-
-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
YOLOv8 / YOLOv11 Segmentation Example? #38
Comments
Hi @bluejaelly, The YOLOv11 segmentation will be a good demo for demonstrating the ONXXRuntime. I can help it if you open a minimum PR to the onnxruntime-unity-examples repository. Please use the VirtualTextureSource instead of the ARFonudation XRCpuImage since I want to keep the example as simple as possible. The VirtualTextureSource also supports AR Foundation, so you can easily integrate AR into the example. |
Hi @asus4! Thanks! I'll make a minimum PR to the onnxruntime-unity-examples repository. I have a somewhat working code with ARFoundation XRCpuImage, but your example with VirtualTextureSource would help a lot :)) |
Hi @asus4! Thanks again for responding to my request. I have made an issue in the onnxruntime-unity-examples repository instead, as I ended up translating ONNXRuntime YOLOv8 Python example into C#. This works, but has some performance issues like false positives... hence I thought it'd be best if you can take a look. My code does not use VirtualTextureSource... Just ARFoundation XRCpuImage. If you'd like me to attempt to follow your code more closely, let me know. Happy to help build this example :)) |
Thanks for providing this repo! It helped me install onnxruntime for Unity. I'm trying to combine this with ARFoundation's XRCpuImage so that I can run YOLOv8 / YOLOv11 segmentation model in AR.
I believe I am quite close, but the bounding boxes and segmentation masks are not aligning well with the target objects... I'm happy to share code, if you think that'll help.
I was wondering if you have any YOLO segmentation examples that I can take a look at. I saw an example for YOLOX and SAM, but I was hoping to use YOLOv8/v11-seg models in Unity, as it's easier to fine-tune via Ultralytics.
Please let me know, thank you!
The text was updated successfully, but these errors were encountered: