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Skinning not working #2

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WaltzBinaire opened this issue Feb 10, 2015 · 3 comments
Open

Skinning not working #2

WaltzBinaire opened this issue Feb 10, 2015 · 3 comments
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@WaltzBinaire
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thanks for your addon.
i tried to play with the example justin walking and used my own model...

first of all if you dont select an animation name and straight output with only one animation -
then there must be a comma infront of "animations" ...but there isnt. if you manually add it - then it works.

The skinning however is completly deformed...do you have any clue why...i used my own model - uploaded it to mixamo ...for rigging and applied skinning test animation to it...in 3ds max it looks nice...in your example exported by your tool - it looks like this:
test

@WaltzBinaire WaltzBinaire changed the title Hey Skinning not working Feb 10, 2015
@WaltzBinaire
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as you can see in this image - character and skeleton dont face same direction...
maybe the issue is related to this?
tes2t

@antlafarge
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You're welcome.
Okay very strange. I am thinking about the x-form? Did you try to reset it on your mesh in 3dsMax?
Anyway, that's very interesting. Can you send me the max file, I have to do some tests and find why it don't work !

@antlafarge antlafarge self-assigned this Feb 11, 2015
@antlafarge antlafarge added the bug label Feb 11, 2015
@antlafarge
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Okay I looked at the file. I think there is a problem with the mesh properties (positions, rotation and scale). I tried to apply a reset x-form on the mesh but the exporter don't support it. And I don't know how to manage this with maxscript. In progress ! ^^

antlafarge added a commit that referenced this issue Sep 14, 2024
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