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| 1 | +/********************************************************************* |
| 2 | +* Software License Agreement (BSD License) |
| 3 | +* |
| 4 | +* Copyright (c) 2013, Willow Garage, Inc. |
| 5 | +* All rights reserved. |
| 6 | +* |
| 7 | +* Redistribution and use in source and binary forms, with or without |
| 8 | +* modification, are permitted provided that the following conditions |
| 9 | +* are met: |
| 10 | +* |
| 11 | +* * Redistributions of source code must retain the above copyright |
| 12 | +* notice, this list of conditions and the following disclaimer. |
| 13 | +* * Redistributions in binary form must reproduce the above |
| 14 | +* copyright notice, this list of conditions and the following |
| 15 | +* disclaimer in the documentation and/or other materials provided |
| 16 | +* with the distribution. |
| 17 | +* * Neither the name of the Willow Garage nor the names of its |
| 18 | +* contributors may be used to endorse or promote products derived |
| 19 | +* from this software without specific prior written permission. |
| 20 | +* |
| 21 | +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 22 | +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 23 | +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 24 | +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 25 | +* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| 26 | +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| 27 | +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 28 | +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| 29 | +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 30 | +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| 31 | +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 32 | +* POSSIBILITY OF SUCH DAMAGE. |
| 33 | +*********************************************************************/ |
| 34 | + |
| 35 | +/** \Author Acorn Pooley */ |
| 36 | + |
| 37 | +#include <geometric_shapes/bodies.h> |
| 38 | +#include <geometric_shapes/shape_operations.h> |
| 39 | +#include <geometric_shapes/body_operations.h> |
| 40 | +#include <boost/filesystem.hpp> |
| 41 | +#include <gtest/gtest.h> |
| 42 | + |
| 43 | + |
| 44 | +TEST(SphereBoundingSphere, Sphere1) |
| 45 | +{ |
| 46 | + shapes::Sphere shape(1.0); |
| 47 | + Eigen::Vector3d center; |
| 48 | + double radius; |
| 49 | + computeShapeBoundingSphere(&shape, center, radius); |
| 50 | + |
| 51 | + EXPECT_EQ(1.0, radius); |
| 52 | + EXPECT_EQ(0.0, center.x()); |
| 53 | + EXPECT_EQ(0.0, center.y()); |
| 54 | + EXPECT_EQ(0.0, center.z()); |
| 55 | +} |
| 56 | + |
| 57 | +TEST(SphereBoundingSphere, Sphere2) |
| 58 | +{ |
| 59 | + shapes::Shape *shape = new shapes::Sphere(2.0); |
| 60 | + Eigen::Vector3d center; |
| 61 | + double radius; |
| 62 | + computeShapeBoundingSphere(shape, center, radius); |
| 63 | + |
| 64 | + EXPECT_EQ(2.0, radius); |
| 65 | + EXPECT_EQ(0.0, center.x()); |
| 66 | + EXPECT_EQ(0.0, center.y()); |
| 67 | + EXPECT_EQ(0.0, center.z()); |
| 68 | + delete shape; |
| 69 | +} |
| 70 | + |
| 71 | +TEST(BoxBoundingSphere, Box1) |
| 72 | +{ |
| 73 | + shapes::Shape *shape = new shapes::Box(2.0, 4.0, 6.0); |
| 74 | + Eigen::Vector3d center; |
| 75 | + double radius; |
| 76 | + computeShapeBoundingSphere(shape, center, radius); |
| 77 | + |
| 78 | + EXPECT_EQ(sqrt(14.0), radius); |
| 79 | + EXPECT_EQ(0.0, center.x()); |
| 80 | + EXPECT_EQ(0.0, center.y()); |
| 81 | + EXPECT_EQ(0.0, center.z()); |
| 82 | +} |
| 83 | + |
| 84 | +TEST(BoxBoundingSphere, Box2) |
| 85 | +{ |
| 86 | + shapes::Shape *shape = new shapes::Box(2.0, 2.0, 2.0); |
| 87 | + Eigen::Vector3d center; |
| 88 | + double radius; |
| 89 | + computeShapeBoundingSphere(shape, center, radius); |
| 90 | + |
| 91 | + EXPECT_EQ(sqrt(3.0), radius); |
| 92 | + EXPECT_EQ(0.0, center.x()); |
| 93 | + EXPECT_EQ(0.0, center.y()); |
| 94 | + EXPECT_EQ(0.0, center.z()); |
| 95 | +} |
| 96 | + |
| 97 | +TEST(CylBoundingSphere, Cyl1) |
| 98 | +{ |
| 99 | + shapes::Shape *shape = new shapes::Cylinder(1.0, 4.0); |
| 100 | + Eigen::Vector3d center; |
| 101 | + double radius; |
| 102 | + computeShapeBoundingSphere(shape, center, radius); |
| 103 | + |
| 104 | + EXPECT_EQ(sqrt(1+4), radius); |
| 105 | + EXPECT_EQ(0.0, center.x()); |
| 106 | + EXPECT_EQ(0.0, center.y()); |
| 107 | + EXPECT_EQ(0.0, center.z()); |
| 108 | +} |
| 109 | + |
| 110 | +TEST(CylBoundingSphere, Cyl2) |
| 111 | +{ |
| 112 | + shapes::Shape *shape = new shapes::Cylinder(2.0, 20.0); |
| 113 | + Eigen::Vector3d center; |
| 114 | + double radius; |
| 115 | + computeShapeBoundingSphere(shape, center, radius); |
| 116 | + |
| 117 | + EXPECT_EQ(sqrt(4+100), radius); |
| 118 | + EXPECT_EQ(0.0, center.x()); |
| 119 | + EXPECT_EQ(0.0, center.y()); |
| 120 | + EXPECT_EQ(0.0, center.z()); |
| 121 | +} |
| 122 | + |
| 123 | +TEST(ConeBoundingSphere, Cone1) |
| 124 | +{ |
| 125 | + shapes::Shape *shape = new shapes::Cone(20.0, 2.0); |
| 126 | + Eigen::Vector3d center; |
| 127 | + double radius; |
| 128 | + computeShapeBoundingSphere(shape, center, radius); |
| 129 | + |
| 130 | + EXPECT_EQ(20.0, radius); |
| 131 | + EXPECT_EQ(0.0, center.x()); |
| 132 | + EXPECT_EQ(0.0, center.y()); |
| 133 | + EXPECT_EQ(-1.0, center.z()); |
| 134 | +} |
| 135 | + |
| 136 | +TEST(ConeBoundingSphere, Cone2) |
| 137 | +{ |
| 138 | + shapes::Shape *shape = new shapes::Cone(5.0, 5.0); |
| 139 | + Eigen::Vector3d center; |
| 140 | + double radius; |
| 141 | + computeShapeBoundingSphere(shape, center, radius); |
| 142 | + |
| 143 | + EXPECT_EQ(5.0, radius); |
| 144 | + EXPECT_EQ(0.0, center.x()); |
| 145 | + EXPECT_EQ(0.0, center.y()); |
| 146 | + EXPECT_EQ(-2.5, center.z()); |
| 147 | +} |
| 148 | + |
| 149 | +TEST(ConeBoundingSphere, Cone3) |
| 150 | +{ |
| 151 | + double height = 1.0 + 1.0/sqrt(2); |
| 152 | + shapes::Shape *shape = new shapes::Cone(1/sqrt(2), height); |
| 153 | + Eigen::Vector3d center; |
| 154 | + double radius; |
| 155 | + computeShapeBoundingSphere(shape, center, radius); |
| 156 | + |
| 157 | + EXPECT_EQ(1.0, radius); |
| 158 | + EXPECT_EQ(0.0, center.x()); |
| 159 | + EXPECT_EQ(0.0, center.y()); |
| 160 | + EXPECT_EQ(height/2 - 1, center.z()); |
| 161 | +} |
| 162 | + |
| 163 | +TEST(ConeBoundingSphere, Cone4) |
| 164 | +{ |
| 165 | + shapes::Shape *shape = new shapes::Cone(3, 10); |
| 166 | + Eigen::Vector3d center; |
| 167 | + double radius; |
| 168 | + computeShapeBoundingSphere(shape, center, radius); |
| 169 | + |
| 170 | + EXPECT_EQ(109.0/20, radius); |
| 171 | + EXPECT_EQ(0.0, center.x()); |
| 172 | + EXPECT_EQ(0.0, center.y()); |
| 173 | + EXPECT_EQ(5 - (109.0/20), center.z()); |
| 174 | +} |
| 175 | + |
| 176 | +TEST(MeshBoundingSphere, Mesh1) |
| 177 | +{ |
| 178 | + shapes::Shape *shape = new shapes::Mesh(8, 12); |
| 179 | + shapes::Mesh *m = dynamic_cast<shapes::Mesh*>(shape); |
| 180 | + EXPECT_TRUE(m); |
| 181 | + |
| 182 | + // box mesh |
| 183 | + |
| 184 | + m->vertices[3*0 + 0] = 0; |
| 185 | + m->vertices[3*0 + 1] = 0; |
| 186 | + m->vertices[3*0 + 2] = 0; |
| 187 | + |
| 188 | + m->vertices[3*1 + 0] = 1; |
| 189 | + m->vertices[3*1 + 1] = 0; |
| 190 | + m->vertices[3*1 + 2] = 0; |
| 191 | + |
| 192 | + m->vertices[3*2 + 0] = 0; |
| 193 | + m->vertices[3*2 + 1] = 1; |
| 194 | + m->vertices[3*2 + 2] = 0; |
| 195 | + |
| 196 | + m->vertices[3*3 + 0] = 1; |
| 197 | + m->vertices[3*3 + 1] = 1; |
| 198 | + m->vertices[3*3 + 2] = 0; |
| 199 | + |
| 200 | + m->vertices[3*4 + 0] = 0; |
| 201 | + m->vertices[3*4 + 1] = 0; |
| 202 | + m->vertices[3*4 + 2] = 1; |
| 203 | + |
| 204 | + m->vertices[3*5 + 0] = 1; |
| 205 | + m->vertices[3*5 + 1] = 0; |
| 206 | + m->vertices[3*5 + 2] = 1; |
| 207 | + |
| 208 | + m->vertices[3*6 + 0] = 0; |
| 209 | + m->vertices[3*6 + 1] = 1; |
| 210 | + m->vertices[3*6 + 2] = 1; |
| 211 | + |
| 212 | + m->vertices[3*7 + 0] = 1; |
| 213 | + m->vertices[3*7 + 1] = 1; |
| 214 | + m->vertices[3*7 + 2] = 1; |
| 215 | + |
| 216 | + |
| 217 | + m->triangles[3*0 + 0] = 0; |
| 218 | + m->triangles[3*0 + 1] = 1; |
| 219 | + m->triangles[3*0 + 2] = 2; |
| 220 | + |
| 221 | + m->triangles[3*1 + 0] = 1; |
| 222 | + m->triangles[3*1 + 1] = 3; |
| 223 | + m->triangles[3*1 + 2] = 2; |
| 224 | + |
| 225 | + m->triangles[3*2 + 0] = 5; |
| 226 | + m->triangles[3*2 + 1] = 4; |
| 227 | + m->triangles[3*2 + 2] = 6; |
| 228 | + |
| 229 | + m->triangles[3*3 + 0] = 5; |
| 230 | + m->triangles[3*3 + 1] = 6; |
| 231 | + m->triangles[3*3 + 2] = 7; |
| 232 | + |
| 233 | + m->triangles[3*4 + 0] = 1; |
| 234 | + m->triangles[3*4 + 1] = 5; |
| 235 | + m->triangles[3*4 + 2] = 3; |
| 236 | + |
| 237 | + m->triangles[3*5 + 0] = 5; |
| 238 | + m->triangles[3*5 + 1] = 7; |
| 239 | + m->triangles[3*5 + 2] = 3; |
| 240 | + |
| 241 | + m->triangles[3*6 + 0] = 4; |
| 242 | + m->triangles[3*6 + 1] = 0; |
| 243 | + m->triangles[3*6 + 2] = 2; |
| 244 | + |
| 245 | + m->triangles[3*7 + 0] = 4; |
| 246 | + m->triangles[3*7 + 1] = 2; |
| 247 | + m->triangles[3*7 + 2] = 6; |
| 248 | + |
| 249 | + m->triangles[3*8 + 0] = 2; |
| 250 | + m->triangles[3*8 + 1] = 3; |
| 251 | + m->triangles[3*8 + 2] = 6; |
| 252 | + |
| 253 | + m->triangles[3*9 + 0] = 3; |
| 254 | + m->triangles[3*9 + 1] = 7; |
| 255 | + m->triangles[3*9 + 2] = 6; |
| 256 | + |
| 257 | + m->triangles[3*10 + 0] = 1; |
| 258 | + m->triangles[3*10 + 1] = 0; |
| 259 | + m->triangles[3*10 + 2] = 4; |
| 260 | + |
| 261 | + m->triangles[3*11 + 0] = 1; |
| 262 | + m->triangles[3*11 + 1] = 4; |
| 263 | + m->triangles[3*11 + 2] = 5; |
| 264 | + |
| 265 | + |
| 266 | + Eigen::Vector3d center; |
| 267 | + double radius; |
| 268 | + computeShapeBoundingSphere(shape, center, radius); |
| 269 | + |
| 270 | + EXPECT_EQ(sqrt(0.75), radius); |
| 271 | + EXPECT_EQ(0.5, center.x()); |
| 272 | + EXPECT_EQ(0.5, center.y()); |
| 273 | + EXPECT_EQ(0.5, center.z()); |
| 274 | +} |
| 275 | + |
| 276 | +int main(int argc, char **argv) |
| 277 | +{ |
| 278 | + testing::InitGoogleTest(&argc, argv); |
| 279 | + return RUN_ALL_TESTS(); |
| 280 | +} |
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