You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
thanks for your addon.
i tried to play with the example justin walking and used my own model...
first of all if you dont select an animation name and straight output with only one animation -
then there must be a comma infront of "animations" ...but there isnt. if you manually add it - then it works.
The skinning however is completly deformed...do you have any clue why...i used my own model - uploaded it to mixamo ...for rigging and applied skinning test animation to it...in 3ds max it looks nice...in your example exported by your tool - it looks like this:
The text was updated successfully, but these errors were encountered:
You're welcome.
Okay very strange. I am thinking about the x-form? Did you try to reset it on your mesh in 3dsMax?
Anyway, that's very interesting. Can you send me the max file, I have to do some tests and find why it don't work !
Okay I looked at the file. I think there is a problem with the mesh properties (positions, rotation and scale). I tried to apply a reset x-form on the mesh but the exporter don't support it. And I don't know how to manage this with maxscript. In progress ! ^^
thanks for your addon.
i tried to play with the example justin walking and used my own model...
first of all if you dont select an animation name and straight output with only one animation -
then there must be a comma infront of "animations" ...but there isnt. if you manually add it - then it works.
The skinning however is completly deformed...do you have any clue why...i used my own model - uploaded it to mixamo ...for rigging and applied skinning test animation to it...in 3ds max it looks nice...in your example exported by your tool - it looks like this:

The text was updated successfully, but these errors were encountered: