Hi Alextd! I've just integrated WeaponsTabReborn mod with BetterPawnControl and guess what, the integration adds loudouts via a new Weapons Tab.
The issue is that GearUpAndGo is obvisouly not integrated with WeaponsTabsReborn and it doesn't cover the JobGivers from this mod as it does for CombatExtended.
I tried doing the intregration myself.
File: JobDriver_GearUpAndGo.cs

and then

This (new, highlighted) code doesn't work since the targets are non-static.
The target is here: https://github.com/papercrane1001/-1001-WeaponsTabReborn/blob/main/Source/WeaponsTabReborn/WeaponsTabReborn/JobGiver_EquipLoadout.cs
Do you have time to look into this and see if it is simple to add this integration to your mod?
Hi Alextd! I've just integrated WeaponsTabReborn mod with BetterPawnControl and guess what, the integration adds loudouts via a new Weapons Tab.
The issue is that GearUpAndGo is obvisouly not integrated with WeaponsTabsReborn and it doesn't cover the JobGivers from this mod as it does for CombatExtended.
I tried doing the intregration myself.
File: JobDriver_GearUpAndGo.cs


and then
This (new, highlighted) code doesn't work since the targets are non-static.
The target is here: https://github.com/papercrane1001/-1001-WeaponsTabReborn/blob/main/Source/WeaponsTabReborn/WeaponsTabReborn/JobGiver_EquipLoadout.cs
Do you have time to look into this and see if it is simple to add this integration to your mod?