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| 1 | +//!map_buffer -dynamic |
| 2 | +CreateDXGIFactory(riid = {Data1 = 2071029484, Data2 = 8647, Data3 = 17582, Data4 = {178, 26, 201, 174, 50, 26, 227, 105}}, ppFactory = &<pFactory>) = S_OK |
| 3 | +IDXGIFactory::EnumAdapters(this = <pFactory>, Adapter = 0, ppAdapter = &<pAdapter>) = S_OK |
| 4 | +D3D10CreateDevice(pAdapter = <pAdapter>, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, ppDevice = &<pDevice>) = S_OK |
| 5 | + |
| 6 | +ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer0>) = S_OK |
| 7 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 8 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 9 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 10 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 11 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 12 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 13 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 14 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 15 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 16 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 17 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 18 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 19 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 20 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 21 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 22 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 23 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 24 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 25 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 26 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 27 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 28 | +ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK |
| 29 | +memcpy(dest = <pMap0>, src = blob(4096), n = 4096) |
| 30 | +ID3D10Buffer::Unmap(this = <pVertexBuffer0>) |
| 31 | +ID3D10Device::Flush(this = <pDevice>) |
| 32 | +ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery0>) = S_OK |
| 33 | +ID3D10Query::End(this = <pQuery0>) |
| 34 | +ID3D10Query::GetData(this = <pQuery0>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK |
| 35 | +ID3D10Query::Release(this = <pQuery0>) = 0 |
| 36 | +ID3D10Buffer::Release(this = <pVertexBuffer0>) = 0 |
| 37 | + |
| 38 | +ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer1>) = S_OK |
| 39 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 40 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 41 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 42 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 43 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 44 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 45 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 46 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 47 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 48 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 49 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 50 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 51 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 52 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 53 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 54 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 55 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 56 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 57 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 58 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 59 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 60 | +ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK |
| 61 | +memcpy(dest = <pMap1>, src = blob(4096), n = 4096) |
| 62 | +ID3D10Buffer::Unmap(this = <pVertexBuffer1>) |
| 63 | +ID3D10Device::Flush(this = <pDevice>) |
| 64 | +ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery1>) = S_OK |
| 65 | +ID3D10Query::End(this = <pQuery1>) |
| 66 | +ID3D10Query::GetData(this = <pQuery1>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK |
| 67 | +ID3D10Query::Release(this = <pQuery1>) = 0 |
| 68 | +ID3D10Buffer::Release(this = <pVertexBuffer1>) = 0 |
| 69 | + |
| 70 | +ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer2>) = S_OK |
| 71 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 72 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 73 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 74 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 75 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 76 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 77 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 78 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 79 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 80 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 81 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 82 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 83 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 84 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 85 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 86 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 87 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 88 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 89 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 90 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 91 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 92 | +ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK |
| 93 | +memcpy(dest = <pMap2>, src = blob(4096), n = 4096) |
| 94 | +ID3D10Buffer::Unmap(this = <pVertexBuffer2>) |
| 95 | +ID3D10Device::Flush(this = <pDevice>) |
| 96 | +ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery2>) = S_OK |
| 97 | +ID3D10Query::End(this = <pQuery2>) |
| 98 | +ID3D10Query::GetData(this = <pQuery2>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK |
| 99 | +ID3D10Query::Release(this = <pQuery2>) = 0 |
| 100 | +ID3D10Buffer::Release(this = <pVertexBuffer2>) = 0 |
| 101 | + |
| 102 | +ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer3>) = S_OK |
| 103 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 104 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 105 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 106 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 107 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 108 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 109 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 110 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 111 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 112 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 113 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 114 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 115 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 116 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 117 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 118 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 119 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 120 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 121 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 122 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 123 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 124 | +ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK |
| 125 | +memcpy(dest = <pMap3>, src = blob(4096), n = 4096) |
| 126 | +ID3D10Buffer::Unmap(this = <pVertexBuffer3>) |
| 127 | +ID3D10Device::Flush(this = <pDevice>) |
| 128 | +ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery3>) = S_OK |
| 129 | +ID3D10Query::End(this = <pQuery3>) |
| 130 | +ID3D10Query::GetData(this = <pQuery3>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK |
| 131 | +ID3D10Query::Release(this = <pQuery3>) = 0 |
| 132 | +ID3D10Buffer::Release(this = <pVertexBuffer3>) = 0 |
| 133 | + |
| 134 | +ID3D10Device::Release(this = <pDevice>) = 0 |
| 135 | +IDXGIAdapter::Release(this = <pAdapter>) = 0 |
| 136 | +IDXGIFactory::Release(this = <pFactory>) = 0 |
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