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Sprint 2 RetrospectiveΒ #6

@anikaagit

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@anikaagit

Retrospective – Sprint Reflection & Personal Focus Goals

πŸ—οΈ Previous Sprint Summary

In the last sprint, I took on the role of a Learning Experience Designer with my team.
Our project was an M&M game where players:

  • Walked up to different M&Ms and gained steps on how to change the theme using a Makefile.
  • Encountered little quizzes tied to key concepts.
  • Explored two different game levels designed for engagement and progression.

This project was both a creative coding exercise and an opportunity to think about how students learn best through interactivity.


βœ… What Went Well

  • Team Collaboration: Strong teamwork in building out game mechanics and tying them to learning outcomes.
  • Creativity: Using M&Ms as interactive elements made the learning process fun and unique.
  • Learning Design: Incorporated quizzes + levels to reinforce knowledge and provide challenge.
  • Technical Growth: Gained more comfort with Makefile usage and integrating it into a game environment.
  • Engagement: The project was memorable and interactive, something that peers enjoyed trying out.

⚠️ Challenges

  • Time Management: Balancing design creativity with technical implementation.
  • Clarity of Instructions: Some steps in the game/quiz flow could have been explained better to players.
  • Polish: The game mechanics worked, but some parts felt rough or rushed.
  • Feedback Cycle: We could have used peer/teacher feedback earlier in the process to refine design decisions.

🎯 Personal Focus Goals for Next Sprint

Based on my own reflection and feedback from peers, here are my focus goals:

1. Lesson & Game Design

  • Prioritize clearer instructions so players/learners always know what to do next.
  • Ensure activities (quizzes, levels, hacks) directly tie back to Big Idea 1 & 3 learning objectives.
  • Build projects that balance fun + educational value.

2. Technical Growth

  • Strengthen JavaScript visualization skills for the Sprint 2 Final Hack.
  • Explore Flask + Python integration for creative projects.
  • Push for cleaner, more polished code (especially with Makefile and build tools).

3. Collaboration & Feedback

  • Actively seek peer feedback earlier in the design cycle.
  • Take stronger role in issue tracking and planning to keep work on schedule.
  • Share my learning progress on the blog more consistently for transparency.

4. Beyond Perfunctory

  • Add more personal creativity into projects so they stand out as mine.
  • Document my contributions so they are visible in GitHub Issues & PRs.
  • Build projects that are not only functional but also memorable and polished.

πŸ”„ Next Steps

  • Carry lessons from the M&M Game project into Sprint 2 by designing activities that are interactive, clear, and tied to learning objectives.
  • Keep blog updated with reflections and progress to show growth from Sprint 1 β†’ Sprint 2.
  • Use peer and teacher evaluations more deliberately to refine my work.

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