-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathnotes
More file actions
30 lines (18 loc) · 737 Bytes
/
notes
File metadata and controls
30 lines (18 loc) · 737 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Lands specs
- A map have a Land ids range i.e [1-100] and a size 15x25
- As the game grow and have multiple map, ids will follow the previous map [1-100] -> [101-200] ...
- Game server should have an init phase where loading basic lands spec and current state (which one is minted or not)
BUY/SELL/LEND FLOW
Initial sale:
- Lands are minted by users
- Tower are purchased by users
Game starting:
- A Land and a Tower are staked together in order to participate to the game
Re-sell:
- In order to be sold, a land must have no tower on it
- In order to be sold, a tower must not be on a land
Lending:
- hmm
Why?
- If a Land has a tower on it and the user sell the land, what happen to the tower ?
How to make this flow better ?