onSabotageDeactivate hasn't got output. Other events have got output.
@EventHandler
fun onSabotageDeactivate(e: GameSabotageDeactivateEvent){
e.players.forEach {
Bukkit.broadcastMessage("\n\n§lDEACT §e§l${it.name}")
increaseFutureStatAsynchronously(e.arena.gameId, it, "amongus_deakt_sabotage")
}
}