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Copy pathgame.js
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92 lines (76 loc) · 2.09 KB
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let gamePattern = [];
let userClickedPattern = [];
let buttonColours= ["red","blue","green","yellow"]
var level=0;
let started = false;
function playSound(randomChosenColour) {
let audio = new Audio("sounds/" + randomChosenColour + ".mp3");
audio.play();
}
//function to generate random integers
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function animatePress(currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(function() {
$("#" + currentColour).removeClass("pressed");
}, 100);
}
// step 1
$(document).keypress(function(event) {
if (!started) {
nextSequence();
started = true;
$("h1").text("Level 0");
}
});
// step 2
function nextSequence() {
userClickedPattern = [];
var randomNumber = getRandomInt(0,3);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
};
// step 3
$(".btn").click(function(){
let userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
// step 4
function checkAnswer(currentIndex) {
if (gamePattern[currentIndex] === userClickedPattern[currentIndex]) {
// Correct so far
if (userClickedPattern.length === gamePattern.length) {
// User finished full sequence
setTimeout(function() {
nextSequence();
}, 1000);
level++;
$("h1").text("Level " + level);
}
} else {
// Wrong click
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
}
}
// step 5
function startOver() {
level = 0;
gamePattern = [];
userClickedPattern = [];
started = false;
}