While there's not a chance in hell that this is being maintained I'm just putting this here as a warning for future visitors:
This implementation is lacking critical functions from Bullet, like removing objects from the collision space and similar. You literally cannot remove a physics body once you've added it.
I've tried to add the function myself since I only found this issue after spending like a day integrating this codebase with my renderer, but I could not get it to work properly without crashing.
Avoid this codebase at all costs.
While there's not a chance in hell that this is being maintained I'm just putting this here as a warning for future visitors:
This implementation is lacking critical functions from Bullet, like removing objects from the collision space and similar. You literally cannot remove a physics body once you've added it.
I've tried to add the function myself since I only found this issue after spending like a day integrating this codebase with my renderer, but I could not get it to work properly without crashing.
Avoid this codebase at all costs.