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Thanks for providing this repo! It helped me install onnxruntime for Unity. I'm trying to combine this with ARFoundation's XRCpuImage so that I can run YOLOv8 / YOLOv11 segmentation model in AR.
I believe I am quite close, but the bounding boxes and segmentation masks are not aligning well with the target objects... I'm happy to share code, if you think that'll help.
I was wondering if you have any YOLO segmentation examples that I can take a look at. I saw an example for YOLOX and SAM, but I was hoping to use YOLOv8/v11-seg models in Unity, as it's easier to fine-tune via Ultralytics.
Please let me know, thank you!
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