-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathindex.html
592 lines (567 loc) · 31 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
<!DOCTYPE html>
<!--
Description: html for Digital Logic Design (The Game)
Copyright (C) 2014 asterisk_man
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-->
<html>
<head>
<meta charset='utf-8'>
<title>Digital Logic Design (The Game)</title>
<meta name="description" content="A game for engineers. Implement digital logic designs by entering a netlist and simulating the design to see if it's correct.">
<link href='https://fonts.googleapis.com/css?family=Open+Sans' rel='stylesheet' type='text/css'>
<link href='dld.css' rel='stylesheet' type='text/css'>
<link href='./favicon.ico' rel='shortcut icon'>
<script src='./dld.js'></script>
<script src='./cycle_sim.js'></script>
<script src='./cycle_sim_prim.js'></script>
<script src='./dld_designs.js'></script>
<!--<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
//ga('create', 'UA-45052710-2', 'googledrive.com');
//ga('send', 'pageview');
</script>-->
</head>
<body id='body'>
<div id='div_popup' class='div_popup'>
<div id='div_popup_text'></div>
<div class='div_popup_buttons'>
<button type='button' id='button_popup_ok'>OK</button>
</div>
</div>
<div id='div_unsupported'>
<h1>Loading. If this message doesn't go away you may be using an unsupported browser (like IE). Try Chrome or Firefox.</h1>
</div>
<div id='div_header'>
<h1 id='h1_top'>Digital Logic Design <small>(The Game)</small></h1>
<div id='div_top_stats'>
<div>Si: <span id='span_si_count'></span></div>
<div>Cash: $<span id='span_cash_count'></span></div>
</div>
<div id='div_tab_buttons'>
<button type='button' id='button_tab_docs'>Docs</button>
<button type='button' id='button_tab_mine'>Si Mine</button>
<button type='button' id='button_tab_design'>Design</button>
<button type='button' id='button_tab_business'>Business</button>
<button type='button' id='button_tab_upgrades'>Upgrades</button>
<button type='button' id='button_tab_info'>Info</button>
</div>
</div>
<div id='div_content'>
<div id='div_tab_docs' class='div_tab'>
<div id='div_docs_select'>
Select Document:
<select id='select_docs'>
<option value='Introduction'>Introduction</option>
<option value='tutorial_1'>Tutorial 1</option>
<option value='tutorial_2'>Tutorial 2</option>
<option value='Mining'>Mining</option>
<option value='netlist_format'>Netlist Format</option>
<option value='primitives'>Primitives</option>
</select>
<div id='div_docs_Introduction' class='div_docs'>
<p class='p_narrow'>
Welcome to Digital Logic Design <small>(The Game)</small>! This game combines elements
of traditional incremental games like Cookie Clicker with more complex elements designed
apeal to someone interested in clicking less and thinking more.
</p>
<p class='p_narrow'>
In this game you will take on the role of a digital logic designer. You will be presented
with designs you must implement using logic gates. The design will be simulated to
verify that your implementation fulfills the requirements. Then you will be able to sell your design
to generate cash to purchase upgrades and additional designs.
</p>
<p class='p_narrow'>
However, there are 2 complications.
</p>
<p class='p_narrow'>
First, you only have one logical primitive available to you, the NAND gate. If you need
something else, an OR gate for example, you will have to design it yourself using NAND gates.
In fact, many of the first designs available to work on will be other simple logic gates.
</p>
<p class='p_narrow'>
Second, you can't create NAND gates from thin air. NAND gates are built from silicon (Si).
In order to sell your designs you must have enough silicon to create all the NAND gates required
for that design. The number of NAND gates required is defined by your own design implementation so
try to minimize the number of NANDs you use. Silicon is collected via mining, a task you will be performing
frequently at first but perhaps less often as you are able to purchase upgrades.
</p>
<p class='p_narrow'>
The user interface has been split into multiple tabs. Navagate between tabs by pressing the buttons
at the top of the page. Navigate between documents by selecting the desired document at the top of this
tab. To begin, select and follow the "Tutorial 1" document.
</p>
<p class='p_narrow'>
Questions, comments, suggestions, and discussion can be posted on <a href='http://reddit.com/r/dldtg'>reddit.com/r/dldtg</a>
</p>
</div>
<div id='div_docs_tutorial_1' class='div_docs'>
<p class='p_narrow'>
Your first task will be to complete the NAND design. This will be easy because the NAND blueprint
is free and you already have the NAND gate available as a primitive.
</p>
<p class='p_narrow'>
You'll purchase the blueprint so it will be available for you to implement. Then you'll load up the NAND test fixture and run your
first verification simulation. The test fixture is fully complete so you don't need to make
any changes.
</p>
<div id='div_popout_tutorial_1' class='div_tutorial_popout' data-title='Tutorial 1'>
<ol class='ol_narrow'>
<li>Press the ↷ button to the right to pop this tutorial out of the page.</li>
<li>Go to the Business tab and purchase the NAND blueprint.</li>
<li>Go to the Design tab.</li>
<li>Select the NAND design.</li>
<li>Read the design description and follow its instructions.</li>
</ol>
<p class='p_narrow'>
After you've completed tutorial 1 proceed to tutorial 2.
</p>
<button type='button' class='button_popout' title='Pop out' data-popout_div='div_popout_tutorial_1'>↷</button>
</div>
</div>
<div id='div_docs_tutorial_2' class='div_docs'>
<p class='p_narrow'>
Your second task will be to complete the NOT design. This time you will need money to purchase the
blueprint and you'll need to design and implement the NOT gate.
</p>
<p class='p_narrow'>
To get money, you will need to sell NANDs but you can't do that without first mining some silicon.
To implement the NOT gate you'll probably want to refer to the primitives document and the netlist
format document.
</p>
<div id='div_popout_tutorial_2' class='div_tutorial_popout' data-title='Tutorial 2'>
<ol class='ol_narrow'>
<li>Go to the Business tab to check the price of the NOT blueprint, the sale price of the NAND design, and the cost of the NAND design in Si.</li>
<li>Go to the Si Mine tab and mine enough Si so you can sell enough NANDs to buy the NOT blueprint.</li>
<li>Go to the Business tab, sell some NANDs and buy the NOT blueprint.</li>
<li>Go to the Design tab.</li>
<li>Select the NOT design.</li>
<li>Read the design description.</li>
<li>Press the Load Test button.</li>
<li>Using the available primitives and valid netlist format (see other documents for references), implement your NOT design above the test fixture loaded in the previous step.
You're going to need to add text to the top of the netlist that looks something like this:
<div><div class='div_docs_netlist'>DEF NOT
PORT IN A
PORT OUT Z
<span class='span_docs_comment'>#</span>
<span class='span_docs_comment'>#YOU FILL IN THIS PART</span>
<span class='span_docs_comment'>#</span>
ENDDEF </div></div>
</li>
<li>Press the Init\Reset button.</li>
<li>Press the Run button.</li>
<li>Review the log messages and iterate over the previous 3 steps until you have successfully implemented a NOT gate</li>
</ol>
<button type='button' class='button_popout' title='Pop out' data-popout_div='div_popout_tutorial_2'>↷</button>
</div>
<p class='p_narrow'>
When you run your design, previously completed designs that appear above the current design in the available designs list
will be automatically available. For example, you could use your successful NOT design in a future design without needing to
retype the definition of NOT. To disable this feature, uncheck the "Automatically include prior designs" checkbox on the info
tab.
</p>
<p class='p_narrow'>
It's also possible to load designs from a file if you prefer to edit with your own text editor.
Create a new text file anywhere on your computer. Edit the file with your favorite text editor.
You can use the Choose File and Prepend File buttons on the Design tab to load your designs directly
from the file into the netlist textbox.
</p>
<p class='p_narrow'>
You've finished all the tutorials. Try to purchase and implement all the remaining designs. You'll find upgrades available on the
Upgrades tab that will help you along the way.
</p>
<p class='p_narrow'>
Good Luck and remember that you can always visit <a href='http://reddit.com/r/dldtg'>reddit.com/r/dldtg</a> for
questions, comments, suggestions, and discussion.
</p>
</div>
<div id='div_docs_netlist_format' class='div_docs'>
<p class='p_narrow'>
A netlist defines logical blocks, their hierarchy, and their connections. A logical block can contain
input and output ports, internal nets, and child blocks. A block must be defined before it can be used.
First a quick and dirty example to get you started and a detailed annotated example follows it.
</p>
<div><div class='div_docs_netlist'><span class='span_docs_comment'>#Create a new block called "SimpleBlock".</span>
<span class='span_docs_comment'>#It has input ports A and B and an output port Z.</span>
<span class='span_docs_comment'>#Create an instance of a NAND named MyNAND.</span>
<span class='span_docs_comment'>#The NAND has 2 input ports and one output port.</span>
<span class='span_docs_comment'>#Connect the input ports A and B to the NAND's 2 input ports and</span>
<span class='span_docs_comment'>#connect the output port Z to the NAND's output port.</span>
DEF SimpleBlock
PORT IN A
PORT IN B
PORT OUT Z
INST MyNAND NAND A B Z
ENDDEF</div></div>
<p class='p_narrow'>
This simple example can also be thought of in programming terms as something like the following:
</p>
<pre>
Function SimpleBlock (input A, input B) {
return NAND(A, B);
}</pre>
<p class='p_narrow'>
Just remember that you can have multiple output ports.
</p>
<p class='p_narrow'>
Now for the complete example.
</p>
<div><div class='div_docs_netlist'><span class='span_docs_comment'>#Everything on a line after a # character is ignored.</span>
<span class='span_docs_comment'>#Blank lines are ignored.</span>
<span class='span_docs_comment'>#case is ignored. Everything is converted to UPPERCASE internally.</span>
<span class='span_docs_comment'>#begin the definition of a logical block with the DEF command</span>
DEF myBlock <span class='span_docs_comment'>#DEF <block name></span>
<span class='span_docs_comment'>#multiple whitespace characters can occur before/after a command and between arguments</span>
<span class='span_docs_comment'>#The PORT command defines the inputs and outputs a block uses to communicate with it's parent block.</span>
PORT IN MYINPUT
PORT IN MYINPUT2 <span class='span_docs_comment'>#PORT <IN|OUT> <port name></span>
<span class='span_docs_comment'>#The order the ports are defined is the same order they must appear when your block is instantiated.</span>
PORT OUT MYOUTPUT
<span class='span_docs_comment'>#The NET command defines internal nets that can be used to connect your block's child blocks' ports to each other.</span>
<span class='span_docs_comment'>#Nets and ports share the same namespace so you can not create a port with the same name as a net and vice versa.</span>
NET NET1 <span class='span_docs_comment'>#NET <net name></span>
<span class='span_docs_comment'>#The INST command creates an instance of a child block and connects nets or ports from your block</span>
<span class='span_docs_comment'># to the child block's IN and OUT ports.</span>
<span class='span_docs_comment'>#INST <instance name> <block name> <port list></span>
INST MYNAND NAND MYINPUT MYINPUT2 NET1
<span class='span_docs_comment'>#PORT, NET, INST can occur in any order as long as the PORTs and NETs used by an INST are defined before they are used.</span>
PORT IN ANOTHERINPUT
INST NAND2 NAND NET1 ANOTHERINPUT MYOUTPUT
<span class='span_docs_comment'>#Any nets/ports can be provded with vector notation. Vectored PORT/NET statements expand to multiple PORT/NET</span>
<span class='span_docs_comment'># statements in order of the vector from left to right. in this case the VECTOR<1> port would be before VECTOR<0>.</span>
<span class='span_docs_comment'># You can use vectors in any order <high:low> or <low:high></span>
<span class='span_docs_comment'>#When vectors are used to connect to instances they are expanded and work as if the vector had been manually expanded.</span>
<span class='span_docs_comment'>#You can not create a vectored instance.</span>
PORT IN VECTOR<1:0>
PORT OUT VECTOR_NAND_OUT
INST NAND3 NAND VECTOR<1:0> VECTOR_NAND_OUT
<span class='span_docs_comment'>#INST NAND3 NAND VECTOR<1> VECTOR<0> VECTOR_NAND_OUT #The previous line is identical to this line.</span>
<span class='span_docs_comment'>#End the definition of a logical block with the ENDDEF command.</span>
<span class='span_docs_comment'>#ENDDEF must always occur before the next DEF.</span>
ENDDEF
<span class='span_docs_comment'>#Continue to define as many blocks as necessary.</span>
<span class='span_docs_comment'>#The block at the top of the hierarchy MUST be named TOP.</span>
<span class='span_docs_comment'>#Since every block that TOP uses must be defined above it, TOP must be defined at the bottom of the netlist.</span>
DEF TOP
NET A
NET Z
INST A IO_IN A
INST Z IO_OUT Z
INST NAND1 NAND A true Z <span class='span_docs_comment'>#true and false can be used to force inputs to specific values.</span>
ENDDEF</div></div>
</div>
<div id='div_docs_primitives' class='div_docs'>
<p class='p_narrow'>
The primitives described below are the only ones which are predefined for use in
the simulator. You are responsible for defining anything else you need using only
these devices.
</p>
<div class='div_narrow'>
<ul>
<li>
Logic
<ul>
<li>
<dl class='dl_docs_primitive'>
<dt>NAND</dt>
<dd>
<dl>
<dt>Description</dt><dd>Logical NAND gate</dd>
<dt>Inputs</dt><dd>A, B: The inputs to the NAND function.</dd>
<dt>Outputs</dt><dd>Z: The result of A NAND B.</dd>
<dt>Example</dt><dd>INST N1 NAND A B Z</dd>
</dl>
</dd>
</dl>
</li>
</ul>
</li>
<li>
Memory - None
</li>
<li>
IO (IO controls are displayed below the netlist window)
<ul>
<li>
<dl class='dl_docs_primitive'>
<dt>IO_IN</dt>
<dd>
<dl>
<dt>Description</dt><dd>Input port that allows the user to control one bit of data into the design.</dd>
<dt>Inputs</dt><dd>None (Input is done via user controlled IO control)</dd>
<dt>Outputs</dt><dd>Z: The value of the input port as controlled externally to the design.</dd>
<dt>Example</dt><dd>INST IN1 IO_IN Z</dd>
</dl>
</dd>
</dl>
</li>
<li>
<dl class='dl_docs_primitive'>
<dt>IO_IN8</dt>
<dd>
<dl>
<dt>Description</dt>
<dd>
Input port that allows the user to control 8 bits of data into the design.
The value may be specified as 8 binary bits (ex. 00110101) or 2 hex
digits prefixed by 'x' (ex. x1F).
</dd>
<dt>Inputs</dt><dd>None (Input is done via user controlled IO control)</dd>
<dt>Outputs</dt><dd>Z<7:0>: The value of the input port as controlled externally to the design.</dd>
<dt>Example</dt><dd>INST IN1 IO_IN8 Z<7:0></dd>
</dl>
</dd>
</dl>
</li>
<li>
<dl class='dl_docs_primitive'>
<dt>IO_OUT</dt>
<dd>
<dl>
<dt>Description</dt>
<dd>
Output port that allows the user to send one bit of data out of the design.
</dd>
<dt>Inputs</dt><dd>A: The value to display externally.</dd>
<dt>Outputs</dt><dd>None (Output is done via IO control)</dd>
<dt>Example</dt><dd>INST OUT1 IO_OUT A</dd>
</dl>
</dd>
</dl>
</li>
<li>
<dl class='dl_docs_primitive'>
<dt>IO_OUT8</dt>
<dd>
<dl>
<dt>Description</dt>
<dd>
Output port that allows the user to send 8 bits of data out of the design.
The value is displayed in binary and hex simultaneously (ex. 11001010 (xCA)).
</dd>
<dt>Inputs</dt><dd>A<7:0>: The 8 bit value to display externally.</dd>
<dt>Outputs</dt><dd>None (Output is done via IO control)</dd>
<dt>Example</dt><dd>INST OUT1 IO_OUT8 A<7:0></dd>
</dl>
</dd>
</dl>
</li>
<li>
<dl class='dl_docs_primitive'>
<dt>IO_OUT7SEG</dt>
<dd>
<dl>
<dt>Description</dt>
<dd>
Output port that allows the user to display data on a 7 segment display.
</dd>
<dt>Inputs</dt><dd>A,B,C,D,E,F,G: The 7 controls of a 7 segment display.</dd>
<dt>Outputs</dt><dd>None (Output is done via IO control)</dd>
<dt>Example</dt><dd>INST OUT1 IO_OUT7SEG A B C D E F G</dd>
</dl>
</dd>
</dl>
</li>
</ul>
</li>
</ul>
</div>
</div>
<div id='div_docs_Mining' class='div_docs'>
<p class='p_narrow'>
Our NAND gates are semiconductors and are primarily made of silicon (Si). You will need
silicon when you sell designs. You'll need more silicon to make more complex designs.
You can collect silicon by 'mining' on the Mine tab. You can also purchase upgrades
which will increase your mining efficiency or automatically mine for you.
</p>
</div>
</div>
</div>
<div id='div_tab_mine' class='div_tab'>
<div id='div_mine_mine'>Silicon Mine: <button type='button' id='button_mine'>Mine</button></div>
<div>Silicon (Si): <span id='span_mine_si_count'>0</span></div>
<div>Mining skill (Si/attempt): <span id='span_mine_skill'>0</span></div>
<div>Auto miners: <span id='span_mine_autoMiner_count'>0</span></div>
<div>Auto miner attempt rate (attempts/s): <span id='span_mine_autoMiner_attempt_rate'>0</span></div>
<div>Auto miner Si rate (Si/s): <span id='span_mine_autoMiner_si_rate'>0</span></div>
</div>
<div id='div_tab_design' class='div_tab'>
<div id='div_design_selects'>
Available Designs:
<span id='span_design_rDesigns'>
<select size='10' id='select_design_rDesigns' class='select_designs'>
</select>
</span>
</div>
<div>
<h2>Design Description</h2>
<div id='div_design_description'>
</div>
</div>
<div id='div_design_design'>
<div id='div_design_textboxes'>
<div id='div_design_netlist'>
<div id='div_design_netlist_label'>
Netlist: <input id='input_design_netlist' type='file'>
<div>
<button type='button' id='button_design_load_test'>Load Test</button>
<button type='button' id='button_design_load_netlist'>Prepend File</button>
<button type='button' id='button_design_clear_netlist'>Clear Netlist</button>
</div>
</div>
<textarea id='textarea_design_netlist' rows='15' spellcheck='false'></textarea>
</div>
<div id='div_design_log'>
<div id='div_design_log_label'>
Log:
</div>
<textarea id='textarea_design_log' rows='15' spellcheck='false'></textarea>
</div>
</div>
<div id='div_design_sim_controls'>
<button type='button' id='button_design_init'>Init\Reset</button>
<button type='button' id='button_design_run'>Run</button>
<button type='button' id='button_design_pause'>Pause</button>
<button type='button' id='button_design_step'>Step</button>
<button type='button' id='button_design_speed+'>Speed +</button>
<button type='button' id='button_design_speed-'>Speed -</button>
Speed=<span id='span_design_speed'>1x</span>
<p>T=<span id='span_design_time'>0</span></p>
</div>
<div>
<h2>IO</h2>
<input type='checkbox' id='checkbox_design_graphs' checked='checked'>Graphs enabled
<div id='div_design_io'>
</div>
</div>
<div>
<h2>Hierarchy</h2>
<div id='div_design_hierarchy'>
</div>
</div>
</div>
</div>
<div id='div_tab_business' class='div_tab'>
<div class='div_float_wrapper'>
<div class='div_float_left' id='div_business_research'>
<h2>Designs "blueprints" for research:</h2>
<ul id='ul_business_research'>
</ul>
</div>
<div class='div_float_right' id='div_business_sell'>
<h2>Completed designs for sale:</h2>
<ul id='ul_business_sale'>
</ul>
</div>
</div>
</div>
<div id='div_tab_upgrades' class='div_tab'>
<ul id='ul_upgrades_list'>
</ul>
</div>
<div id='div_tab_info' class='div_tab'>
<div>Version: <span id='span_info_version'>?</span></div>
<div>
<button type='button' id='button_info_save'>Save</button>
<button type='button' id='button_info_reset'>Reset</button>
</div>
<div>
<input type='checkbox' id='checkbox_include_prior_designs' value='true'>Automatically include prior designs
</div>
<div>
<h2>Reddit:</h2>
<a href='http://reddit.com/r/dldtg'>/r/dldtg</a>
<h2>Stats:</h2>
<ul>
<li>Mine Clicks: <span id='span_info_mine_clicks'>?</span></li>
<li>Sell Clicks: <span id='span_info_sell_clicks'>?</span></li>
<li>Total Mined: <span id='span_info_total_mined'>?</span></li>
<li>Total Sold: $<span id='span_info_total_sold'>?</span></li>
<li>Completed Designs: <span id='span_info_completed_designs'>?</span></li>
</ul>
</div>
<div>
<h2>Todo:</h2>
<ul>
<li>Prevent a reset from causing setInterval()s in init() to run twice</li>
<li>Do something to make it obvious how to debug by removing the
test fixture and changing IO_OUTs to IO_INs</li>
<li>Add text to indicate that most tests are randomized</li>
<li>Prevent holding enter on sell buttons from working</li>
<li>Add confirmation to reset button</li>
<li>Show a popup if player tries to sell without enough Si or buy without enough $</li>
<li>Handle large number of clicks on sell buttons wrt analytics</li>
<li>Including IO_IN(8) should cause all tests to ultimately fail.</li>
<li>Display Si per NAND somewhere</li>
<li>Add more tests</li>
<li>Make max simulator speed upgrade do something</li>
<li>Add auto-selling feature</li>
<li>Add checkbox to select what design will be auto-sold</li>
<li>Collect and display more stats in info tab</li>
<li>Make more attractive</li>
<li>Balance everything</li>
<li>Make more fun</li>
</ul>
</div>
<div>
<h2>Todone:</h2>
<ul>
<!-- generate time with date -u -->
<li><span class="span_info_time">Tue May 6 13:18:53 UTC 2014</span>Add ALUx8 design</li>
<li><span class="span_info_time">Mon Apr 21 10:28:35 UTC 2014</span>Add ADDx8 design</li>
<li><span class="span_info_time">Fri Apr 11 15:36:51 UTC 2014</span>Add BIN_TO_7SEG design</li>
<li><span class="span_info_time">Fri Apr 11 15:36:51 UTC 2014</span>Add IO_OUT7SEG output</li>
<li><span class="span_info_time">Fri Apr 11 15:36:51 UTC 2014</span>Add confirmation dialog when resetting</li>
<li><span class="span_info_time">Thu Apr 10 17:09:26 UTC 2014</span>Change Si to internally only have 2 decimal digits</li>
<li><span class="span_info_time">Sat Apr 5 04:41:31 UTC 2014</span>Add pop outs for tutorial 1 & 2</li>
<li><span class="span_info_time">Fri Apr 4 20:06:25 UTC 2014</span>Change dialog close to X</li>
<li><span class="span_info_time">Fri Apr 4 18:32:38 UTC 2014</span>Add error reporting code</li>
<li><span class="span_info_time">Thu Apr 3 12:51:02 UTC 2014</span>Display info about relative size of solution</li>
<li><span class="span_info_time">Thu Apr 3 03:44:39 UTC 2014</span>Adjust upgrade balancing</li>
<li><span class="span_info_time">Thu Apr 3 03:44:39 UTC 2014</span>Adjust design cost/price with new expectedNand values</li>
<li><span class="span_info_time">Thu Apr 3 03:32:04 UTC 2014</span>Make upgrades show current and next valueA</li>
<li>Fixed demux tests so that the name remains consistant between description and test</li>
<li>General release</li>
<li>Find beta testers</li>
<li>For IE we should at least detect the problem and alert the user to use a different browser</li>
<li>Host on google drive</li>
<li>Add google analytics</li>
<li>Display the $ per Si for each completed design on the sales area.</li>
<li>Add docs</li>
<li>Add tutorial</li>
<li>Make sure you can't pass a test that hasn't be purchased by changing the netlist to point to the unpurchased test.</li>
<li>Add upgrades like increase count of auto miners and auto sellers, decrease cost
of NAND, increase Si per attempt,</li>
<li>Add Si and Money value/labels outside of tabs</li>
<li>Add money</li>
<li>Add design buying mechanic</li>
<li>Add selling mechanic</li>
<li>Get design testing mechanic working</li>
<li>Start integration of cyle simulator</li>
<li>Disable spell check on textareas</li>
<li>Get basic simulation working</li>
<li>Load netlist from file</li>
<li>Get primitives code into seperate file</li>
<li>Get designs code into seperate file</li>
<li>Need to keep track of design completeness and # nands used in each</li>
</ul>
</div>
</div>
</div>
<div id='div_footer'>
<small>All content copyright © 2014 asterisk_man. All rights reserved.</small>
</div>
</body>
</html>