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Copy pathNetworkEvents.h
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181 lines (146 loc) · 4.52 KB
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#pragma once
#include <GeneralDefinitions.h>
#include <Unsorted.h>
class BuildingClass;
class AircraftClass;
class UnitClass;
class InfantryClass;
class CellClass;
class TeamClass;
class AnimClass;
class BulletClass;
class TerrainClass;
class TeamTypeClass;
class TriggerTypeClass;
class TechnoTypeClass;
class HouseClass;
class TriggerClass;
class FootClass;
class ObjectClass;
class TechnoClass;
class AbstractClass;
class TagClass;
class TagTypeClass;
class AbstractTypeClass;
#pragma pack(push, 8)
#pragma pack(1)
struct NetID {
DWORD Data;
byte WhatAmI;
NetID() {
this->Data = this->WhatAmI = 0;
}
#define UNPACK(T, addr) \
T ## Class* Unpack ## T () { JMP_THIS(addr); }
UNPACK(Building, 0x6E7A80);
UNPACK(Aircraft, 0x6E7B50);
UNPACK(Unit, 0x6E79B0);
UNPACK(Infantry, 0x6E78E0);
UNPACK(Cell, 0x6E7C20);
UNPACK(Team, 0x6E7810);
UNPACK(Anim, 0x6E7740);
UNPACK(Bullet, 0x6E7670);
UNPACK(Terrain, 0x6E75A0);
UNPACK(TeamType, 0x6E74D0);
UNPACK(TriggerType, 0x6E7400);
UNPACK(TechnoType, 0x6E7330);
UNPACK(House, 0x6E7260);
UNPACK(Trigger, 0x6E7190);
UNPACK(Foot, 0x6E70C0);
UNPACK(Object, 0x6E6FF0);
UNPACK(Techno, 0x6E6F20);
UNPACK(Abstract, 0x6E6E20);
UNPACK(Tag, 0x6E6C80);
UNPACK(TagType, 0x6E6D50);
UNPACK(AbstractType, 0x6E6BB0);
NetID * Pack(AbstractClass * toPack)
{
JMP_THIS(0x6E6AB0);
}
NetID * Pack(CellStruct * toPack)
{
this->Data = toPack->X + 1000 * toPack->Y;
this->WhatAmI = this->Data ? static_cast<int>(AbstractType::Cell)
: static_cast<int>(AbstractType::None);
return this;
}
//{ JMP_THIS(0x6E6B20); }
NetID * Pack(Point2D * toPack)
{
JMP_THIS(0x6E6B70);
}
};
//Ares WC added :
struct NetworkEventHeader {
NetworkEvents Type;
BYTE Flags; // internal use
char HouseIndex;
int Frame;
};
struct UnpackedEvent : NetworkEventHeader {
//DWORD Data;//usually it means AbstractID as AbstractType mark
//byte AbsID;
NetID IDInfo;
//byte byte_unk;
//byte Delay;
byte ExtraData[0x63/*5E*/];
UnpackedEvent() {
memset(this, 0, sizeof(*this));
}
UnpackedEvent * FillEvent_ProduceAbandonSuspend(int PlayerNumber, NetworkEvents eventKind, AbstractType abstractId, int idx, int isNaval)
{ JMP_THIS(0x4C6970); }
UnpackedEvent * FillEvent_SellCell(int dwUnk, NetworkEvents eventKind, CellStruct *Coords)
{ JMP_THIS(0x4C6650); }
UnpackedEvent * FillEvent_Noopt(int PlayerNumber, NetworkEvents eventKind)
{ JMP_THIS(0x4C66C0); }
UnpackedEvent * FillEvent_PlayerBased(int a2, NetworkEvents eventKind, int a4)
{ JMP_THIS(0x4C6720); }
UnpackedEvent * FillEvent_Waypoints(int PlayerNumber, NetworkEvents eventKind, int a4, char a5, int a6, char a7)
{ JMP_THIS(0x4C6780); }
UnpackedEvent * FillEvent_Animation(int PlayerNumber, NetworkEvents eventKind, int a4, int a5)
{ JMP_THIS(0x4C6800); }
UnpackedEvent * FillEvent_Place(int a2, NetworkEvents eventKind, int a4, int a5, int a6, CellStruct *loc)
{ JMP_THIS(0x4C6AE0); }
UnpackedEvent * FillEvent_SWPlace(int PlayerNumber, NetworkEvents eventKind, int swTypeIdx, CellStruct *loc)
{ JMP_THIS(0x4C6B60); }
};
struct NetworkEvent : NetworkEventHeader {
DWORD Checksum;//usually it means AbstractID as AbstractType mark
WORD CommandCount;
byte Delay;
byte ExtraData[0x61];
NetworkEvent() {
memset(this, 0, sizeof(*this));
}
};
//end
/*struct NetworkEvent {
NetworkEvents Kind;
byte Unused;
byte HouseIndex;
DWORD Timestamp;
DWORD Checksum;//usually it means AbstractID as AbstractType mark
WORD CommandCount;
byte Delay;
byte ExtraData[0x61];
NetworkEvent() {
memset(this, 0, sizeof(*this));
}
NetworkEvent * FillEvent_ProduceAbandonSuspend(int PlayerNumber, NetworkEvents eventKind, AbstractType abstractId, int idx, int isNaval)
{ JMP_THIS(0x4C6970); }
NetworkEvent * FillEvent_SellCell(int dwUnk, NetworkEvents eventKind, CellStruct *Coords)
{ JMP_THIS(0x4C6650); }
NetworkEvent * FillEvent_Noopt(int PlayerNumber, NetworkEvents eventKind)
{ JMP_THIS(0x4C66C0); }
NetworkEvent * FillEvent_PlayerBased(int a2, NetworkEvents eventKind, int a4)
{ JMP_THIS(0x4C6720); }
NetworkEvent * FillEvent_Waypoints(int PlayerNumber, NetworkEvents eventKind, int a4, char a5, int a6, char a7)
{ JMP_THIS(0x4C6780); }
NetworkEvent * FillEvent_Animation(int PlayerNumber, NetworkEvents eventKind, int a4, int a5)
{ JMP_THIS(0x4C6800); }
NetworkEvent * FillEvent_Place(int a2, NetworkEvents eventKind, int a4, int a5, int a6, CellStruct *loc)
{ JMP_THIS(0x4C6AE0); }
NetworkEvent * FillEvent_SWPlace(int PlayerNumber, NetworkEvents eventKind, int swTypeIdx, CellStruct *loc)
{ JMP_THIS(0x4C6B60); }
};*/
#pragma pack(pop)