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It would be nice to be able to remap the buttons on the touch controller via the Gamepad menu.
Why would this feature be useful?
Some people may not have external controllers, and as such rely on the touch controllers. The defaults work great, in most games. However, in some games, the mapping isn't great. A great example would be any of the LEGO games: To attack, you have to stand still (or some how move the left D-Pad and press Y at the same time or squeeze two fingers into one controller), which is not nice. Currently, the gamepad menu recognizes 1 button (i believe it's X) on the touch controllers.
The text was updated successfully, but these errors were encountered:
This is exactly what I was thinking and having some issues with. Not only that, but the controls for the Quest controllers are uncomfortable, if not unplayable sometimes, making you have to switch to an Xbox or PlayStation controller, which would be alright (I would prefer to play this way anyways), but it takes away from being able to interact with the bottom section unless you always have one of your Oculus remotes on standby to grab and use, which I still feel is an impractical way to play any game, so being able to change Y from being on the left Oculus remote and B from being on the right Oculus remote to B on the left and Y on the right would make playing 10x better.
Is there an existing issue for this?
What feature are you suggesting?
It would be nice to be able to remap the buttons on the touch controller via the Gamepad menu.
Why would this feature be useful?
Some people may not have external controllers, and as such rely on the touch controllers. The defaults work great, in most games. However, in some games, the mapping isn't great. A great example would be any of the LEGO games: To attack, you have to stand still (or some how move the left D-Pad and press Y at the same time or squeeze two fingers into one controller), which is not nice. Currently, the gamepad menu recognizes 1 button (i believe it's X) on the touch controllers.
The text was updated successfully, but these errors were encountered: