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We're using this producer library to send frames to AWS Kinesis Video. The stream's resolution is 2560x1920 and has 1 FPS with 1 Mbps max bitrate. The stream plays perfectly fine when using HLS streaming.
We're producing a key frame (IDR) every 16 seconds. This results in 16 second fragments. The stream plays perfectly fine when using HLS streaming.
However, we tried to switch to shorter fragments, e.g. 4s. We did this, by producing a key frame every 4 frame instead of 16. This works. The only problem is, that when playing the stream using HLS, the first 3 seconds plays and then the loading spinner appears for a few seconds. After that, the stream plays without any loading spinner for a longer period of time. This behaviour happens almost always when playing the stream.
We want to switch to shorter fragments to fix this issue: #399.
What could be the cause of this strange behaviour?
The text was updated successfully, but these errors were encountered:
Also, can you please report whether you still see the loading issue happen when DiscontinuityMode is set to ALWAYS and NEVER? I'd like to rule out discontinuities in the first fragments as being the cause of this.
The behavior is the same with DiscontinuityMode set to ON_DISCONTINUITY, ALWAYS or NEVER. Tried also with MaxMediaPlaylistFragmentResults set to 3, 5, 8 and 10. No change.
We're using this producer library to send frames to AWS Kinesis Video. The stream's resolution is 2560x1920 and has 1 FPS with 1 Mbps max bitrate. The stream plays perfectly fine when using HLS streaming.
We're producing a key frame (IDR) every 16 seconds. This results in 16 second fragments. The stream plays perfectly fine when using HLS streaming.
However, we tried to switch to shorter fragments, e.g. 4s. We did this, by producing a key frame every 4 frame instead of 16. This works. The only problem is, that when playing the stream using HLS, the first 3 seconds plays and then the loading spinner appears for a few seconds. After that, the stream plays without any loading spinner for a longer period of time. This behaviour happens almost always when playing the stream.
We want to switch to shorter fragments to fix this issue: #399.
What could be the cause of this strange behaviour?
The text was updated successfully, but these errors were encountered: