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Variables-PickAnything.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<AssemblyName>Variables-PickAnything</AssemblyName>
<Description>PickAnything</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>9.0</LangVersion>
<RootNamespace>PickAnything</RootNamespace>
<PackageId>scp.plugins.variables.pickanything</PackageId>
<Company>PickAnything</Company>
<Product>PickAnything</Product>
<Authors>Niao</Authors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Unity" Version="6.0.0-*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="HarmonyX" Version="2.5.7" />
<PackageReference Include="UnityEngine.Modules" Version="2021.1.0.17279" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Utility">
<HintPath>libs\Utility.dll</HintPath>
</Reference>
<Reference Include="Utility.GameSystem">
<HintPath>libs\Utility.GameSystem.dll</HintPath>
</Reference>
</ItemGroup>
</Project>