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24_Most_Profitable_Path_in_a_Tree.cpp
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// 2467. Most Profitable Path in a Tree
// Solved
// Medium
// Topics
// Companies
// Hint
// There is an undirected tree with n nodes labeled from 0 to n - 1, rooted at node 0. You are given a 2D integer array edges of length n - 1 where edges[i] = [ai, bi] indicates that there is an edge between nodes ai and bi in the tree.
// At every node i, there is a gate. You are also given an array of even integers amount, where amount[i] represents:
// the price needed to open the gate at node i, if amount[i] is negative, or,
// the cash reward obtained on opening the gate at node i, otherwise.
// The game goes on as follows:
// Initially, Alice is at node 0 and Bob is at node bob.
// At every second, Alice and Bob each move to an adjacent node. Alice moves towards some leaf node, while Bob moves towards node 0.
// For every node along their path, Alice and Bob either spend money to open the gate at that node, or accept the reward. Note that:
// If the gate is already open, no price will be required, nor will there be any cash reward.
// If Alice and Bob reach the node simultaneously, they share the price/reward for opening the gate there. In other words, if the price to open the gate is c, then both Alice and Bob pay c / 2 each. Similarly, if the reward at the gate is c, both of them receive c / 2 each.
// If Alice reaches a leaf node, she stops moving. Similarly, if Bob reaches node 0, he stops moving. Note that these events are independent of each other.
// Return the maximum net income Alice can have if she travels towards the optimal leaf node.
// Example 1:
// Input: edges = [[0,1],[1,2],[1,3],[3,4]], bob = 3, amount = [-2,4,2,-4,6]
// Output: 6
// Explanation:
// The above diagram represents the given tree. The game goes as follows:
// - Alice is initially on node 0, Bob on node 3. They open the gates of their respective nodes.
// Alice's net income is now -2.
// - Both Alice and Bob move to node 1.
// Since they reach here simultaneously, they open the gate together and share the reward.
// Alice's net income becomes -2 + (4 / 2) = 0.
// - Alice moves on to node 3. Since Bob already opened its gate, Alice's income remains unchanged.
// Bob moves on to node 0, and stops moving.
// - Alice moves on to node 4 and opens the gate there. Her net income becomes 0 + 6 = 6.
// Now, neither Alice nor Bob can make any further moves, and the game ends.
// It is not possible for Alice to get a higher net income.
// Example 2:
// Input: edges = [[0,1]], bob = 1, amount = [-7280,2350]
// Output: -7280
// Explanation:
// Alice follows the path 0->1 whereas Bob follows the path 1->0.
// Thus, Alice opens the gate at node 0 only. Hence, her net income is -7280.
// Constraints:
// 2 <= n <= 105
// edges.length == n - 1
// edges[i].length == 2
// 0 <= ai, bi < n
// ai != bi
// edges represents a valid tree.
// 1 <= bob < n
// amount.length == n
// amount[i] is an even integer in the range [-104, 104].
class Solution {
public:
int mostProfitablePath(vector<vector<int>> &edges, int bob, vector<int> &amount)
{
int n = amount.size();
vector<vector<int>> graph(n);
for (auto &edge : edges)
{
graph[edge[0]].push_back(edge[1]);
graph[edge[1]].push_back(edge[0]);
}
vector<int> bobPath(n, -1);
vector<int> path;
function<bool(int, int)> fillBobPath = [&](int node, int parent)
{
if (node == 0)
return true;
for (int neighbor : graph[node])
{
if (neighbor != parent)
{
path.push_back(node);
if (fillBobPath(neighbor, node))
return true;
path.pop_back();
}
}
return false;
};
fillBobPath(bob, -1);
for (int i = 0; i < path.size(); i++)
{
bobPath[path[i]] = i;
}
function<int(int, int, int, int)> getAliceMaxScore = [&](int node, int parent, int currScore, int timestamp)
{
if (bobPath[node] == -1 || bobPath[node] > timestamp)
{
currScore += amount[node];
}
else if (bobPath[node] == timestamp)
{
currScore += amount[node] / 2;
}
if (graph[node].size() == 1 && node != 0)
return currScore;
int maxScore = INT_MIN;
for (int neighbor : graph[node])
{
if (neighbor != parent)
{
maxScore = max(maxScore, getAliceMaxScore(neighbor, node, currScore, timestamp + 1));
}
}
return maxScore;
};
return getAliceMaxScore(0, -1, 0, 0);
}
};
/*
This solution solves the problem of finding the maximum net income Alice can have in a tree-based game where:
1. Tree Construction:
- The code first builds an undirected graph using the edges provided
- Each node has an amount (positive or negative) associated with it
2. Bob's Path Finding:
- Uses DFS to find Bob's path from his starting node to node 0
- Stores the timestamp when Bob visits each node in bobPath array
- Path vector keeps track of nodes in Bob's path
3. Alice's Score Calculation:
- Uses DFS to explore all possible paths from node 0 to leaf nodes
- For each node Alice visits:
* If Bob hasn't visited the node (bobPath[node] == -1) or will visit later, Alice gets full amount
* If Bob and Alice visit simultaneously, they split the amount
* If Bob visited earlier, Alice gets nothing
- Keeps track of maximum score across all possible leaf-ending paths
4. Key Features:
- Handles shared rewards/costs when Alice and Bob meet
- Considers timing of visits to determine reward distribution
- Accounts for all possible paths Alice can take
- Stops when Alice reaches a leaf node
The solution efficiently handles the constraints and edge cases while finding the optimal path for Alice to maximize her income.
*/