From 2016aa048c85287455bf74bdc34c64ec525b3f62 Mon Sep 17 00:00:00 2001 From: taubenangriff Date: Tue, 12 Apr 2022 19:04:08 +0200 Subject: [PATCH] Try this as an emergency update --- .../data/config/export/main/asset/assets.xml | 28195 ++++++++-------- [Addon] Harborlife/modinfo.Json | 140 +- [Gameplay] AI Shipyard/ai_shipyard.lua | 155 + .../data/config/export/main/asset/assets.xml | 255 +- [Gameplay] AI Shipyard/data/scripts/artur.lua | 1 + .../data/scripts/artur_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/bente.lua | 1 + .../data/scripts/bente_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/beryl.lua | 1 + .../data/scripts/beryl_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/carl.lua | 1 + .../data/scripts/carl_delete.lua | 1 + .../data/scripts/gravez.lua | 1 + .../data/scripts/gravez_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/hugo.lua | 1 + .../data/scripts/hugo_addToSavegame.lua | 1 + .../data/scripts/hugo_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/hunt.lua | 1 + .../data/scripts/hunt_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/nate.lua | 1 + [Gameplay] AI Shipyard/data/scripts/qing.lua | 1 + .../data/scripts/qing_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/silva.lua | 1 + .../data/scripts/silva_delete.lua | 1 + [Gameplay] AI Shipyard/data/scripts/smith.lua | 1 + .../data/scripts/smith_delete.lua | 1 + .../data/scripts/willie.lua | 1 + .../data/scripts/willie_delete.lua | 1 + [Gameplay] AI Shipyard/modinfo.Json | 115 +- [Gameplay] AI Shipyard/start_script.py | 40 +- .../data/config/export/main/asset/assets.xml | 19 +- [Gameplay] Enbesa Traders/modinfo.Json | 115 +- 32 files changed, 14562 insertions(+), 14496 deletions(-) create mode 100644 [Gameplay] AI Shipyard/ai_shipyard.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/artur.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/artur_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/bente.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/bente_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/beryl.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/beryl_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/carl.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/carl_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/gravez.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/gravez_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/hugo.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/hugo_addToSavegame.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/hugo_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/hunt.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/hunt_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/nate.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/qing.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/qing_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/silva.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/silva_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/smith.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/smith_delete.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/willie.lua create mode 100644 [Gameplay] AI Shipyard/data/scripts/willie_delete.lua diff --git a/[Addon] Harborlife/data/config/export/main/asset/assets.xml b/[Addon] Harborlife/data/config/export/main/asset/assets.xml index d649ba76..04b1ddf3 100644 --- a/[Addon] Harborlife/data/config/export/main/asset/assets.xml +++ b/[Addon] Harborlife/data/config/export/main/asset/assets.xml @@ -68,14149 +68,14072 @@ + + + + + + + + + + + + + 8855001 + wh_depot_ow_t1 + data/graphics/hc/__icons/depot_warehouse.png + 8850001 + + + 11151 + Water_Including_Coast + 180 + Moderate + Logistic + 1 + 0 + + + 601492 + 601493 + 1 + + + + + + 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data/cdlc06/residence_skins/residence_tier04_03_04/residence_tier04_04.cfg + + + data/cdlc06/residence_skins/residence_tier04_03_06/residence_tier04_06.cfg + + + data/cdlc06/residence_skins/residence_tier04_03_07/residence_tier04_07.cfg + + + data/cdlc06/residence_skins/residence_tier04_03_08/residence_tier04_08.cfg + + + + + Participant + 1 + + + + + + + 701 + + + 1440135013 + Skin T05_S01 HARBORLIFE + + + + + data/cdlc06/residence_skins/residence_tier05_01_estate02/residence_tier05_01_estate02.cfg + + + data/cdlc06/residence_skins/residence_tier05_01_estate01/residence_tier05_01_estate01.cfg + + + data/cdlc06/residence_skins/residence_tier05_01_estate02/residence_tier05_01_estate02.cfg + + + data/cdlc06/residence_skins/residence_tier05_01_estate03/residence_tier05_01_estate03.cfg + + + data/cdlc06/residence_skins/residence_tier05_01_estate04/residence_tier05_01_estate04.cfg + + + data/cdlc06/residence_skins/residence_tier05_01_estate05/residence_tier05_01_estate05.cfg + + + data/cdlc06/residence_skins/residence_tier05_01_estate06/residence_tier05_01_estate06.cfg + + + + + Participant + 1 + + + + + + + 723 + + + 1440135014 + Skin T05_S02 HARBORLIFE + + + + + data/cdlc06/residence_skins/residence_tier05_02_estate01/residence_tier05_02_estate01.cfg + + + data/cdlc06/residence_skins/residence_tier05_02_estate02/residence_tier05_02_estate02.cfg + + + data/cdlc06/residence_skins/residence_tier05_02_estate03/residence_tier05_02_estate03.cfg + + + data/cdlc06/residence_skins/residence_tier05_02_estate04/residence_tier05_02_estate04.cfg + + + data/cdlc06/residence_skins/residence_tier05_02_estate05/residence_tier05_02_estate05.cfg + + + data/cdlc06/residence_skins/residence_tier05_02_estate06/residence_tier05_02_estate06.cfg + + + data/cdlc06/residence_skins/residence_tier05_02_estate07/residence_tier05_02_estate07.cfg + + + + + Participant + 1 + + + + + + + 712 + + + 1440135015 + Skin T05_S02 HARBORLIFE + + + + + data/cdlc06/residence_skins/residence_tier05_03_estate02/residence_tier05_03_estate02.cfg + + + data/cdlc06/residence_skins/residence_tier05_03_estate01/residence_tier05_03_estate01.cfg + + + data/cdlc06/residence_skins/residence_tier05_03_estate02/residence_tier05_03_estate02.cfg + + + data/cdlc06/residence_skins/residence_tier05_03_estate03/residence_tier05_03_estate03.cfg + + + data/cdlc06/residence_skins/residence_tier05_03_estate04/residence_tier05_03_estate04.cfg + + + data/cdlc06/residence_skins/residence_tier05_03_estate05/residence_tier05_03_estate05.cfg + + + data/cdlc06/residence_skins/residence_tier05_03_estate06/residence_tier05_03_estate06.cfg + + + + + Participant + 1 + + + + - - - 699 - - - 1440135007 - Skin T03_S01 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier03_01_estate01/residence_tier03_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier03_01_estate02/residence_tier03_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier03_01_estate03/residence_tier03_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier03_01_estate04/residence_tier03_estate04.cfg - - - - - Participant - 1 - - - - - - - 710 - - - 1440135008 - Skin T03_S03 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier03_03_estate01/residence_tier03_estate01_skin03.cfg - - - data/cdlc06/residence_skins/residence_tier03_03_estate02/residence_tier03_estate02_skin03.cfg - - - data/cdlc06/residence_skins/residence_tier03_03_estate03/residence_tier03_estate03_skin03.cfg - - - data/cdlc06/residence_skins/residence_tier03_03_estate04/residence_tier03_estate04_skin03.cfg - - - - - Participant - 1 - - - - - - - 718 - - - 1440135009 - Skin T03_S03 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier03_04_estate01/residence_tier03_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier03_04_estate02/residence_tier03_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier03_04_estate03/residence_tier03_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier03_04_estate04/residence_tier03_estate04.cfg - - - - - Participant - 1 - - - - - - - 700 - - - 1440135010 - Skin T04_S01 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier04_01_estate01/residence_tier04_01_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier04_01_estate02/residence_tier04_01_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier04_01_estate01/residence_tier04_01_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier04_01_estate03/residence_tier04_01_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier04_01_estate03/residence_tier04_01_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier04_01_estate04/residence_tier04_01_estate04.cfg - - - data/cdlc06/residence_skins/residence_tier04_01_estate05/residence_tier04_01_estate05.cfg - - - data/cdlc06/residence_skins/residence_tier04_01_estate06/residence_tier04_01_estate06.cfg - - - - - Participant - 1 - - - - - - - 722 - - - 1440135011 - Skin T04_S02 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier04_02_estate01/residence_tier04_02_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier04_02_estate02/residence_tier04_02_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier04_02_estate03/residence_tier04_02_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier04_02_estate04/residence_tier04_02_estate04.cfg - - - data/cdlc06/residence_skins/residence_tier04_02_estate05/residence_tier04_02_estate05.cfg - - - data/cdlc06/residence_skins/residence_tier04_02_estate06/residence_tier04_02_estate06.cfg - - - data/cdlc06/residence_skins/residence_tier04_02_estate07/residence_tier04_02_estate07.cfg - - - data/cdlc06/residence_skins/residence_tier04_02_estate08/residence_tier04_02_estate08.cfg - - - - - Participant - 1 - - - - - - - 711 - - - 1440135012 - Skin T04_S03 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier04_03_01/residence_tier04_01.cfg - - - data/cdlc06/residence_skins/residence_tier04_03_02/residence_tier04_02.cfg - - - data/cdlc06/residence_skins/residence_tier04_03_01/residence_tier04_01.cfg - - - data/cdlc06/residence_skins/residence_tier04_03_04/residence_tier04_04.cfg - - - data/cdlc06/residence_skins/residence_tier04_03_04/residence_tier04_04.cfg - - - data/cdlc06/residence_skins/residence_tier04_03_06/residence_tier04_06.cfg - - - data/cdlc06/residence_skins/residence_tier04_03_07/residence_tier04_07.cfg - - - data/cdlc06/residence_skins/residence_tier04_03_08/residence_tier04_08.cfg - - - - - Participant - 1 - - - - - - - 701 - - - 1440135013 - Skin T05_S01 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier05_01_estate02/residence_tier05_01_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier05_01_estate01/residence_tier05_01_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier05_01_estate02/residence_tier05_01_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier05_01_estate03/residence_tier05_01_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier05_01_estate04/residence_tier05_01_estate04.cfg - - - data/cdlc06/residence_skins/residence_tier05_01_estate05/residence_tier05_01_estate05.cfg - - - data/cdlc06/residence_skins/residence_tier05_01_estate06/residence_tier05_01_estate06.cfg - - - - - Participant - 1 - - - - - - - 723 - - - 1440135014 - Skin T05_S02 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier05_02_estate01/residence_tier05_02_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier05_02_estate02/residence_tier05_02_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier05_02_estate03/residence_tier05_02_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier05_02_estate04/residence_tier05_02_estate04.cfg - - - data/cdlc06/residence_skins/residence_tier05_02_estate05/residence_tier05_02_estate05.cfg - - - data/cdlc06/residence_skins/residence_tier05_02_estate06/residence_tier05_02_estate06.cfg - - - data/cdlc06/residence_skins/residence_tier05_02_estate07/residence_tier05_02_estate07.cfg - - - - - Participant - 1 - - - - - - - 712 - - - 1440135015 - Skin T05_S02 HARBORLIFE - - - - - data/cdlc06/residence_skins/residence_tier05_03_estate02/residence_tier05_03_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier05_03_estate01/residence_tier05_03_estate01.cfg - - - data/cdlc06/residence_skins/residence_tier05_03_estate02/residence_tier05_03_estate02.cfg - - - data/cdlc06/residence_skins/residence_tier05_03_estate03/residence_tier05_03_estate03.cfg - - - data/cdlc06/residence_skins/residence_tier05_03_estate04/residence_tier05_03_estate04.cfg - - - data/cdlc06/residence_skins/residence_tier05_03_estate05/residence_tier05_03_estate05.cfg - - - data/cdlc06/residence_skins/residence_tier05_03_estate06/residence_tier05_03_estate06.cfg - - - - - Participant - 1 - - - - - \ No newline at end of file + + + 120020 + 5 + 8856006 + + + + + 120020 + 5 + 8856007 + + + diff --git a/[Addon] Harborlife/modinfo.Json b/[Addon] Harborlife/modinfo.Json index c545ff5a..25f49c9b 100644 --- a/[Addon] Harborlife/modinfo.Json +++ b/[Addon] Harborlife/modinfo.Json @@ -1,69 +1,73 @@ { - "Version": "1.4", - "ModID": "Spice_Harborlife", - "IncompatibleIds": null, - "ModDependencies": null, - "Category": { - "Chinese": null, - "English": "Addon", - "French": null, - "German": "Addon", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": "Dodatek", - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "ModName": { - "Chinese": null, - "English": "Harborlife", - "French": null, - "German": "Hafenstadt", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "Description": { - "Chinese": null, - "English": "Build a unique city in the harbor area with a set of reworked buildings, starting with 750 artisans.", - "French": null, - "German": "Baue eine einzigartige Hafenstadt mit dafür vorgesehenen Gebäudevarianten ab 750 Handwerkern", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "KnownIssues": [ - { - "Chinese": null, - "English": "Permits for Harbour Scholar Residences can only be obtained by researching new ones.", - "French": null, - "German": "Genehmigungen für Hafen-Gelehrtenhäuser können nur durch das Erforschen neuer Genehmigungen erlangt werden.", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - } - ], - "DLCDependencies": [ - { - "DLC":"LandOfLions", - "Dependant": "partly" - } - ], - "CreatorName": "Spice it up-Team: Mystiquebee84", - "CreatorContact": "https://discord.gg/YTQGDFK", - "Image" : null -} \ No newline at end of file + "Version": "1.4", + "ModID": "Spice_Harborlife", + "IncompatibleIds": null, + "ModDependencies": null, + "Category": { + "Chinese": null, + "English": "Addon", + "French": null, + "German": "Addon", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": "Dodatek", + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "ModName": { + "Chinese": null, + "English": "Harborlife", + "French": null, + "German": "Hafenstadt", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "Description": { + "Chinese": null, + "English": "Build a unique city in the harbor area with a set of reworked buildings, starting with 750 artisans.", + "French": null, + "German": "Baue eine einzigartige Hafenstadt mit dafür vorgesehenen Gebäudevarianten ab 750 Handwerkern", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "KnownIssues": [ + { + "Chinese": null, + "English": "Permits for Harbour Scholar Residences can only be obtained by researching new ones.", + "French": null, + "German": "Genehmigungen für Hafen-Gelehrtenhäuser können nur durch das Erforschen neuer Genehmigungen erlangt werden.", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + } + ], + "DLCDependencies": [ + { + "DLC": "LandOfLions", + "Dependant": "partly" + } + ], + "CreatorName": "Spice it up-Team: Mystiquebee84", + "CreatorContact": "https:\/\/discord.gg\/YTQGDFK", + "Image": null +} diff --git a/[Gameplay] AI Shipyard/ai_shipyard.lua b/[Gameplay] AI Shipyard/ai_shipyard.lua new file mode 100644 index 00000000..6acb0e01 --- /dev/null +++ b/[Gameplay] AI Shipyard/ai_shipyard.lua @@ -0,0 +1,155 @@ +local Participants = { + "jorgensen", + "qing", + "wibblesock", + "smith", + "omara", + "gasparov", + "malching", + "gravez", + "silva", + "hunt", + "mercier", + "nate", + "harlow", + "fortune" +} + +local ParticipantID = { + ["queen"] = 15, + ["jorgensen"] = 25, + ["qing"] = 26, + ["wibblesock"] = 27, + ["smith"] = 28, + ["omara"] = 29, + ["gasparov"] = 30, + ["malching"] = 31, + ["gravez"] = 32, + ["silva"] = 33, + ["hunt"] = 34, + ["mercier"] = 64, + ["nate"] = 22, + ["harlow"] = 17, + ["fortune"] = 18 +} + +local DenyQuest = { + ["AlreadyIngame"] = 930500, + ["tooManyAIs"] = 930501 +} + +local AcceptQuest = { + ["jorgensen"] = 930251, + ["qing"] = 930252, + ["wibblesock"] = 930253, + ["smith"] = 930254, + ["omara"] = 930255, + ["gasparov"] = 930256, + ["malching"] = 930257, + ["gravez"] = 930258, + ["silva"] = 930259, + ["hunt"] = 930260, + ["mercier"] = 930261, + ["nate"] = 930262, + ["harlow"] = 0, + ["fortune"] = 0 +} + +local AiLimit = 3 + +local DoNotCount = { + ["queen"] = 1, + ["nate"] = 1 +} + +--#region FUNCTIONS + +local function Accept(ParticipantName) + ts.SessionParticipants.SetCheatCreateSessionParticipant(ParticipantID[ParticipantName]) + ts.Quests.StartQuestForCurrentPlayerNet(AcceptQuest[ParticipantName]) +end + +local function TooManyParticipants() + local _aiCount = 0 + + for key, participant in pairs(Participants) do + print(participant) + -- I am beginning to hate this language + local def = AISpawner.IsParticipantDefined(participant) + local counted = AISpawner.IsParticipantCounted(participant) + if def and counted then + _aiCount = _aiCount + 1 + end + end + return AiLimit <= _aiCount +end + +local function IsCounted(ParticipantName) + return not DoNotCount[participant] == 1 +end + +local function IsDefinedByID(ParticipantID) + local participant = ts.SessionParticipants.GetParticipant(ParticipantID).GUID + local result = not participant == 0 + return result +end + +local function IsDefined(ParticipantName) + local pid = ParticipantID[ParticipantName] + return IsDefinedByID(pid) +end + +local function IsValidParticipant(ParticipantName) + for key, participant in pairs(Participants) do + if participant == ParticipantName then + return true + end + end + return false +end + +local function Spawn(ParticipantName) + + print("trying to spawn " .. ParticipantName) + + if not IsValidParticipant(ParticipantName) then + print("Invalid Participant: " .. ParticipantName) + return + end + + print("we got past the valid state") + + if IsDefined(ParticipantName) then + print(ParticipantName .. " is already defined") + ts.Quests.StartQuestForCurrentPlayerNet(DenyQuest["AlreadyIngame"]) + elseif TooManyParticipants() then + print("maximum participants reached") + ts.Quests.StartQuestForCurrentPlayerNet(DenyQuest["tooManyAIs"]) + else + print("accept" .. ParticipantName) + Accept(ParticipantName) + end +end + +local function Delete(ParticipantName) + if IsValidParticipant(ParticipantName) then + local pid = ParticipantID[ParticipantName] + ts.Participants.SetRemoveParticipant(pid) + end +end + +-- #Region AI Spawner API Definition + +AISpawner = { + Participants = Participants, + AiLimit = AiLimit, + SetCheatSpawnParticipant = Accept, + ParticipantLimitReached = TooManyParticipants, + IsParticipantDefined = IsDefined, + IsParticipantCounted = IsCounted, + SpawnParticipant = Spawn, + DeleteParticipant = Delete, + CheckParticipantValidity = IsValidParticipant +} + +print("initializing AI spawner") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/config/export/main/asset/assets.xml b/[Gameplay] AI Shipyard/data/config/export/main/asset/assets.xml index 251ac81f..3aa6d397 100644 --- a/[Gameplay] AI Shipyard/data/config/export/main/asset/assets.xml +++ b/[Gameplay] AI Shipyard/data/config/export/main/asset/assets.xml @@ -175,14 +175,14 @@ - - - - - - - - + + + + + + + + @@ -404,7 +404,7 @@ 0.85 High - + 0 4 @@ -415,7 +415,7 @@ 0 4.5 - + 2000 7.5 @@ -452,15 +452,15 @@ - - - + + + 2 3 - - + + @@ -477,10 +477,10 @@ 1 - - - - + + + + 0 @@ -504,11 +504,11 @@ 0 - - - - - + + + + + @@ -1273,7 +1273,7 @@ - + 1010017 120000 @@ -2243,7 +2243,7 @@ - + IslandSettled 1 @@ -2257,7 +2257,7 @@ - + 99334101 @@ -2266,7 +2266,7 @@ - + @@ -2281,7 +2281,7 @@ - + IslandSettled 0 @@ -2298,7 +2298,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/bente_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/bente_delete.lua @@ -2324,7 +2324,7 @@ - + IslandSettled 1 @@ -2338,7 +2338,7 @@ - + 99334103 @@ -2347,7 +2347,7 @@ - + @@ -2362,7 +2362,7 @@ - + IslandSettled 0 @@ -2379,7 +2379,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/qing_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/qing_delete.lua @@ -2405,7 +2405,7 @@ - + IslandSettled 1 @@ -2419,7 +2419,7 @@ - + 99334105 @@ -2428,7 +2428,7 @@ - + @@ -2443,7 +2443,7 @@ - + IslandSettled 0 @@ -2460,7 +2460,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/willie_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/willie_delete.lua @@ -2486,7 +2486,7 @@ - + IslandSettled 1 @@ -2500,7 +2500,7 @@ - + 99334107 @@ -2509,7 +2509,7 @@ - + @@ -2524,7 +2524,7 @@ - + IslandSettled 0 @@ -2541,7 +2541,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/smith_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/smith_delete.lua @@ -2567,7 +2567,7 @@ - + IslandSettled 1 @@ -2581,7 +2581,7 @@ - + 99334109 @@ -2590,7 +2590,7 @@ - + @@ -2605,7 +2605,7 @@ - + IslandSettled 0 @@ -2622,7 +2622,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/beryl_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/beryl_delete.lua @@ -2648,7 +2648,7 @@ - + IslandSettled 1 @@ -2662,7 +2662,7 @@ - + 99334111 @@ -2671,7 +2671,7 @@ - + @@ -2686,7 +2686,7 @@ - + IslandSettled 0 @@ -2703,7 +2703,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/artur_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/artur_delete.lua @@ -2729,7 +2729,7 @@ - + IslandSettled 1 @@ -2743,7 +2743,7 @@ - + 99334113 @@ -2752,7 +2752,7 @@ - + @@ -2767,7 +2767,7 @@ - + IslandSettled 0 @@ -2784,7 +2784,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/carl_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/carl_delete.lua @@ -2810,7 +2810,7 @@ - + IslandSettled 1 @@ -2824,7 +2824,7 @@ - + 99334115 @@ -2833,7 +2833,7 @@ - + @@ -2848,7 +2848,7 @@ - + IslandSettled 0 @@ -2865,7 +2865,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/gravez_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/gravez_delete.lua @@ -2891,7 +2891,7 @@ - + IslandSettled 1 @@ -2905,7 +2905,7 @@ - + 99334117 @@ -2914,7 +2914,7 @@ - + @@ -2929,7 +2929,7 @@ - + IslandSettled 0 @@ -2946,7 +2946,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/silva_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/silva_delete.lua @@ -2972,7 +2972,7 @@ - + IslandSettled 1 @@ -2986,7 +2986,7 @@ - + 99334119 @@ -2995,7 +2995,7 @@ - + @@ -3010,7 +3010,7 @@ - + IslandSettled 0 @@ -3027,7 +3027,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/hunt_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/hunt_delete.lua @@ -3053,7 +3053,7 @@ - + IslandSettled 1 @@ -3067,7 +3067,7 @@ - + 99334121 @@ -3076,7 +3076,7 @@ - + @@ -3091,7 +3091,7 @@ - + IslandSettled 0 @@ -3108,7 +3108,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/hugo_delete.py + mods/[Gameplay] AI Shipyard/data/scripts/hugo_delete.lua @@ -3211,7 +3211,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/bente.py + mods/[Gameplay] AI Shipyard/data/scripts/bente.lua @@ -3244,7 +3244,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/qing.py + mods/[Gameplay] AI Shipyard/data/scripts/qing.lua @@ -3277,7 +3277,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/willie.py + mods/[Gameplay] AI Shipyard/data/scripts/willie.lua @@ -3310,7 +3310,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/smith.py + mods/[Gameplay] AI Shipyard/data/scripts/smith.lua @@ -3343,7 +3343,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/beryl.py + mods/[Gameplay] AI Shipyard/data/scripts/beryl.lua @@ -3376,7 +3376,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/artur.py + mods/[Gameplay] AI Shipyard/data/scripts/artur.lua @@ -3409,7 +3409,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/carl.py + mods/[Gameplay] AI Shipyard/data/scripts/carl.lua @@ -3442,7 +3442,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/gravez.py + mods/[Gameplay] AI Shipyard/data/scripts/gravez.lua @@ -3475,7 +3475,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/silva.py + mods/[Gameplay] AI Shipyard/data/scripts/silva.lua @@ -3508,7 +3508,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/hunt.py + mods/[Gameplay] AI Shipyard/data/scripts/hunt.lua @@ -3541,7 +3541,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/hugo.py + mods/[Gameplay] AI Shipyard/data/scripts/hugo.lua @@ -3574,7 +3574,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/nate.py + mods/[Gameplay] AI Shipyard/data/scripts/nate.lua @@ -4130,7 +4130,7 @@ - + 99334100 @@ -4141,7 +4141,7 @@ - + 99334122 @@ -4239,7 +4239,7 @@ - + 99334102 @@ -4250,7 +4250,7 @@ - + 99334123 @@ -4348,7 +4348,7 @@ - + 99334104 @@ -4359,7 +4359,7 @@ - + 99334124 @@ -4463,7 +4463,7 @@ - + 99334106 @@ -4474,7 +4474,7 @@ - + 99334125 @@ -4578,7 +4578,7 @@ - + 99334108 @@ -4589,7 +4589,7 @@ - + 99334126 @@ -4693,7 +4693,7 @@ - + 99334110 @@ -4704,7 +4704,7 @@ - + 99334127 @@ -4802,7 +4802,7 @@ - + 99334112 @@ -4813,7 +4813,7 @@ - + 99334128 @@ -4917,7 +4917,7 @@ - + 99334114 @@ -4928,7 +4928,7 @@ - + 99334129 @@ -5026,7 +5026,7 @@ - + 99334116 @@ -5037,7 +5037,7 @@ - + 99334130 @@ -5135,7 +5135,7 @@ - + 99334118 @@ -5146,7 +5146,7 @@ - + 99334131 @@ -5197,7 +5197,7 @@ - mods/[Gameplay] AI Shipyard/data/scripts/hugo_addToSavegame.py + mods/[Gameplay] AI Shipyard/data/scripts/hugo_addToSavegame.lua @@ -5206,7 +5206,7 @@ - + 1000 @@ -5273,7 +5273,7 @@ - + 99334120 @@ -5284,7 +5284,7 @@ - + 99334132 @@ -7186,7 +7186,7 @@ data/ui/2kimages/main/3dicons/campaign/icon_court_of_justice.png Resident_tier01_atWork - + @@ -7366,8 +7366,7 @@ - - + 1 @@ -7484,8 +7483,7 @@ - - + 1 @@ -7557,8 +7555,7 @@ - - + 1 @@ -7950,7 +7947,7 @@ - + SessionEnter @@ -7961,7 +7958,7 @@ - + mods/[Gameplay] AI Shipyard/start_script.py @@ -7972,14 +7969,14 @@ - - + + - + @@ -7993,4 +7990,4 @@ 930075 - \ No newline at end of file + diff --git a/[Gameplay] AI Shipyard/data/scripts/artur.lua b/[Gameplay] AI Shipyard/data/scripts/artur.lua new file mode 100644 index 00000000..f631d696 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/artur.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("gasparov") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/artur_delete.lua b/[Gameplay] AI Shipyard/data/scripts/artur_delete.lua new file mode 100644 index 00000000..f55dfe8f --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/artur_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("gasparov") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/bente.lua b/[Gameplay] AI Shipyard/data/scripts/bente.lua new file mode 100644 index 00000000..5c3520ea --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/bente.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("jorgensen") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/bente_delete.lua b/[Gameplay] AI Shipyard/data/scripts/bente_delete.lua new file mode 100644 index 00000000..6a5ef686 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/bente_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("jorgensen") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/beryl.lua b/[Gameplay] AI Shipyard/data/scripts/beryl.lua new file mode 100644 index 00000000..9693a14b --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/beryl.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("omara") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/beryl_delete.lua b/[Gameplay] AI Shipyard/data/scripts/beryl_delete.lua new file mode 100644 index 00000000..9df4490f --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/beryl_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("omara") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/carl.lua b/[Gameplay] AI Shipyard/data/scripts/carl.lua new file mode 100644 index 00000000..7aec4d06 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/carl.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("malching") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/carl_delete.lua b/[Gameplay] AI Shipyard/data/scripts/carl_delete.lua new file mode 100644 index 00000000..d8852ceb --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/carl_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("malching") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/gravez.lua b/[Gameplay] AI Shipyard/data/scripts/gravez.lua new file mode 100644 index 00000000..b86635f0 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/gravez.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("gravez") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/gravez_delete.lua b/[Gameplay] AI Shipyard/data/scripts/gravez_delete.lua new file mode 100644 index 00000000..77935446 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/gravez_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("gravez") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/hugo.lua b/[Gameplay] AI Shipyard/data/scripts/hugo.lua new file mode 100644 index 00000000..ec166436 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/hugo.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("mercier") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/hugo_addToSavegame.lua b/[Gameplay] AI Shipyard/data/scripts/hugo_addToSavegame.lua new file mode 100644 index 00000000..e6f55593 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/hugo_addToSavegame.lua @@ -0,0 +1 @@ +TextSources.TextSourceRoots.SessionParticipants.SetCheatCreateSessionParticipant(64) \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/hugo_delete.lua b/[Gameplay] AI Shipyard/data/scripts/hugo_delete.lua new file mode 100644 index 00000000..62b8bf82 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/hugo_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("mercier") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/hunt.lua b/[Gameplay] AI Shipyard/data/scripts/hunt.lua new file mode 100644 index 00000000..bb68b64b --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/hunt.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("hunt") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/hunt_delete.lua b/[Gameplay] AI Shipyard/data/scripts/hunt_delete.lua new file mode 100644 index 00000000..928319d1 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/hunt_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("hunt") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/nate.lua b/[Gameplay] AI Shipyard/data/scripts/nate.lua new file mode 100644 index 00000000..f46f00d7 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/nate.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("nate") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/qing.lua b/[Gameplay] AI Shipyard/data/scripts/qing.lua new file mode 100644 index 00000000..485a952d --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/qing.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("qing") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/qing_delete.lua b/[Gameplay] AI Shipyard/data/scripts/qing_delete.lua new file mode 100644 index 00000000..575a9865 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/qing_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("qing") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/silva.lua b/[Gameplay] AI Shipyard/data/scripts/silva.lua new file mode 100644 index 00000000..707df09c --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/silva.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("silva") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/silva_delete.lua b/[Gameplay] AI Shipyard/data/scripts/silva_delete.lua new file mode 100644 index 00000000..134e138a --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/silva_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("silva") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/smith.lua b/[Gameplay] AI Shipyard/data/scripts/smith.lua new file mode 100644 index 00000000..b30b3f24 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/smith.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("smith") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/smith_delete.lua b/[Gameplay] AI Shipyard/data/scripts/smith_delete.lua new file mode 100644 index 00000000..04ada426 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/smith_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("smith") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/willie.lua b/[Gameplay] AI Shipyard/data/scripts/willie.lua new file mode 100644 index 00000000..3fefb7cc --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/willie.lua @@ -0,0 +1 @@ +AISpawner.SpawnParticipant("wibblesock") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/data/scripts/willie_delete.lua b/[Gameplay] AI Shipyard/data/scripts/willie_delete.lua new file mode 100644 index 00000000..eb3ad255 --- /dev/null +++ b/[Gameplay] AI Shipyard/data/scripts/willie_delete.lua @@ -0,0 +1 @@ +AISpawner.DeleteParticipant("wibblesock") \ No newline at end of file diff --git a/[Gameplay] AI Shipyard/modinfo.Json b/[Gameplay] AI Shipyard/modinfo.Json index de59cc6d..79cfd25b 100644 --- a/[Gameplay] AI Shipyard/modinfo.Json +++ b/[Gameplay] AI Shipyard/modinfo.Json @@ -1,57 +1,60 @@ { - "Version": "1.2", - "ModID": "Spice_AIShipyard", - "IncompatibleIds": [ - "NewHorizons" - ], - "ModDependencies": null, - "Category": { - "Chinese": null, - "English": "Gameplay", - "French": null, - "German": "Spielablauf", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": "Rozgrywka", - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "ModName": { - "Chinese": null, - "English": "AI Shipyard", - "French": null, - "German": "KI-Schiffswerft", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "Description": { - "Chinese": null, - "English": "Add AI into existing savegames by building a ship for them. Building an embassy (the courthouse from the campaign) is the only way to unlock three-star AI and Dr. Hugo Mercier.", - "French": null, - "German": "Ermöglicht es, eine KI im laufenden Spiel in den Sektor zu holen. um die Drei-Sterne Gegner und Dr. Hugo Mercier freizuschalten, wird eine Botschaft (Das Gerichtsgebäude der Kampagne) benötigt.", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "KnownIssues": null, - "DLCDependencies": [ - { - "DLC": "Anarchist", - "Dependant": "partly" - } - ], - "CreatorName": "Spice it up-Team: kskudlik", - "CreatorContact": "https://discord.gg/YTQGDFK", - "Image" : null -} \ No newline at end of file + "Version": "1.3", + "ModID": "Spice_AIShipyard", + "IncompatibleIds": [ + "NewHorizons" + ], + "ModDependencies": null, + "Category": { + "Chinese": null, + "English": "Gameplay", + "French": null, + "German": "Spielablauf", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": "Rozgrywka", + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "ModName": { + "Chinese": null, + "English": "AI Shipyard", + "French": null, + "German": "KI-Schiffswerft", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "Description": { + "Chinese": null, + "English": "Add AI into existing savegames by building a ship for them. Building an embassy (the courthouse from the campaign) is the only way to unlock three-star AI and Dr. Hugo Mercier.", + "French": null, + "German": "Ermöglicht es, eine KI im laufenden Spiel in den Sektor zu holen. um die Drei-Sterne Gegner und Dr. Hugo Mercier freizuschalten, wird eine Botschaft (Das Gerichtsgebäude der Kampagne) benötigt.", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "KnownIssues": null, + "DLCDependencies": [ + { + "DLC": "Anarchist", + "Dependant": "partly" + } + ], + "CreatorName": "Spice it up-Team: kskudlik", + "CreatorContact": "https:\/\/discord.gg\/YTQGDFK", + "Image": null +} diff --git a/[Gameplay] AI Shipyard/start_script.py b/[Gameplay] AI Shipyard/start_script.py index 78ce3a0a..3711d162 100644 --- a/[Gameplay] AI Shipyard/start_script.py +++ b/[Gameplay] AI Shipyard/start_script.py @@ -1,39 +1 @@ -import Anno6, TextSources -class AI_Spawner: - def __init__(self): - print("ai_spawner active2") - self.aiTrigger = {930201:"jorgensen", 930202:"qing", 930203:"wibblesock", 930204:"smith", 930205:"omara", 930206:"gasparov", 930207:"malching", 930208:"gravez", 930209:"silva", 930210:"hunt", 930211:"mercier", 930212:"nate"} - self.aiGUID = {"queen": 75, "jorgensen": 47, "qing":79, "wibblesock":80, "smith":81, "omara":82, "gasparov":83, "malching":11, "gravez":48, "silva":84, "hunt":85, "mercier":220, "nate":77} - self.aiPID = {"queen": 15, "jorgensen": 25, "qing":26, "wibblesock":27, "smith":28, "omara":29, "gasparov":30, "malching":31, "gravez":32, "silva":33, "hunt":34, "mercier":64, "nate":22} - self.denyQuest = {"alreadyInGame" :930500, "tooManyAIs":930501} - self.acceptQuest = {"jorgensen": 930251, "qing":930252, "wibblesock":930253, "smith":930254, "omara":930255, "gasparov":930256, "malching":930257, "gravez":930258, "silva":930259, "hunt":930260, "mercier":930261, "nate":930262} - self.aiLimit = 3 - self.doNotCount = {"queen","nate"} - def isAlreadyThere(self, aiName): - return (TextSources.TextSourceRoots.SessionParticipants.GetParticipant(self.aiPID[aiName]).GUID) == (self.aiGUID[aiName]) - def tooManyAIs(self): - aiCount = 0 - for GUID in self.aiTrigger: - if ((TextSources.TextSourceRoots.SessionParticipants.GetParticipant(self.aiPID[self.aiTrigger[GUID]]).GUID == (self.aiGUID[self.aiTrigger[GUID]])) and (self.aiTrigger[GUID] not in self.doNotCount)): - aiCount += 1 - if(TextSources.TextSourceRoots.SessionParticipants.GetParticipant(17).GUID == 0): #Third_party_03 (Anne Harlow) - aiCount -= 1 - if(TextSources.TextSourceRoots.SessionParticipants.GetParticipant(18).GUID == 0): #Third_party_04 (La Fortune) - aiCount -= 1 - return (self.aiLimit <= aiCount) - def accept(self, aiName): - print("accept: ") - print(aiName) - TextSources.TextSourceRoots.SessionParticipants.SetCheatCreateSessionParticipant(self.aiPID[aiName]) - TextSources.TextSourceRoots.Quests.StartQuestForCurrentPlayerNet(self.acceptQuest[aiName]) - def trigger(self, GUID): - if (GUID in self.aiTrigger): - if (self.isAlreadyThere(self.aiTrigger[GUID])): - TextSources.TextSourceRoots.Quests.StartQuestForCurrentPlayerNet(930500) - elif (self.tooManyAIs()): - TextSources.TextSourceRoots.Quests.StartQuestForCurrentPlayerNet(930501) - else: - self.accept(self.aiTrigger[GUID]) - def delete(self, ID): - TextSources.TextSourceRoots.Participants.SetRemoveParticipant(ID) -ai_spawner = AI_Spawner() \ No newline at end of file +console.startScript("ai_shipyard.lua") \ No newline at end of file diff --git a/[Gameplay] Enbesa Traders/data/config/export/main/asset/assets.xml b/[Gameplay] Enbesa Traders/data/config/export/main/asset/assets.xml index 6f4bf845..cfee52c7 100644 --- a/[Gameplay] Enbesa Traders/data/config/export/main/asset/assets.xml +++ b/[Gameplay] Enbesa Traders/data/config/export/main/asset/assets.xml @@ -1,6 +1,6 @@ - - + + 1 1 @@ -173,9 +173,8 @@ 1 - - + 1 @@ -191,9 +190,7 @@ 114391 - - 1414005015 - 3 + @@ -225,7 +222,6 @@ - 1414005016 3 @@ -275,7 +271,6 @@ - 1414005017 3 @@ -301,10 +296,10 @@ - + Kontor - + 1 1 @@ -543,4 +538,4 @@ 1 - \ No newline at end of file + diff --git a/[Gameplay] Enbesa Traders/modinfo.Json b/[Gameplay] Enbesa Traders/modinfo.Json index f302be49..9ec05351 100644 --- a/[Gameplay] Enbesa Traders/modinfo.Json +++ b/[Gameplay] Enbesa Traders/modinfo.Json @@ -1,57 +1,60 @@ { - "Version": "1.1", - "ModID": "Spice_EnbesaTraders", - "IncompatibleIds": [ - "NewHorizons" - ], - "ModDependencies": null, - "Category": { - "Chinese": null, - "English": "Gameplay", - "French": null, - "German": "Spielablauf", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "ModName": { - "Chinese": null, - "English": "Enbesa Traders", - "French": null, - "German": "Enbesianische Händler", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "Description": { - "Chinese": null, - "English": "Waha Desher and Kidusi Anitoni offer their own set of goods like other NPCs.", - "French": null, - "German": "Waha Desher und Kidusi Anitoni bieten Waren zum Verkauf an.", - "Italian": null, - "Japanese": null, - "Korean": null, - "Polish": null, - "Russian": null, - "Spanish": null, - "Taiwanese": null - }, - "KnownIssues": null, - "DLCDependencies": [ - { - "DLC": "LandOfLions", - "Dependant": "required" - } - ], - "CreatorName": "Spice it up-Team: Taubenangriff", - "CreatorContact": "https://discord.gg/YTQGDFK", - "Image" : null -} \ No newline at end of file + "Version": "1.2", + "ModID": "Spice_EnbesaTraders", + "IncompatibleIds": [ + "NewHorizons" + ], + "ModDependencies": null, + "Category": { + "Chinese": null, + "English": "Gameplay", + "French": null, + "German": "Spielablauf", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "ModName": { + "Chinese": null, + "English": "Enbesa Traders", + "French": null, + "German": "Enbesianische Händler", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "Description": { + "Chinese": null, + "English": "Waha Desher and Kidusi Anitoni offer their own set of goods like other NPCs.", + "French": null, + "German": "Waha Desher und Kidusi Anitoni bieten Waren zum Verkauf an.", + "Italian": null, + "Japanese": null, + "Korean": null, + "Polish": null, + "Russian": null, + "Spanish": null, + "Taiwanese": null, + "Czech": null + }, + "KnownIssues": null, + "DLCDependencies": [ + { + "DLC": "LandOfLions", + "Dependant": "required" + } + ], + "CreatorName": "Spice it up-Team: Taubenangriff", + "CreatorContact": "https:\/\/discord.gg\/YTQGDFK", + "Image": null +}