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xp.html
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<html>
<head>
<title>Fallout 76 Experience Calculator</title>
<style>
* {
font-family: sans-serif;
font-size: 20px;
}
td {
padding: 2px;
}
table.infoTable {
border: 1px solid black;
border-collapse: collapse;
}
table.infoTable td {
border: 1px solid black;
}
td.sep {
border-top: 1px solid black;
}
td.sep2 {
border-top: 3px solid black;
border-style: double none none none;
}
td.total {
font-size: 24px;
}
table.enemies {
border-collapse: collapse;
}
table.enemies td {
border: 1px solid black;
}
</style>
<meta name="keywords" content="Fallout,Fallout 76,XP,Experience,SPECIAL,S.P.E.C.I.A.L.,Intelligence,Int,Score,S.C.O.R.E.,level,boost">
</head>
<body>
<center>
<span style="font-size: 36px; font-weight: bold;">Fallout 76 Experience Calculator (0.0.12)</span><br/>
<br>
<a href="#" target='_blank' id='thelink'>Link to this setup</a>
<a href="?">Clear</a>
<br>
<table>
<tr>
<td class='sep'>Base intelligence</td>
<td class='sep'><input type='number' id='baseint' min='1' max='15' value='1' style='width: 75px;'></td>
</tr>
<tr>
<td id='infoLegendaryInt'>Legendary intelligence</td>
<td><input type='number' id='legendaryint' min='0' max='5' value='0' style='width: 75px;'></td>
</tr>
<tr>
<td id='infoPlayerHealth'>Player health</td>
<td><input type='number' id='playerhealth' min='1' max='100' value='100'> %</td>
</tr>
<tr>
<td class='sep'>Perks</td>
<td class='sep'> </td>
</tr>
<tr>
<td id='infoClassFreak'> Class Freak</td>
<td>
<select id='classFreak'>
<option value=''>N/A</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
</select>
(rank)
</td>
</tr>
<tr>
<td id='infoColaNut'> Cola Nut</td>
<td>
<select id='colaNut'>
<option value=''>N/A</option>
<option value='1'>1</option>
<option value='2'>2</option>
</select>
(rank)
</td>
</tr>
<tr>
<td id='infoInspirational'> Inspirational</td>
<td>
<select id='inspirational'>
<option value=''>N/A</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
</select>
(rank)
</td>
</tr>
<tr>
<td id='infoNightperson'> Night person</td>
<td>
<select id='nightperson'>
<option value=''>N/A</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
</select>
(rank)
</td>
</tr>
<tr>
<td id='infoStrange'> <label for='strange'>Strange in numbers</label></td>
<td>
<input type='checkbox' id='strange'>
</td>
</tr>
<tr>
<td class='sep'>Mutations</td>
<td class='sep'> </td>
</tr>
<tr>
<td id='infoFoodMutation'> Food related</td>
<td>
<select id='foodMutation'>
<option value=''>N/A</option>
<option value='Carnivore'>Carnivore</option>
<option value='Herbivore'>Herbivore</option>
</select>
</td>
</tr>
<tr>
<td id='infoEgghead'> <label for='egghead'>Egghead</label></td>
<td>
<input type='checkbox' id='egghead'>
</td>
</tr>
<tr>
<td id='infoHerdMentality'> <label for='herdmentality'>Herd Mentality</label></td>
<td>
<input type='checkbox' id='herdmentality'>
</td>
</tr>
<tr>
<td id='infoMarsupial'> <label for='marsupial'>Marsupial</label></td>
<td>
<input type='checkbox' id='marsupial'>
</td>
</tr>
<tr>
<td id='infoHealingFactor'> <label for='healingfactor'>Healing Factor</label></td>
<td>
<input type='checkbox' id='healingfactor'>
</td>
</tr>
<tr>
<td class='sep'>Armor</td>
<td class='sep'> </td>
</tr>
<tr>
<td> Torso</td>
<td>
<input type='checkbox' id='torsoUnyield'><label for='torsoUnyield'>Is Unyielding</label>
<input type='checkbox' id='torsoInt'><label for='torsoInt'>Has +1 INT</label>
</td>
</tr>
<tr>
<td> Left Arm</td>
<td>
<input type='checkbox' id='leftArmUnyield'><label for='leftArmUnyield'>Is Unyielding</label>
<input type='checkbox' id='leftArmInt'><label for='leftArmInt'>Has +1 INT</label>
</td>
</tr>
<tr>
<td> Right Arm</td>
<td>
<input type='checkbox' id='rightArmUnyield'><label for='rightArmUnyield'>Is Unyielding</label>
<input type='checkbox' id='rightArmInt'><label for='rightArmInt'>Has +1 INT</label>
</td>
</tr>
<tr>
<td> Left Leg</td>
<td>
<input type='checkbox' id='leftLegUnyield'><label for='leftLegUnyield'>Is Unyielding</label>
<input type='checkbox' id='leftLegInt'><label for='leftLegInt'>Has +1 INT</label>
</td>
</tr>
<tr>
<td> Right Leg</td>
<td>
<input type='checkbox' id='rightLegUnyield'><label for='rightLegUnyield'>Is Unyielding</label>
<input type='checkbox' id='rightLegInt'><label for='rightLegInt'>Has +1 INT</label>
</td>
</tr>
<tr>
<td> Power Armor Helmet</td>
<td>
<input type='checkbox' id='internalDb'><label for='internalDb'>Internal Database (+2 INT)</label>
</td>
</tr>
<tr>
<td> Underarmor</td>
<td>
<select id='underarmor'>
<option value=''>N/A</option>
<option value='Casual1'>Casual Treated (+1 INT)</option>
<option value='Casual1'>Casual Resistant (+1 INT)</option>
<option value='Casual1'>Casual Protective (+1 INT)</option>
<option value='Casual3'>Casual Shielded (+3 INT)</option>
<option value='Vault2'>Vault Suit Protective (+2 INT)</option>
<option value='Valut2'>Vault Suit Shielded (+2 INT)</option>
<option value='Flanel3'>Flanel Shirt (+3 INT)</option>
</select>
</td>
</tr>
<tr>
<td class='sep' id='infoFoodDrink'>Food/Drink intelligence</td>
<td class='sep'>
<select id='foodInt'>
<option value=''>N/A</option>
<option value='SBBrain'>Broiled Scorchbeast Brain (+3 INT)</option>
<option value='BrainBombs'>Brain Bombs (+3 INT)</option>
<option value='TatoFlowerTea'>Steeped Tato Flower Tea (+2 INT)</option>
<option value='StapledAsterTea'>Steeped Aster Tea (+2 INT)</option>
<option value='BrainFungusSoup'>Brain Fungus soup (+2 INT)</option>
<option value='OwletNuggets'>Owlet Nuggets (+1 INT)</option>
<option value='SBStew'>Scorchbeast Mixed Stew (+1 INT)</option>
<option value='SimpleAsterTea'>Simple Aster Tea (+1 INT)</option>
<option value='Alcohol'>Alcohols (-1 INT)</option>
</select>
</td>
</tr>
<tr>
<td id='infoChem'>Chem intelligence</td>
<td>
<select id='chemInt'>
<option value=''>N/A</option>
<option value='BerryMentats'>Berry Mentats (+5 INT)</option>
<option value='DaddyO'>Daddy-O (+3 INT)</option>
<option value='XCell'>X-Cell (+2 INT)</option>
<option value='Mentats'>Mentats (+2 INT)</option>
</select>
</td>
</tr>
<tr>
<td id='infoBobbleheadInt'><label for='bobbleheadInt'>Bobblehead: Intelligence</label></td>
<td>
<input type='checkbox' id='bobbleheadInt'>
</td>
</tr>
<tr>
<td id='infoLiveandlove3'>Magazine: Live and Love 3</td>
<td>
<input type='checkbox' id='liveandlove3'>
</td>
</tr>
<tr>
<td id='infoRaceMachine9'><label for='raceMachine9'>Mechanical Derby C.A.M.P. item</label></td>
<td>
<input type='checkbox' id='raceMachine9'>
</td>
</tr>
<tr>
<td class='sep'>XP boosts</td>
<td class='sep'> </td>
</tr>
<tr>
<td id='infoFoodDrinkXP'> Food/Drink</td>
<td>
<select id='foodXP'>
<option value=''>N/A</option>
<option value='CranberryCobbler'>Cranberry Cobbler (+5% XP)</option>
<option value='CranberryRelish'>Cranberry Relish (+10% XP)</option>
<option value='NukaCranberry'>Nuka Cola Cranberry (+2% XP*)</option>
<option value='CannedMeatStew'>Canned Meat Stew (+5% XP)</option>
<option value='TastySquirrelStew'>Tasty Squirrel Stew (+10% XP)</option>
</select>
</td>
</tr>
<tr>
<td id='infoLeader'> <label for='bobbleheadLeader'>Bobblehead: Leader</label></td>
<td>
<input type='checkbox' id='bobbleheadLeader'>
</td>
</tr>
<tr>
<td> Event</td>
<td>
<input type='checkbox' id='eventMothman'><label for='eventMothman' id='infoMothman'>The Path to Enlightement</label>
</td>
</tr>
<tr>
<td> Community Event</td>
<td>
<select id='community'>
<option value=''>N/A</option>
<option value='DoubleXP'>Double XP</option>
<option value='TripleXP'>Triple XP</option>
</select>
</td>
</tr>
<tr>
<td id='infoLunchbox'> Lunchbox</td>
<td>
<select id='lunchbox'>
<option value=''>N/A</option>
<option value='1'>+25% XP</option>
<option value='2'>+50% XP</option>
<option value='3'>+75% XP</option>
<option value='4'>+100% XP</option>
</select>
</td>
</tr>
<tr>
<td id='infoRest'> Rested</td>
<td>
<input type='checkbox' id='wellrested'>
</td>
</tr>
<tr>
<td class='sep' id='infoTeamType'>Team</td>
<td class='sep'>
<select id='teamType'>
<option value=''>Solo</option>
<option value='private'>Private</option>
<option value='public'>Public</option>
</select>
</td>
</tr>
<tr>
<td id='infoTeamBuilder'> Casual team</td>
<td>
<select id='teamBuilder'>
<option value=''>Not in team</option>
<option value='1'>Alone (+1 INT)</option>
<option value='2'>1 Bond (+2 INT)</option>
<option value='3'>2 Bonds (+3 INT)</option>
<option value='4'>3 Bonds (+4 INT)</option>
</select>
</td>
</tr>
<tr>
<td id='infoTeamEvent'> Event team</td>
<td>
<select id='teamEvent'>
<option value=''>Not in team</option>
<option value='1'>Alone (+25% XP)</option>
<option value='2'>1 Bond (+50% XP)</option>
<option value='3'>2 Bonds (+75% XP)</option>
<option value='4'>3 Bonds (+100% XP)</option>
</select>
</td>
</tr>
<tr>
<td id='infoTeamHunter'> Hunter team</td>
<td>
<select id='teamHunter'>
<option value=''>Not in team</option>
<option value='1'>Alone (+25% XP)</option>
<option value='2'>1 Bond (+50% XP)</option>
<option value='3'>2 Bonds (+75% XP)</option>
<option value='4'>3 Bonds (+100% XP)</option>
</select>
</td>
</tr>
<tr>
<td id='infoLiveandlove'> Magazine: Live and Love 8</td>
<td>
<input type='checkbox' id='liveandlove'>
</td>
</tr>
<tr>
<td class='sep2 total'>Total intelligence</td>
<td class='sep2 total' id='totalInt'>1</td>
</tr>
<tr>
<td> Equivalent XP bonus</td>
<td id='totalIntPercent'>3%</td>
</tr>
<tr>
<td class='total' id='infoTotalXP'>Total XP bonus</td>
<td class='total' id='totalXPBonus'>0 %</td>
</tr>
<tr>
<td id='infoTotalXPEvent'> Completing events</td>
<td id='totalXPBonusEvent'>0 %</td>
</tr>
<tr>
<td id='infoTotalXPHunter'> Killing legendaries</td>
<td id='totalXPBonusHunter'>0 %</td>
</tr>
<tr>
<td class='total' id='infoOverallXP'>Overall XP buff</td>
<td class='total' id='totalXPBuff'>0 %</td>
</tr>
<tr>
<td id='infoOverallXPEvent'> Completing events</td>
<td id='totalXPBuffEvent'>0 %</td>
</tr>
<tr>
<td id='infoOverallXPHunter'> Killing legendaries</td>
<td id='totalXPBuffHunter'>0 %</td>
</tr>
</table>
<br>
<table id='enemyTable' class='enemies'>
<tr>
<td colspan='4' style='background-color: #FFCC00;'>Enemy:
<select id='enemy'>
<option value=''>pick...</option>
</select>
</td>
</tr>
<tr>
<td style='text-align: center; font-weight: bold;'>Level</td>
<td width='100' style='text-align: center; font-weight: bold;'>Base</td>
<td width='100' style='text-align: center; font-weight: bold;'>XP</td>
<td width='100' style='text-align: center; font-weight: bold;'>★ XP</td>
</tr>
</table>
<br>
<table id='eventTable' class='enemies'>
<tr>
<td colspan='4' style='background-color: #FFCC00;'>Event:
<select id='event'>
<option value=''>pick...</option>
</select>
<a href='https://nukacrypt.com/search' id='eventnukacrypt' target='_blank' title='See this on Nukacrypt'>☢</a>
</td>
</tr>
<tr>
<td style='text-align: center; font-weight: bold;'>Condition</td>
<td width='100' style='text-align: center; font-weight: bold;'>Base</td>
<td width='100' style='text-align: center; font-weight: bold;'>XP</td>
<td width='100' style='text-align: center; font-weight: bold;'>Event XP</td>
</tr>
</table>
</center>
<script>
function interpolate(curve, x) {
var first = curve[0];
if (x <= first.x) {
return first.y;
}
var last = curve[curve.length - 1];
if (x >= last.x) {
return last.y;
}
for (var i = 0; i < curve.length - 1; i++) {
var p1 = curve[i];
var p2 = curve[i + 1];
if (p1.x <= x && x < p2.x) {
var dx = p2.x - p1.x;
var dy = p2.y - p1.y;
return (x - p1.x) / dx * dy + p1.y;
}
}
return -1;
}
var curveHard = [
{ x: 1, y: 15 },
{ x: 100, y: 200 }
];
var curveMedium = [
{ x: 1, y: 10 },
{ x: 100, y: 125 }
];
var curveBoss = [
{ x: 1, y: 20 },
{ x: 100, y: 500 }
];
var curveEasy = [
{ x: 1, y: 5 },
{ x: 100, y: 75 }
];
var curveCritter = [
{ x: 1, y: 2 },
{ x: 100, y: 40 }
];
function xpHard(level) {
return interpolate(curveHard, level);
}
function xpMedium(level) {
return interpolate(curveMedium, level);
}
function xpBoss(level) {
return interpolate(curveBoss, level);
}
var enemies = [
{
name: "Super Mutant",
xp: xpHard,
levels: [1, 5, 10, 16, 22, 28, 35, 42, 48, 50, 59, 60, 68, 75, 80, 90, 100, 115]
},
{
name: "Scorched",
xp: xpMedium,
levels: [1, 6, 14, 23, 32, 40, 47, 50, 54, 60, 62, 68, 74, 75, 80, 90, 100]
},
{
name: "Scorchbeast Queen",
xp: xpBoss,
levels: [95]
},
{
name: "Scorchbeast",
xp: xpBoss,
levels: [50, 65, 80, 100]
},
{
name: "Ghoul",
xp: xpMedium,
levels: [1, 3, 9, 15, 22, 32, 42, 52, 62, 75, 100]
},
{
name: "Glowing One",
xp: xpHard,
levels: [22, 32, 40, 58, 75, 95, 100, 115]
},
{
name: "Yao Guai",
xp: xpHard,
levels: [16, 26, 31, 36, 41, 46, 56, 66, 76, 86, 100, 115]
},
{
name: "Fog Crawler",
xp: xpHard,
levels: [39, 51, 63, 75, 100]
},
{
name: "Sheepsquatch",
xp: xpBoss,
levels: [50, 65, 80, 100]
},
{
name: "Imposter Sheepsquatch",
xp: xpHard,
levels: [70]
},
{
name: "Deathclaw",
xp: xpBoss,
levels: [31, 41, 51, 61, 71, 81, 91, 100]
},
{
name: "Sentry Bot",
xp: xpBoss,
levels: [23, 30, 40, 45, 50, 60, 75, 100]
},
{
name: "Mirelurk King",
xp: xpHard,
levels: [30, 40, 50, 65, 80, 100]
},
{
name: "Mirelurk Queen",
xp: xpBoss,
levels: [20, 35, 50, 65, 80, 100]
},
{
name: "Mirelurk Hunter",
xp: xpHard,
levels: [24, 34, 46, 58, 70, 85, 100]
}
];
enemies.sort((a, b) => {
return a.name.localeCompare(b.name);
});
var enemiesSel = get("enemy");
for (var e of enemies) {
var opt = document.createElement("option");
opt.text = e.name;
opt.value = encodeURIComponent(e.name);
opt.xp = e.xp;
opt.levels = e.levels
opt.formid = e.formid;
enemiesSel.options.add(opt);
}
// _________________________________________________________
function simpleEvent(name, xp, formid) {
return {
name: name,
formid: formid,
conditions: [
{
name: "Complete",
xp: xp
}
]
};
}
var events = [
simpleEvent("Public event: Line in the sand", 250),
{
name: "Daily: Big Game Hunter",
formid: "0011D76B",
conditions: [
{
name: "0 kills + complete",
xp: 500
},
{
name: "1 kill + complete",
xp: 525
},
{
name: "2 kills + complete",
xp: 550
},
{
name: "3 kills + complete",
xp: 575
}
]
},
simpleEvent("Daily: Buried with Honor", 200),
simpleEvent("Daily: Cop a squatter", 600, "00116532"),
{
name: "Daily: Dross toss",
formid: "00320E08",
conditions: [
{
name: "Not all targets hit",
xp: 300
},
{
name: "All targets hit",
xp: 600
}
]
},
simpleEvent("Daily: Ecological Balance", 60),
{
name: "Daily: Heart of the enemy",
formid: "00065DFE",
conditions: [
{
name: "First time",
xp: 25 + 800
},
{
name: "Subsequently",
xp: 800
}
]
},
simpleEvent("Daily: Idle explosives", 300),
simpleEvent("Daily: Lucky mucker", 600, "00320E0A"),
simpleEvent("Mistaken identity", 400),
simpleEvent("Daily: Pass the buck", 200),
simpleEvent("Daily: Play time", 600, "00116532"),
simpleEvent("Daily: Queen of the hunt", 300),
simpleEvent("Daily: Someone to talk to", 250),
simpleEvent("Daily: Strange brew", 150),
simpleEvent("Daily: Target rich environment", 25),
{
name: "Daily: The chow line",
formid: "00320E09",
conditions: [
{
name: "Run out of time",
xp: 300
},
{
name: "Ate all hotdogs",
xp: 600
}
]
},
simpleEvent("Daily: Thrill of the grill", 250),
simpleEvent("Daily: Trick or treat", 500, "00137931"),
simpleEvent("Daily: Waste not", 300),
simpleEvent("Event: Always Vigilant", 300),
{
name: "Enclave event: A real blast",
conditions: [
{
name: "Lures ignored",
xp: 300
},
{
name: "Lures reset",
xp: 350
}
]
},
simpleEvent("Event: Back on the beat", 25),
simpleEvent("Event: Battle bot", 300),
simpleEvent("Enclave event: Bots on parade", 250),
simpleEvent("Event: Census violence", 350),
simpleEvent("Event: Collision course", 150),
simpleEvent("Public event: Distinguished Guests", 150),
simpleEvent("Event: Dogwood die off", 250),
simpleEvent("Enclave event: Dropped connection", 250),
simpleEvent("Public event: Feed the people", 25),
simpleEvent("Event: Fertile soil", 150),
simpleEvent("Event: Grafton day", 200),
simpleEvent("Public event: Guided meditation", 200),
simpleEvent("Public event: Heart of the swamp", 350),
simpleEvent("Event: Irrational fear", 300),
simpleEvent("Event: It's a trap", 350),
simpleEvent("Public event: Jail break", 50),
simpleEvent("Public event: Lode baring", 350),
simpleEvent("Event: Manhunt", 300),
simpleEvent("Event: The messenger", 350),
simpleEvent("Public event: One violent night", 250),
simpleEvent("Event: Patrol duty", 250),
{
name: "Event: Powering up Monongah",
conditions: [
{
name: "Basic repairs",
xp: 450
},
{
name: "Full repairs",
xp: 600
}
]
},
{
name: "Event: Powering up Poseidon",
conditions: [
{
name: "Basic repairs",
xp: 450
},
{
name: "Full repairs",
xp: 600
}
]
},
{
name: "Event: Powering up Thunder Mountain",
conditions: [
{
name: "Basic repairs",
xp: 450
},
{
name: "Full repairs",
xp: 600
}
]
},
simpleEvent("Event: Project beanstalk", 200),
simpleEvent("Event: Protest march", 200),
simpleEvent("Public event: Scorched earth", 1200),
{
name: "Public event: Swarm of Suitors",
conditions: [
{
name: "Suitors killed in time",
xp: 200
},
{
name: "Queen killed",
xp: 0
}
]
},
simpleEvent("Public event: Tea time", 150),
simpleEvent("Public event: Path to enlightement", 200),
simpleEvent("Daily: Operation tidy", 300),
simpleEvent("Daily: Stings and things", 300),
simpleEvent("Daily: Tipsy-taste test", 250),
simpleEvent("Daily: Wasted on Alcohol", 250),
simpleEvent("Public event: Campfire tales", 250),
simpleEvent("Public event: Encryptid", 800),
simpleEvent("Public event: Free range", 400),
simpleEvent("Public event: Project paradise", 400),
simpleEvent("Public event: Fasnacht day", 250),
simpleEvent("Public event: Grahm's meat cook", 500),
simpleEvent("Public event: Mischief night", 250),
simpleEvent("Public event: Primal cuts", 150),
simpleEvent("Daily: Photo opportunity", 700),
simpleEvent("Public event: Radiation rumble", 350),
{
name: "Daily: Retirement plan",
conditions: [
{
name: "First time",
xp: 800,
},
{
name: "2..7 times",
xp: 800,
},
{
name: "8..14 times",
xp: 800,
},
{
name: "15..28 times",
xp: 800,
},
{
name: "29..60 times",
xp: 800,
},
{
name: "61..180 times",
xp: 800
},
{
name: "181+ times",
xp: 800
}
]
},
{
name: "Event: Riding shotgun",
conditions: [
{
name: "Basic reward",
xp: 200
},
{
name: "One Brahmin survived",
xp: 300,
},
{
name: "Both Brahmin survived",
xp: 400,
},
{
name: "Found 1 Package",
xp: 450
},
{
name: "Found 2 Packages too",
xp: 500
},
{
name: "Found 3 Packages too",
xp: 550
},
{
name: "Found 4 Packages too",
xp: 600
}
]
},
simpleEvent("Daily: The Importance of Communication", 700),
simpleEvent("Daily: Vital equipment", 700),
{
name: "Ally: Daily quest (radiant)",
conditions: [
{
name: "Level 39",
xp: interpolate(curveMedium, 39)
},
{
name: "Level 66",
xp: interpolate(curveMedium, 66)
}
]
}
];
events.sort((a, b) => {
return a.name.localeCompare(b.name);
});
var eventsSel = get("event");
for (var e of events) {
var opt = document.createElement("option");
opt.text = e.name;
opt.value = encodeURIComponent(e.name);
opt.conditions = e.conditions;
opt.formid = e.formid;
eventsSel.options.add(opt);
}
// tips ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
var infoMap = new Map();
infoMap.set("infoLegendaryInt",
"One of the legendary perks, 4 ranks; +1, +2, +3, +5 INT respectively."
+ "<br>It is stacks with the base <b>intelligence</b> regarding XP"
+ "<br> but will only unlock up to 15 total slots."
);
infoMap.set("infoPlayerHealth",
"Affects the <b>intelligence</b> boost from Unyielding armor pieces."
);
infoMap.set("infoEgghead",
"+6 Intelligence at the cost of -3 Strength and -3 Endurance."
);
infoMap.set("infoClassFreak",
"Negative effects of mutations are reduced by 25, 50 or 75%."
);
infoMap.set("infoHerdMentality",
"+2 Intelligence when in a team (no need for proximity)."
);
infoMap.set("infoMarsupial",
"-4 Intelligence. See <b>Class Freak</b> perk to reduce the negative effect."
);
infoMap.set("infoFoodDrink",
"These are mutually exclusive, thus consuming one while another is active will replace that buff."
);
infoMap.set("infoChem",
"These are mutually exclusive, thus consuming one while another is active will replace that buff."
);
infoMap.set("infoBobbleheadInt",
"+2 Intelligence. Mutually exclusive with the <b>Leader</b> bobblehead."
);
infoMap.set("infoLeader",
"+5% XP gained. Mutually exclusive with the <b>Intelligence</b> bobblehead."
);
infoMap.set("infoColaNut",
"Cola-based drinks have double (rank 1) or triple (rank 2) effects."
);
infoMap.set("infoFoodDrinkXP",
"These are mutually exclusive, thus consuming one while another is active will replace that buff."
+ "<br>Note that <b>Nuka Cola Cranberry</b> benefits from <b>Cola Nut</b> and the XP boost is increased accordingly."
);
infoMap.set("infoMothman",
"Public event with +5% XP reward."
+ "<br>Go to the Landview Lighthouse east of Vault 76 and interact with the Wise Mothman at the end."
);
infoMap.set("infoTeamType",
"Affects the mutations and perks."
+ "<br>Private teams do not provide additional intelligence or XP bonus at the moment."
+ "<br>You can switch between public teams as bonds persist until you log out or server hop,"
+ "<br>therefore, you can pick buffs for multiple team modes in this section."
);
infoMap.set("infoInspirational",
"Bonus 5, 10 or 15% XP while in a team."
+ "<br>Does not work while in a public team alone."
);
infoMap.set("infoTeamBuilder",
"Bonus intelligence for each player you bonded with."
+ "<br>Bond persists even when switching public teams. Logging out or server hopping removes the bond."
+ "<br>You can switch to the Events team at the end of events, then back without penalty,"
+ "<br>to benefit from the bonus XP for completing an event."
);
infoMap.set("infoTeamEvent",
"Bonus XP for completing events for each player you bonded with."
+ "<br>Bond persists even when switching public teams. Logging out or server hopping removes the bond."
+ "<br>You can switch to the Events team at the end of events, then back, to benefit from the bonus XP for completing an event."
);
infoMap.set("infoTeamHunter",
"Bonus XP for killing legendaries for each player you bonded with."
+ "<br>Bond persists even when switching public teams. Logging out or server hopping removes the bond."
+ "<br>You can switch to the Events team at the end of events, then back, to benefit from the bonus XP for completing an event."
+ "<br>Note that horde events end when the primary target is killed so there might not be time to switch."
+ "<br>Keeping the primary target of horde events alive may result in an unlimited number of mob spawns, of which legendaries may spawn as well."
);
infoMap.set("infoLunchbox",
"Lunchboxes are rewards from the legendary run. Opening them around other players grants XP boost to you and them."
+ "<br>Note that having more than 4 lunchboxes opened results in a <b>glitch</b> where no boost is applied until"
+ "<br>the extra lunchboxes above 4 will run out of time."
);
infoMap.set("infoStrange",
"Positive mutations are +25% stronger when teammates are mutated too."
+ "<br>Doesn't work when in alone in a public team."
);
infoMap.set("infoTotalXP",
"The combined bonus for all the direct XP-boosting settings above."
);
infoMap.set("infoOverallXP",
"The combined bonus for all the direct XP-boosting settings above and the effects of Intelligence."
);
infoMap.set("infoNightperson",
"Gain +1, +2 or +3 Intelligence and Perception between 6 PM and 6 AM. Perception perk."
);
infoMap.set("infoFoodMutation",
"Doubles the effect of meat-based (carnivore) or plant-based (herbivore) consumables."
);
infoMap.set("infoRest",
"+5% XP. Includes Well Rested, Kindred Spirit and Lover's Embrace (their duration vary only)."
);
infoMap.set("infoLiveandlove",
"+5% XP while in a team."
);
infoMap.set("infoLiveandlove3",