You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unlike Dolphin, CitraVR forces you to "pick-up" the Quest controllers to enter the application. This blocks of access to users that want to use the app while having only a mouse + Xbox controller connected while using hand-tracking. You used to be able to turn off hand-tracking to bypass this block but this does not seem possible anymore.
The fix should be quite straightforward to not enforce connected Quest controllers.
Why would this feature be useful?
Users that rely on hand-tracking or use only a mouse will also be able to open CitraVR.
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
What feature are you suggesting?
Unlike Dolphin, CitraVR forces you to "pick-up" the Quest controllers to enter the application. This blocks of access to users that want to use the app while having only a mouse + Xbox controller connected while using hand-tracking. You used to be able to turn off hand-tracking to bypass this block but this does not seem possible anymore.
The fix should be quite straightforward to not enforce connected Quest controllers.
Why would this feature be useful?
Users that rely on hand-tracking or use only a mouse will also be able to open CitraVR.
The text was updated successfully, but these errors were encountered: