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Description
There are several issues with building the example projects.
The results below are from https://github.com/tong/armory_examples_browser/actions building for the html5 target
It uses my fork of armory_examples where every project is flattened to repo root, but beside that unchanged.
Also this doesn't mean that the projects run correctly, these are just the build time errors.
Fail to build:
<project-name> <exit-code> <build-duration>
✖ input_mouselock: 255, 2022ms
✖ logic_callgroup: 255, 3202ms
✖ logic_camera_pan: 255, 1895ms
✖ logic_camera_zoom: 255, 1954ms
✖ logic_event_global: 255, 2155ms
✖ logic_event_object: 255, 2039ms
✖ logic_hello_world: 255, 2988ms
✖ logic_object_rotate: 255, 1853ms
✖ logic_object_scale: 255, 2080ms
✖ logic_object_translate: 255, 1986ms
✖ logic_pause_trait: 255, 2089ms
✖ logic_pong: 255, 2054ms
✖ logic_scenes: 255, 2540ms
✖ logic_script: 255, 2504ms
✖ logic_set_property: 255, 3898ms
✖ logic_toy_car: 255, 4163ms
✖ logic_triggers: 255, 3656ms
✖ logic_watch_variable: 255, 3229ms
✖ material_params: 255, 2946ms
✖ material_shaders: 255, 5199ms
✖ mesh_terrain: 1, 4791ms
✖ particle_mesh: 255, 2754ms
✖ physics_raycast: 255, 3169ms
✖ tilesheet_walkcycle: 255, 3119ms
The complete results:
✔ animation_actions: 0, 6832ms
✔ animation_blend: 0, 6071ms
✔ animation_bonechild: 0, 4408ms
✔ animation_instanced: 0, 5626ms
✔ animation_movebone: 0, 5401ms
✔ animation_timeline: 0, 4254ms
✔ animation_uv: 0, 3331ms
✔ basic: 0, 4438ms
✔ call_hx: 0, 4386ms
✔ call_js: 0, 3586ms
✔ debug_draw: 0, 3588ms
✔ dev_logicnode: 0, 4401ms
✔ file_read: 0, 3540ms
✔ file_storage: 0, 3563ms
✔ file_write: 0, 3317ms
✔ game_bowling: 0, 4488ms
✔ graphics_settings: 0, 3661ms
✔ input_gamepad: 0, 3348ms
✖ input_mouselock: 255, 2022ms
✔ input_multitouch: 0, 3436ms
✔ input_sensor: 0, 4363ms
✔ instancing: 0, 3875ms
✔ light_area: 0, 3698ms
✔ light_ies: 0, 3659ms
✔ light_probes_cubemap: 0, 3740ms
✔ light_probes_plane: 0, 4233ms
✔ light_volumetric: 0, 3632ms
✔ linked_proxy: 0, 3247ms
✔ load_screen: 0, 3140ms
✔ lod: 0, 5999ms
✔ logic_break: 0, 3256ms
✖ logic_callgroup: 255, 3202ms
✖ logic_camera_pan: 255, 1895ms
✖ logic_camera_zoom: 255, 1954ms
✔ logic_canvas: 0, 4434ms
✔ logic_event_fromhaxe: 0, 4186ms
✖ logic_event_global: 255, 2155ms
✖ logic_event_object: 255, 2039ms
✔ logic_gate: 0, 3543ms
✔ logic_get_contacts: 0, 4244ms
✖ logic_hello_world: 255, 2988ms
✔ logic_keyboard: 0, 4549ms
✔ logic_linked_variable: 0, 4148ms
✔ logic_loadurl: 0, 4174ms
✖ logic_object_rotate: 255, 1853ms
✖ logic_object_scale: 255, 2080ms
✖ logic_object_translate: 255, 1986ms
✖ logic_pause_trait: 255, 2089ms
✖ logic_pong: 255, 2054ms
✖ logic_scenes: 255, 2540ms
✔ logic_scenetree: 0, 4258ms
✖ logic_script: 255, 2504ms
✖ logic_set_property: 255, 3898ms
✖ logic_toy_car: 255, 4163ms
✔ logic_transform: 0, 4545ms
✖ logic_triggers: 255, 3656ms
✖ logic_watch_variable: 255, 3229ms
✔ material_bake: 0, 3029ms
✔ material_batch: 0, 3408ms
✔ material_billboard: 0, 3678ms
✔ material_bump: 0, 3233ms
✔ material_decal: 0, 3296ms
✔ material_displace: 0, 4308ms
✔ material_movie: 0, 1805ms
✖ material_params: 255, 2946ms
✔ material_shadeless: 0, 3679ms
✖ material_shaders: 255, 5199ms
✔ material_translucent: 0, 4352ms
✔ mesh_generate: 0, 4246ms
✔ mesh_import: 0, 4306ms
✖ mesh_terrain: 1, 4791ms
✔ navmesh: 0, 5797ms
✔ particle_bunny: 0, 3307ms
✔ particle_hair: 0, 3502ms
✔ particle_info: 0, 4376ms
✖ particle_mesh: 255, 2754ms
✔ particle_smoke: 0, 3253ms
✔ physics_break: 0, 4255ms
✔ physics_collision_groups: 0, 4417ms
✔ physics_drag: 0, 4257ms
✔ physics_ragdoll: 0, 4103ms
✖ physics_raycast: 255, 3169ms
✔ physics_softbody: 0, 4280ms
✔ render_bloom: 0, 4212ms
✔ render_colorgrading: 0, 3390ms
✔ render_to_texture: 0, 3250ms
✔ render_voxelao_teapots: 0, 3658ms
✔ scene_stream: 0, 20281ms
✔ screentex: 0, 1055ms
✔ script_camera_lerp: 0, 1019ms
✔ script_linkedgroup: 0, 4371ms
✔ script_properties: 0, 4168ms
✔ script_properties_global: 0, 4136ms
✔ script_rigidbody_trigger: 0, 3352ms
✔ script_spawnobject: 0, 4213ms
✔ script_transform: 0, 4202ms
✔ server_stream: 0, 4149ms
✔ sound: 0, 3426ms
✔ spawn_from_scene: 0, 4224ms
✔ split_screen: 0, 4132ms
✔ tilesheet: 0, 2936ms
✔ tilesheet_2d: 0, 1658ms
✖ tilesheet_walkcycle: 255, 3119ms
✔ tween: 0, 3221ms
✔ ui_canvas: 0, 4328ms
✔ ui_events: 0, 4453ms
✔ ui_script2d: 0, 4386ms
✔ ui_script3d: 0, 3748ms
✔ wasm_call: 0, 4476ms
✔ wasm_trait_c: 0, 4542ms
✔ wasm_trait_rust: 0, 4478ms
✔ world_sun_direction: 0, 3394ms
The complete build log: examples.log
Most logic nodes examples fail to upgrade the blend files to the actual armory version, for example:
blender -b armory_examples/logic_event_object/logic_event_object.blend --python blender/build_project.py
Blender 2.93.1 (hash 1b8d33b18c2f built 2021-07-02 18:38:38)
Read prefs: /home/tong/.config/blender/2.93/config/userpref.blend
Armory: Proxy objects synchronized
Read blend: /home/tong/dev/ARMORY/armory_examples_browser/armory_examples/logic_event_object/logic_event_object.blend
ERROR: There were errors in the node update procedure, a detailed report has been written to /home/tong/dev/ARMORY/armory_examples_browser/armory_examples/logic_event_object/node_update_failure.2021-07-08T14-37-28+0200.txt
# Python backtrace
File "/usr/share/blender/2.93/scripts/modules/bpy_types.py", line 177 in popover
File "/home/tong/dev/ARMORY/armory_examples_browser/armsdk//armory/blender/arm/props_ui.py", line 2346 in execute
File "/usr/share/blender/2.93/scripts/modules/bpy/ops.py", line 132 in __call__
File "/home/tong/dev/ARMORY/armory_examples_browser/armsdk//armory/blender/arm/logicnode/replacement.py", line 276 in replace_all
File "/home/tong/dev/ARMORY/armory_examples_browser/armsdk//armory/blender/arm/props.py", line 505 in update_armory_world
MoritzBrueckner and QuantumCoderQC
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