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This project was written with the aim of providing comprehensive management of Youtube iFrame Player API published by Google over data-attr.

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MIT License

Customizable iFrame Player API from Attr

This project was written with the aim of providing comprehensive management of Youtube iFrame Player API published by Google over data-attr.

Installation

Clone the repository as per the instruction below.

  git clone [email protected]:arg0WAK/youtubeAttributeAPI.git
  cd youtubeAttributeAPI

Include the relevant files in your project.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>YoutubeAttributeAPI</title>
    <link rel="stylesheet" href="dist/css/noWrap.css" type="text/css">
</head>
<body>
    
    <script src="dist/js/api.js"></script>
</body>
</html>

or import noWrap.css directly into your main style file as follows.

  @import "noWrap.css";

Use the following line of HTML to call a simple iFrame on the DOM.

  <div class="player"></div>

Now let's define a play ID for this iFrame that is called into the DOM.

  <div class="player" data-identity="<YOUR-VIDEO-ID>"></div>

Attribute Reference

Example with attribute.

    <div class="player" 
        data-identity="muDpH2Ty2tg"
        data-height="300"
        data-width="100%"
        data-inline="1"
        data-autoplay="0"
        data-loop="1" 
        data-mute="0" 
        data-controls="1">
    
        #document

    </div>

if you want use 16/9 mode you should be add ".nowrap" class in ".player" classList.

Lower Segment Devices

By default, Youtube keeps autoplay support turned off on mobile devices, taking into account user interaction. If you want to activate this event, you should use the states on the official documentation.

See Details

If you want to use that, you must assign the value "1" to the "data-inline" attribute of the corresponding video ID. You can see example codes below.

By default it's in the api.js file.

  <div class="player" data-identity="<YOUR-VIDEO-ID>" data-inline="1"></div>
      function onYouTubeIframeAPIReady() {
        player = new YT.Player('player', {
          events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange
          }
        });
      }

      function onPlayerReady(event) {
        event.target.playVideo();
      }

      var done = false;
      function onPlayerStateChange(event) {
        if (event.data == YT.PlayerState.PLAYING && !done) {
          setTimeout(stopVideo, 6000);
          done = true;
        }
      }
      function stopVideo() {
        player.stopVideo();
      }

All Properties

Parameter useOfAttr Definition Obligation
<VIDEO_ID> data-identity="" Contains the unique video ID to play. Required
<VIDEO_HEIGHT> data-height="" Height Not required if the nowrap class is used.
<VIDEO_WIDTH> data-width="" Width Required
<VIDEO_MUTE> data-mute="" Mute Default value is "0"
<VIDEO_CONTROLS> data-controls="" Controller Default value is "1"
<VIDEO_AUTOPLAY> data-autoplay="" Autoplay Default value is "0"
<VIDEO_LOOP> data-loop="" Loop The value in *data-playlist must be the same as the video ID for the loop feature to work.
<VIDEO_PLAYSINLINE> data-inline="" Inline on Player Default value is "1"
<VIDEO_PLAYLIST> data-playlist="" Video Playlist Remove completely if not used.
<VIDEO_MODESTBRANDING> data-modest="" Must be enabled for for-profit embedding. Default value is "0"
<VIDEO_REL> data-rel="" Remote server resource attachment. Default value is "0"
<VIDEO_FS> data-fs="" Toggles the state of the full screen button. Default value is "1"

Demo

Here you can access the preview and detailed instruction page.

See Demo

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This project was written with the aim of providing comprehensive management of Youtube iFrame Player API published by Google over data-attr.

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