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| 1 | +D3D11CreateDevice(pAdapter = NULL, DriverType = D3D_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, pFeatureLevels = {D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0}, FeatureLevels = 3, SDKVersion = 7, ppDevice = &<pDevice>, pFeatureLevel = NULL, ppImmediateContext = &<pDeviceContext>) = S_OK |
| 2 | +ID3D11Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D11_USAGE_DYNAMIC, BindFlags = D3D11_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D11_CPU_ACCESS_WRITE, MiscFlags = 0x0, StructureByteStride = 0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer>) = S_OK |
| 3 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_DISCARD, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 4 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 5 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 6 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 7 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 8 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 9 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 10 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 11 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 12 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 13 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 14 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 15 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 16 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 17 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 18 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 19 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 20 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 21 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 22 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 23 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 24 | +ID3D11DeviceContext::Map(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0, MapType = D3D11_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, pMappedResource = &{pData = <pMap>, RowPitch = 4096, DepthPitch = 4096}) = S_OK |
| 25 | +memcpy(dest = <pMap>, src = blob(4096), n = 4096) |
| 26 | +ID3D11DeviceContext::Unmap(this = <pDeviceContext>, pResource = <pVertexBuffer>, Subresource = 0) |
| 27 | +ID3D11Buffer::Release(this = <pVertexBuffer>) = 0 |
| 28 | +ID3D11DeviceContext::Release(this = <pDeviceContext>) = 0 |
| 29 | +ID3D11Device::Release(this = <pDevice>) = 0 |
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