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Retrospective β Sprint Reflection & Personal Focus Goals
ποΈ Previous Sprint Summary
In the last sprint, I took on the role of a Learning Experience Designer with my team.
Our project was an M&M game where players:
- Walked up to different M&Ms and gained steps on how to change the theme using a Makefile.
- Encountered little quizzes tied to key concepts.
- Explored two different game levels designed for engagement and progression.
This project was both a creative coding exercise and an opportunity to think about how students learn best through interactivity.
β What Went Well
- Team Collaboration: Strong teamwork in building out game mechanics and tying them to learning outcomes.
- Creativity: Using M&Ms as interactive elements made the learning process fun and unique.
- Learning Design: Incorporated quizzes + levels to reinforce knowledge and provide challenge.
- Technical Growth: Gained more comfort with Makefile usage and integrating it into a game environment.
- Engagement: The project was memorable and interactive, something that peers enjoyed trying out.
β οΈ Challenges
- Time Management: Balancing design creativity with technical implementation.
- Clarity of Instructions: Some steps in the game/quiz flow could have been explained better to players.
- Polish: The game mechanics worked, but some parts felt rough or rushed.
- Feedback Cycle: We could have used peer/teacher feedback earlier in the process to refine design decisions.
π― Personal Focus Goals for Next Sprint
Based on my own reflection and feedback from peers, here are my focus goals:
1. Lesson & Game Design
- Prioritize clearer instructions so players/learners always know what to do next.
- Ensure activities (quizzes, levels, hacks) directly tie back to Big Idea 1 & 3 learning objectives.
- Build projects that balance fun + educational value.
2. Technical Growth
- Strengthen JavaScript visualization skills for the Sprint 2 Final Hack.
- Explore Flask + Python integration for creative projects.
- Push for cleaner, more polished code (especially with Makefile and build tools).
3. Collaboration & Feedback
- Actively seek peer feedback earlier in the design cycle.
- Take stronger role in issue tracking and planning to keep work on schedule.
- Share my learning progress on the blog more consistently for transparency.
4. Beyond Perfunctory
- Add more personal creativity into projects so they stand out as mine.
- Document my contributions so they are visible in GitHub Issues & PRs.
- Build projects that are not only functional but also memorable and polished.
π Next Steps
- Carry lessons from the M&M Game project into Sprint 2 by designing activities that are interactive, clear, and tied to learning objectives.
- Keep blog updated with reflections and progress to show growth from Sprint 1 β Sprint 2.
- Use peer and teacher evaluations more deliberately to refine my work.
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