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NoteDocumentation.txt
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36 lines (32 loc) · 2.92 KB
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Note Attachment/Dislpay types documentation. The listed keywords (in qoutes) are the terms that should be used in their
corresponding fields in the StoryListConfig csv config file. All keywords are case-insensitive.
Note Attachment Type: specifies the entity that the note is attached to
"cell" -> attachment to a cell, the cell's lineage name should be specified under the Cells column in the
config file
"structure" -> attachment to a structure, the structure's scene name should be specified under the Cells column in the
config file
"location" -> attachment to a location, the xyz coordinates should be specified under the xyz Location column in the
config file with each coordinated delimited by a space
"" -> no attachment to a specific entity/location, note defaults to be displayed in the overlay story pane in
the upper-right-hand corner of the 3D window
Note Display Type: specifies what the note is displayed as in the 3D window
"billboard" -> display as a flat billboard that rotates and translates in the 3D subscene with the entity that
note is attached to
"billboard front" -> display as a front-facing billboard that rotates and translates in the 3D subscene with the
entity that the note is attached to, except the front (with text legible) always faces the user
"sprite" -> display as a sprite that remains constant in size and front-facing on a plane on top of the
3D window, this moves with the entity in the subscene that the note is attached to
"callout UL" -> display as a sprite offset to the upper left of the entity that the note is attached to. A line
is drawn from the note to the left side of the entity. Optional horizontal/vertical offsets can be
defined under the Callout Tag
"callout UR" -> display as a sprite offset to the upper right of the entity that the note is attached to. A line
is drawn from the note to the left side of the entity
"callout LL" -> display as a sprite offset to the lower left of the entity that the note is attached to. A line
is drawn from the note to the left side of the entity
"callout LR" -> display as a sprite offset to the lower right of the entity that the note is attached to. A line
is drawn from the note to the left side of the entity
"overlay" -> display in the story pane in the upper-right-hand corner of the 3D window
"" -> no display type, defaults to the overlay display
Callout Tag Offsets (Horizontal/Vertical): number of pixels the callout tag should be offset (horizontally/vertically)
from the subscene entity
XYZ location: the location (defined by the x, y, and z positions) in the subscene where a tag should be displayed