motion.mp4
Motion is a simple Svelte animation library. Instead of being limited to animating CSS properties using a JavaScript animation library, or the Web Animations API, it uses values that change over time, to animate any property.
npm i @animotion/motiontweenis the value over time which can be a single value, such astween(0), or an objecttween({ count: 0 })resetis a helper function to reset the animation to its default values
tomethod is used to animate valuessfxmethod is used to play soundstweenandtomethod accept an options object forduration,delay, andeasingawaitkeyword can be used to wait for animations to finish
<script>
import { tween } from '@animotion/motion'
const sfx = {
transition: 'sfx/transition.mp3',
tally: 'sfx/tally.mp3',
}
const camera = tween({ x: -2, y: -2, w: 24, h: 24 })
const circle = tween({ x: 2.5, y: 2.5, r: 1.5, fill: '#00ffff' })
const text = tween({ count: 0, opacity: 0 })
async function animate() {
await camera.sfx(sfx.transition).to({ x: 0, y: 0, w: 10, h: 10 })
circle.sfx(sfx.transition).to({ x: 10, y: 10, r: 3, fill: '#ffff00' })
camera.to({ x: 5, y: 5 })
await text.to({ opacity: 1 }, { duration: 300 })
text.sfx(sfx.tally).to({ count: 10_000 }, { duration: 600 })
}
</script>
<svg viewBox="{camera.x} {camera.y} {camera.w} {camera.h}">
{@render grid()}
<circle cx={circle.x} cy={circle.y} r={circle.r} fill={circle.fill} />
<text
x={circle.x}
y={circle.y}
font-size={circle.r * 0.4}
opacity={text.opacity}
text-anchor="middle"
dominant-baseline="middle"
fill="#000"
>
{text.count}
</text>
</svg>
<button onclick={animate}>Animate</button>