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Copy pathtic toc game.c
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tic toc game.c
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#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
char square[10] = {'0','1','2','3','4','5','6','7','8','9'};
int choice,player;
int checkforwin();
void displayboard();
void markboard(char mark);
int main()
{
displayboard();
int gamestatus;
char mark;
player = 1;
do
{
displayboard();
player = (player % 2) ? 1 : 2;
printf("player %d,enter a number: ",player);
scanf("%d", &choice);
mark = (player == 1 ) ? 'X' : 'O';
markboard(mark);
gamestatus = checkforwin();
player++;
}while (gamestatus == -1);
if (gamestatus == 1)
printf("==>\aplayer %d win ",--player);
else
printf("==>\agame draw");
return 0;
}
/*********************************
FUNTION TO RETURN GAME STATUS
1 FOR THE GAME IS OVER WITH RESULT
-1 FOR THE GAME IS IN PROGRESS
0 GAME IS OVER AND NO RESUILT
**********************************/
int checkforwin()
{
int returnvalue = 0;
if (square[1] == square[2] && square[2] == square[3])
{
returnvalue = 1;
}
else if (square[4] == square[5] && square[5] == square[6])
returnvalue = 1;
else if (square[7] == square[8] && square[8] == square[9])
returnvalue = 1;
else if (square[1] == square[4] && square[4] == square[7])
returnvalue = 1;
else if (square[2] == square[5] && square[5] == square[8])
returnvalue = 1;
else if (square[3] == square[6] && square[6] == square[9])
returnvalue = 1;
else if (square[1] == square[5] && square[5] == square[9])
returnvalue = 1;
else if (square[3] == square[5] && square[5] == square[7])
returnvalue = 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3' && square[4] != '4' && square[5] != '5' && square[6] != '6' && square[7] != '7' && square[8] != '8' && square[9] != '9')
returnvalue = 0;
else
returnvalue = -1;
return returnvalue;
}
/***************************************************************
FUNTION TO DRAW BOARD OF TIC TAC TOE WITH PLAYERS MARK
***************************************************************/
void displayboard()
{
system("cls");
printf("\n\n\tTIC TAC TOE \n\n");
printf("player 1 (X) - player 2 (0)\n\n\n");
printf(" | | \n");
printf(" %c | %c | %c \n",square[1],square[2],square[3]);
printf("____|____|____\n");
printf(" | | \n");
printf(" %c | %c | %c \n",square[4],square[5],square[6]);
printf("____|____|____\n");
printf(" | | \n");
printf(" %c | %c | %c \n",square[7],square[8],square[9]);
printf(" | | \n\n");
}
/*************************************
SET TEH BOARD WITH THE CORRECT CHARACTER,
X OR O IN THE CORRECT SPOT IN THE ARRAY
**************************************/
void markboard(char mark)
{
if (choice == 1 && square[1] == '1' )
square[1] = mark;
else if (choice == 2 && square[2]=='2')
square[2] = mark;
else if (choice == 3 && square[3]=='3')
square[3] = mark;
else if (choice == 4 && square[4]=='4')
square[4] = mark;
else if (choice == 5 && square[5]=='5')
square[5] = mark;
else if (choice == 6 && square[6]=='6')
square[6] = mark;
else if (choice == 7 && square[7]=='7')
square[7] = mark;
else if (choice == 8 && square[8]=='8')
square[8] = mark;
else if (choice == 9 && square[9]=='9')
square[9] = mark;
else
{
printf("Invalid move");
player--;
getch();
}
}