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[Serializable]
public class TiledValueMap : SerializableDictionary<uint, AssetReference> {};
Admittedly a niche use case, but since Unity Addressable provide its own editor interface for AssetReference field, I am wondering if it's at all possible to make it compatible.
Admittedly a niche use case, but since Unity Addressable provide its own editor interface for AssetReference field, I am wondering if it's at all possible to make it compatible.
https://docs.unity3d.com/Packages/[email protected]/manual/AddressableAssetsGettingStarted.html#using-the-assetreference-class
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