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Add Vulkan backend for 3D rendering with advanced features #1418

Add Vulkan backend for 3D rendering with advanced features

Add Vulkan backend for 3D rendering with advanced features #1418

Triggered via pull request December 28, 2025 05:08
Status Failure
Total duration 7m 57s
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codeql.yml

on: pull_request
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10 errors and 10 warnings
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L118
'DirectionalLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'DirectionalLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L454
'SpotLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'SpotLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L439
'DirectionalLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'DirectionalLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L401
'SpotLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'SpotLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L365
'DirectionalLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'DirectionalLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L353
'PointLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'PointLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L316
'DirectionalLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'DirectionalLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L130
'DirectionalLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'DirectionalLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L124
'DirectionalLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'DirectionalLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): tests/Beutl.Graphics3DTests/Program.cs#L118
'DirectionalLight3D' does not contain a definition for 'IsLightEnabled' and no accessible extension method 'IsLightEnabled' accepting a first argument of type 'DirectionalLight3D' could be found (are you missing a using directive or an assembly reference?)
Analyze (csharp): src/Beutl.Engine/Engine/SimpleProperty.cs#L93
The event 'SimpleProperty<T>.ExpressionChanged' is never used
Analyze (csharp): src/Beutl.Engine/Audio/Graph/Nodes/SpeedNode.cs#L198
The field 'SpeedNode.SpeedProcessor.lastSrcOffset' is never used
Analyze (csharp): src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L22
Non-nullable property 'IENDChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Analyze (csharp): src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L12
Non-nullable property 'IHDRChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
Analyze (csharp): src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L188
Possible null reference argument for parameter 'depthTexture' in 'IFramebuffer3D IGraphicsContext.CreateFramebuffer3D(IRenderPass3D renderPass, IReadOnlyList<ITexture2D> colorTextures, ITexture2D depthTexture)'.
Analyze (csharp): src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L187
Possible null reference assignment.
Analyze (csharp): src/Beutl.Engine/Engine/AnimatableProperty.cs#L24
Non-nullable field '_name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Analyze (csharp): src/Beutl.Engine.SourceGenerators/EngineObjectResourceGenerator.cs#L17
'Beutl.Engine.SourceGenerators.EngineObjectResourceGenerator': A project containing analyzers or source generators should specify the property '<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>'