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E.cpp
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E.cpp
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#include <bits/stdc++.h>
using namespace std;
#define nl '\n'
//----------------------------------- DEBUG -----------------------------------
#define sim template < class c
#define ris return * this
#define dor > debug & operator <<
#define eni(x) sim > typename \
enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) {
sim > struct rge { c b, e; };
sim > rge<c> range(c i, c j) { return rge<c>{i, j}; }
sim > auto dud(c* x) -> decltype(cerr << *x, 0);
sim > char dud(...);
struct debug {
#ifdef LOCAL
~debug() { cerr << endl; }
eni(!=) cerr << boolalpha << i; ris; }
eni(==) ris << range(begin(i), end(i)); }
sim, class b dor(pair < b, c > d) {
ris << "(" << d.first << ", " << d.second << ")";
}
sim dor(rge<c> d) {
*this << "[";
for (auto it = d.b; it != d.e; ++it)
*this << ", " + 2 * (it == d.b) << *it;
ris << "]";
}
#else
sim dor(const c&) { ris; }
#endif
};
#define imie(...) " [" << #__VA_ARGS__ ": " << (__VA_ARGS__) << "] "
// debug & operator << (debug & dd, P p) { dd << "(" << p.x << ", " << p.y << ")"; return dd; }
//----------------------------------- END DEBUG --------------------------------
void run_cases() {
string s;
cin >> s;
map<char,int> cnt;
for(auto u: s) {
cnt[u]++;
}
int rounds = set<char>(s.begin(), s.end()).size();
string rev = s;
reverse(rev.begin(), rev.end());
string removal = "";
for(auto u: rev) {
if(!count(removal.begin(), removal.end(), u)) {
removal = u + removal;
}
}
int len = 0;
for(int round = 1; round <= rounds; round++) {
int count = cnt[removal[round - 1]];
if(count % round != 0) {
cout << -1 << '\n';
return;
}
len += count / round;
}
string original = s.substr(0, len);
bool ok = true;
string t = original;
string add = original;
for(auto u: removal) {
string tmp = "";
for(auto v: add) {
if(u != v) {
tmp += v;
}
}
add = tmp;
t += add;
}
if(t == s) {
cout << original << " " << removal << '\n';
} else {
cout << -1 << '\n';
}
}
int main() {
ios_base::sync_with_stdio(0); cin.tie(nullptr);
int tests = 1;
cin >> tests;
for(int test = 1;test <= tests;test++) {
run_cases();
}
}