINT_PLUS', 1807, 369)
set_btn('BTN_TINT_PLUS_BIG', 1836, 369)
set_btn('BTN_EXP_MINUS_BIG', 1748, 433)
set_btn('BTN_EXP_MINUS', 1779, 433)
set_btn('BTN_EXP_PLUS', 1807, 433)
set_btn('BTN_EXP_PLUS_BIG', 1836, 433)
set_btn('BTN_CONTRAST_MINUS_BIG', 1748, 458)
set_btn('BTN_CONTRAST_MINUS', 1779, 458)
set_btn('BTN_CONTRAST_PLUS', 1807, 458)
set_btn('BTN_CONTRAST_PLUS_BIG', 1836, 458)
set_btn('BTN_SHADOW_MINUS_BIG', 1748, 516)
set_btn('BTN_SHADOW_MINUS', 1779, 516)
set_btn('BTN_SHADOW_PLUS', 1807, 516)
set_btn('BTN_SHADOW_PLUS_BIG', 1836, 516)
set_btn('BTN_WHITE_MINUS_BIG', 1748, 541)
set_btn('BTN_WHITE_MINUS', 1779, 541)
set_btn('BTN_WHITE_PLUS', 1807, 541)
set_btn('BTN_WHITE_PLUS_BIG', 1836, 541)
return self
def __del__(self):
self.disconnect()
LR = Lightroom.connect()