@@ -182,7 +182,7 @@ async def confirm_and_quit(*, priority, font, **kwargs: Unpack[apg.CommonParams]
182182            apg .quit ()
183183
184184
185- async  def  title_scene (* , scene_switcher , userdata : UserData , ** kwargs : Unpack [apg .CommonParams ]):
185+ async  def  title_scene (* , switcher , userdata : UserData , ** kwargs : Unpack [apg .CommonParams ]):
186186    draw_target  =  kwargs ["draw_target" ]
187187    target_rect  =  draw_target .get_rect ()
188188    font  =  userdata .font 
@@ -215,7 +215,7 @@ async def title_scene(*, scene_switcher, userdata: UserData, **kwargs: Unpack[ap
215215                images .update (load_images (cur ))
216216                userdata .sounds  =  load_sounds (cur )
217217            images ["gift" ] =  pygame .transform .scale (images ["gift" ], (200 , 200 ))
218-             scene_switcher .switch_to (game_scene , FadeTransition ())
218+             switcher .switch_to (game_scene , FadeTransition ())
219219            await  apg .sleep_forever ()
220220
221221
@@ -436,7 +436,7 @@ async def game_timer(dest: Rect, *, duration, color=THECOLORS["ivory"], priority
436436        await  kwargs ["clock" ].anim_attrs (ctx , stop_angle = start_angle , duration = duration )
437437
438438
439- async  def  game_scene (* , scene_switcher , userdata : UserData , ** kwargs : Unpack [apg .CommonParams ]):
439+ async  def  game_scene (* , switcher , userdata : UserData , ** kwargs : Unpack [apg .CommonParams ]):
440440    from  random  import  randint , random 
441441    clock  =  kwargs ["clock" ]
442442    draw_target  =  kwargs ["draw_target" ]
@@ -468,11 +468,11 @@ async def game_scene(*, scene_switcher, userdata: UserData, **kwargs: Unpack[apg
468468                    hole  =  inactive_holes .pop (randint (0 , len (inactive_holes ) -  1 ))
469469                    nursery .start (actions [random () >  0.8 ](score , speed , inactive_holes , hole_size = hole_size , pos = hole , userdata = userdata , ** kwargs ))
470470        userdata .last_game_score  =  score .value 
471-         scene_switcher .switch_to (result_scene , FadeTransition (overlay_color = THECOLORS ["white" ], out_duration = 1000 , interval = 1000 , in_duration = 500 ))
471+         switcher .switch_to (result_scene , FadeTransition (overlay_color = THECOLORS ["white" ], out_duration = 1000 , interval = 1000 , in_duration = 500 ))
472472        await  apg .sleep_forever ()
473473
474474
475- async  def  result_scene (* , scene_switcher , userdata : UserData , ** kwargs : Unpack [apg .CommonParams ]):
475+ async  def  result_scene (* , switcher , userdata : UserData , ** kwargs : Unpack [apg .CommonParams ]):
476476    render  =  userdata .font .render 
477477    draw_target  =  kwargs ["draw_target" ]
478478    target_rect  =  draw_target .get_rect ()
@@ -503,7 +503,7 @@ async def result_scene(*, scene_switcher, userdata: UserData, **kwargs: Unpack[a
503503            priority = 0x100 ,
504504            ** kwargs ))
505505        await  kwargs ["sdlevent" ].wait (C .MOUSEBUTTONDOWN , priority = 0x100 )
506-         scene_switcher .switch_to (title_scene , FadeTransition ())
506+         switcher .switch_to (title_scene , FadeTransition ())
507507        await  apg .sleep_forever ()
508508
509509
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