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eadesktop_utils.py
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eadesktop_utils.py
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# -*- encoding: utf-8 -*-
import configparser
import os
import xml.etree.ElementTree as et
from configparser import NoOptionError
from pathlib import Path
from typing import Dict
def find_games() -> Dict[str, Path]:
"""
Find the list of EA Desktop games installed.
Returns:
A mapping from EA Desktop content IDs to install locations for available
EA Desktop games.
"""
games: Dict[str, Path] = {}
local_app_data_path = os.path.expandvars("%LocalAppData%")
ea_desktop_settings_path = Path(local_app_data_path).joinpath(
"Electronic Arts", "EA Desktop"
)
if not ea_desktop_settings_path.exists():
return games
try:
user_ini, *_ = list(ea_desktop_settings_path.glob("user_*.ini"))
except ValueError:
return games
# The INI file in its current form has no section headers.
# So we wrangle the input to add it all under a fake section.
with open(user_ini) as f:
ini_content = "[mod_organizer]\n" + f.read()
config = configparser.ConfigParser()
config.read_string(ini_content)
try:
install_path = Path(config.get("mod_organizer", "user.downloadinplacedir"))
except NoOptionError:
install_path = Path(os.environ["ProgramW6432"]) / "EA Games"
config.set("mod_organizer", "user.downloadinplacedir", install_path.__str__())
if not install_path.exists():
return games
for game_dir in install_path.iterdir():
try:
installer_file = game_dir.joinpath("__Installer", "installerdata.xml")
xml_tree = et.parse(installer_file)
root = xml_tree.getroot()
# For all manifest files the following XPath expression returns the
# numeric ID. There are, in some cases, also name IDs but we do not
# consider these.
content_id = root.find(".//contentIDs/contentID[1]")
if content_id is not None and content_id.text:
game_id = content_id.text
games[game_id] = game_dir
except FileNotFoundError:
pass
return games
if __name__ == "__main__":
games = find_games()
for k, v in games.items():
print("Found game with id {} at {}.".format(k, v))