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PowerUp.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerUp : MonoBehaviour
{
private GameMgr gamemanagerscript;
public AudioClip hitnetSound;
private int RandomNum;
public enum PowerupState
{
greenball,
blueball,
none
}
PowerupState state;
// Start is called before the first frame update
void Start()
{
gamemanagerscript = GameObject.Find("GameManager").GetComponent<GameMgr>();
}
// Update is called once per frame
void Update()
{
RandomNum = Random.Range(1, 100);
if(RandomNum >= 1 && RandomNum <= 10)
{
state = PowerupState.greenball;
}
if (RandomNum >= 11 && RandomNum <= 20)
{
state = PowerupState.blueball;
}
if (RandomNum >= 21 && RandomNum <= 100)
{
state = PowerupState.none;
}
if (state == PowerupState.greenball)
{
//Activate PowerUP
Debug.Log("isGreenball true");
gamemanagerscript.isGreenball = true;
gamemanagerscript.isBlueball = false;
//gamemanagerscript.isRedball = false;
}
if (state == PowerupState.blueball)
{
//Activate PowerUP
Debug.Log("isblueball true");
gamemanagerscript.isGreenball = false;
gamemanagerscript.isBlueball = true;
//gamemanagerscript.isRedball = false;
}
if (state == PowerupState.none)
{
//Activate PowerUP
Debug.Log("none true");
gamemanagerscript.isGreenball = false;
gamemanagerscript.isBlueball = false;;
//gamemanagerscript.isRedball = false;
}
}
/*void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "BasketBall")
{
if(state == PowerupState.greenball)
{
//Activate PowerUP
Debug.Log("isGreenball true");
gamemanagerscript.isGreenball = true;
StartCoroutine(DeactivateBall());
//AudioSource.PlayClipAtPoint(hitnetSound, gameObject.transform.position);
}
if (state == PowerupState.blueball)
{
//Activate PowerUP
Debug.Log("isblueball true");
gamemanagerscript.isBlueball = true;
StartCoroutine(DeactivateBall());
//AudioSource.PlayClipAtPoint(hitnetSound, gameObject.transform.position);
}
if (state == PowerupState.pinkball)
{
//Activate PowerUP
Debug.Log("ispinkball true");
gamemanagerscript.isPinkball = true;
StartCoroutine(DeactivateBall());
//AudioSource.PlayClipAtPoint(hitnetSound, gameObject.transform.position);
}
}
}
private IEnumerator DeactivateBall()
{
//gamemanagerscript.isGreenball = false;
yield return new WaitForSeconds(10);
if (state == PowerupState.greenball)
{
gamemanagerscript.isGreenball = false;
state = PowerupState.blueball;
}
else if (state == PowerupState.blueball)
{
gamemanagerscript.isBlueball = false;
state = PowerupState.pinkball;
}
else
{
gamemanagerscript.isPinkball = false;
state = PowerupState.greenball;
}
} */
}