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352 lines (300 loc) · 11 KB
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<html>
<head>
<title>3D maze render</title>
<style type="text/css">
html, body {
width: 100%;
height: 100%;
margin: 0px;
padding: 0px;
}
</style>
<script type="text/javascript">
var person = {
x: 1.5,
y: 1.5,
a: Math.PI / 2
};
var map =
["####################",
"#..#.#....#..#.#...#",
"#..#...##.#..#.#.W.#",
"#.###.....#..#.#...#",
"#...###...#..#.#.W.#",
"#WW.#........#.#...#",
"#...WWWW.#...#.#...#",
"###....#.#...#.#.W.#",
"#.WWWW.#.#...#.#...#",
"#......#...........#",
"#..W.WW#####.###.W.#",
"#..W.W...#.....#...#",
"#..W...#######.#...#",
"#.WW.#...#...#.#.W.#",
"#.W..###.##..#.#...#",
"#.W..#.........#...#",
"#...##.#.##..#.#.W.#",
"###....#.#...#.#...#",
"#...#..#.#...#.#...#",
"####################"];
var cherry = new Image();
cherry.src = 'img/cherry.png';
var img = new Image();
img.src = 'wall.jpg';
var wood = new Image();
wood.src = 'wood.png';
var img2 = new Image();
img2.src = 'wall2.jpg';
var sky = new Image();
sky.src = 'sky.jpg';
function rayCast(x) {
var du = Math.atan(x);
var rx = Math.cos(du + person.a);
var ry = Math.sin(du + person.a);
var result = {
dx: rx * 200,
dy: ry * 200,
textureX: 0
};
var px = person.x;
var py = person.y;
for (var k = 0; k < 100; k++) {
var i = Math.floor(px);
var j = Math.floor(py);
if (map[j][i] != "." && map[j][i] != "!") {
result.char = map[j][i];
return result;
}
var ty;
if (ry > 0) {
ty = (j + 1 - py) / ry;
} else {
ty = (j - py) / ry;
}
var tx;
if (rx > 0) {
tx = (i + 1 - px) / rx;
} else {
tx = (i - px) / rx;
}
if (tx > ty) {
px += rx * (ty + 0.001);
py += ry * (ty + 0.001);
result.textureX = (px - Math.floor(px))
} else {
px += rx * (tx + 0.001);
py += ry * (tx + 0.001);
result.textureX = (py - Math.floor(py))
}
result.dx = px - person.x;
result.dy = py - person.y;
}
return result;
}
function drawMap() {
var ctx = document.getElementById("map").getContext("2d");
var blockSize = 5;
for (var j = 0; j < map.length; j++) {
for (var i = 0; i < map[j].length; i++) {
if (map[j][i] == ".") {
ctx.fillStyle = "white";
} else if (map[j][i] == "!") {
ctx.fillStyle = "green";
} else {
ctx.fillStyle = "red";
}
ctx.fillRect(i * blockSize, j * blockSize, blockSize, blockSize);
}
}
}
function fillMap() {
map = Array(80)
for (var j = 0; j < map.length; j++) {
map[j] = Array(80)
for (var i = 0; i < map[j].length; i++) {
map[j][i] = "#";
}
}
map[1][1] = ".";
doStep(1, 2);
}
fillMap();
function doStep(i, j, d) {
if (map[j][i] != "#") {
return
}
if (i == 0 || i == map[0].length - 1) {
return
}
if (j == 0 || j == map.length - 1) {
return
}
var number1 = 0
var number2 = 0
for (var di = -1; di <= 1; di++) {
for (var dj = -1; dj <= 1; dj++) {
if (map[j + dj][i + di] != "#") {
number1++;
break;
}
}
}
for (var dj = -1; dj <= 1; dj++) {
for (var di = -1; di <= 1; di++) {
if (map[j + dj][i + di] != "#") {
number2++;
break;
}
}
}
if (number1 > 1 && number2 > 1) {
return
}
map[j][i] = "!"
var a = shuffleArray([0, 1, 2, 3])
if (Math.random() < 0.3) {
a = [d].concat(a)
}
for(var k = 0; k < a.length; k++) {
switch (a[k]) {
case 0:
doStep(i + 1, j, 0);
break;
case 1:
doStep(i - 1, j, 1);
break;
case 2:
doStep(i, j + 1, 2);
break;
case 3:
doStep(i, j - 1, 3);
break;
}
}
}
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
function drawOnMap(result) {
var ctx = document.getElementById("map").getContext("2d");
ctx.strokeStyle = "yellow";
ctx.beginPath();
ctx.moveTo(person.x * 5, person.y * 5);
ctx.lineTo((person.x + result.dx) * 5, (person.y + result.dy) * 5 );
ctx.stroke();
}
function getWallHeight(result, x) {
var du = Math.atan(x);
var len = Math.sqrt(result.dx * result.dx + result.dy * result.dy);
return 0.5 / len / Math.cos(du);
}
function drawSky(ctx, canvas) {
var dx = -person.a * 50 / sky.width;
dx = dx - Math.floor(dx);
ctx.drawImage(sky, dx * canvas.width - canvas.width, 0, canvas.width, canvas.width);
ctx.drawImage(sky, dx * canvas.width, 0, canvas.width, canvas.width);
}
function drawAll() {
//drawMap();
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
drawSky(ctx, canvas);
ctx.fillStyle = "black";
ctx.fillRect(0, canvas.height / 2, canvas.width, canvas.height / 2);
var zbuffer = new Array(canvas.width)
for (var i = 0; i < canvas.width; i++) {
var x = i / (canvas.width / 2) - 1;
var result = rayCast(x);
zbuffer[i] = calcProjection(result.dx + person.x , result.dy + person.y, 0).z
//drawOnMap(result);
var wallHeight = getWallHeight(result, x);
var y1 = (-wallHeight + 1) * (canvas.height / 2);
var y2 = (wallHeight + 1) * (canvas.height / 2);
var len = Math.sqrt(result.dx * result.dx + result.dy * result.dy);
var alpha = len / 8;
if (alpha < 0.999) {
var t_x = Math.round(result.textureX * (img.width - 1));
var cimg
if (result.char == '#') {
cimg = img;
} else {
cimg = wood;
}
ctx.drawImage(cimg,
t_x, 0, 1, img.height,
i, y1, 1, y2 - y1);
}
if (alpha > 0.001) {
ctx.fillStyle = "rgba(0, 0, 0, " + alpha + ")";
ctx.fillRect(i, y1, 1, (y2 - y1) * 2 + 1);
}
}
for (var j = 0; j < map.length; j++) {
for (var i = 0; i < map[j].length; i++) {
if (map[j][i] == "!") {
var p = calcProjection(i + 0.5, j + 0.5, 0.0)
if (p.z > 0.1 && zbuffer[Math.floor(p.x)] > p.z) {
var width = 60 / p.z
var height = 60 / p.z
ctx.drawImage(cherry, p.x - width / 2, p.y - height, width, height)
}
}
}
}
}
function calcProjection(x, y, z) {
x = x - person.x
y = y - person.y
z = Math.sin(person.a) * y + Math.cos(person.a) * x
return {
x : canvas.width / 2 + (Math.cos(person.a) * y - Math.sin(person.a) * x) * 200 / z,
y : canvas.height / 2 + 100 / z,
z : z
}
}
window.addEventListener("load", function (event) {
drawAll();
}, false);
function movePerson(x, y) {
if (map[Math.floor(y)][Math.floor(x)] != "#") {
if (map[Math.floor(y)][Math.floor(x)] == "!") {
map[Math.floor(y)][Math.floor(x)] = "."
}
person.x = x;
person.y = y;
}
}
window.addEventListener('keydown', function(event) {
switch (event.keyCode) {
case 37: // Left
person.a -= 0.1;
break;
case 38: // Up
movePerson(person.x + Math.cos(person.a) * 0.1,
person.y + Math.sin(person.a) * 0.1);
break;
case 39: // Right
person.a += 0.1;
break;
case 40: // Down
movePerson(person.x - Math.cos(person.a) * 0.1,
person.y - Math.sin(person.a) * 0.1);
break;
}
drawAll();
}, false);
</script>
</head>
<body>
<div align=center>
<h1>3D maze</h1>
<canvas id="canvas" width="400" height="400"></canvas><br/>
Move by arrow keys.
</div >
</body>
</html>