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This is consistent with multiple games when using SteamVR such as: BONEWORKS, Half-Life Alyx, Phasmophobia, Pavlov, Duck Season.
I have tried fixing this issue on my end by changing the framerate, bitrate and resolution of the recordings but it only happens with OpenVR capture.
The OBS Version I'm using is 25.0.8 and OpenVR Input Plugin version 1.4 and 1.5 exhibit this same issue.
The process to replicate this this is:
1)Connect Oculus Quest 1 to PC using Oculus Link Cable
2)Start up OBS
3)Start up SteamVR
4) Launch game of choice
5)Ensure OpenVR Capture has captured VR footage
6)Stream or Record footage
The issue actually begins even before Streaming and Recording. The issue doesn't seem to exist with the HTC Vive.
The text was updated successfully, but these errors were encountered:
Seems to be the same issue mentioned in #26. You can read through that and get more info about what's going on. But it's a SteamVR issue that seems to be still unresolved. If you want to make sure that's the issue, try opening "Display VR View" in the SteamVR menu and record that, it should still be low framerate just like the OpenVR capture is.
I'm experiencing a bug where OpenVR capture stutters when I'm using an Oculus Quest 1 while playing SteamVR games.
Here's an example of what's going on: Comparison between OpenVR Capture and regular OBS gamecapture
This is consistent with multiple games when using SteamVR such as: BONEWORKS, Half-Life Alyx, Phasmophobia, Pavlov, Duck Season.
I have tried fixing this issue on my end by changing the framerate, bitrate and resolution of the recordings but it only happens with OpenVR capture.
The OBS Version I'm using is 25.0.8 and OpenVR Input Plugin version 1.4 and 1.5 exhibit this same issue.
The process to replicate this this is:
1)Connect Oculus Quest 1 to PC using Oculus Link Cable
2)Start up OBS
3)Start up SteamVR
4) Launch game of choice
5)Ensure OpenVR Capture has captured VR footage
6)Stream or Record footage
The issue actually begins even before Streaming and Recording. The issue doesn't seem to exist with the HTC Vive.
The text was updated successfully, but these errors were encountered: