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server.js
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const path = require('path');
const http = require('http');
const express = require('express');
const socketio = require('socket.io');
const formatMessage = require('./utils/messages.js');
const { userJoin, getCurrUser, userLeaves, getRoomUsers } = require('./utils/users.js');
const { getQuiz } = require('./utils/quizzes.js');
const { getQuestionsForQuiz, resetQuestions } = require('./utils/questions.js');
const app = express();
const server = http.createServer(app);
const io = socketio(server);
const admin = 'QuickQuiz';
// Static folder
app.use(express.static(path.join(__dirname, 'public')));
// Client connects
io.on('connection', socket => {
socket.on('joinRoom', ({ username, room }) => {
const user = userJoin(socket.id, username, room);
socket.join(user.room);
socket.emit('message', formatMessage(admin, 'Welcome to QuickQuiz!'));
socket.broadcast.to(user.room).emit('message', formatMessage(admin, `${user.username} joined the game`));
// Update player list
io.to(user.room).emit('roomUsers', {
room: user.room,
users: getRoomUsers(user.room)
});
// Send quiz details
io.to(user.room).emit('quiz', {
quiz: getQuiz(user.room),
});
// Send waiting screen
io.to(user.room).emit('question', {
question: { title: 'Waiting for quiz to start . . .' },
});
});
// Listen for chat messages and broadcast back to everyone
socket.on('chatMessage', (msg) => {
const user = getCurrUser(socket.id);
io.to(user.room).emit('message', formatMessage(user.username, msg));
});
// Listen for start message to begin quiz
socket.on('start', () => {
const user = getCurrUser(socket.id);
io.to(user.room).emit('question', {
question: getQuestionsForQuiz(user.room),
});
});
// Listen for next message for next question
socket.on('next', () => {
const user = getCurrUser(socket.id);
io.to(user.room).emit('question', {
question: getQuestionsForQuiz(user.room),
});
});
// Listen for reset message
socket.on('reset', () => {
resetQuestions();
const user = getCurrUser(socket.id);
io.to(user.room).emit('question', {
question: { title: 'Waiting for quiz to start . . .' },
});
});
// Player leaves the game
socket.on('disconnect', () => {
const user = userLeaves(socket.id);
if(user) {
io.to(user.room).emit('message', formatMessage(admin, `${user.username} left the game`));
// Update player list
io.to(user.room).emit('roomUsers', {
room: user.room,
users: getRoomUsers(user.room)
});
}
});
});
const PORT = process.env.PORT || 5000;
server.listen(PORT, () => console.log(`Server running on port ${PORT}`));