-
Notifications
You must be signed in to change notification settings - Fork 0
/
CameraShake.cs
67 lines (61 loc) · 1.43 KB
/
CameraShake.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
using UnityEngine.Rendering;
public class CameraShake : MonoBehaviour
{
CinemachineVirtualCamera cam;
public Volume vignette;
public Animation pulsating;
float shakeTimer;
void Start()
{
cam = GetComponent<CinemachineVirtualCamera>();
}
public void IntCS(float intensity, float timer)
{
CinemachineBasicMultiChannelPerlin CBMP =
cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
CBMP.m_AmplitudeGain = intensity;
shakeTimer = timer;
}
public void VignetteActivation(bool trigger)
{
if(trigger)
{
vignette.enabled = true;
pulsating.Play();
}
else
{
vignette.enabled = false;
pulsating.Stop();
}
}
public void Zoom(bool trigger)
{
if(trigger)
{
cam.m_Lens.OrthographicSize = 17.5f;
}
else
{
cam.m_Lens.OrthographicSize = 14f;
}
}
private void Update()
{
if(shakeTimer > 0)
{
shakeTimer -= Time.deltaTime;
}
else if (shakeTimer <= 0)
{
CinemachineBasicMultiChannelPerlin CBMP =
cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
CBMP.m_AmplitudeGain = 0;
this.transform.localRotation = Quaternion.Euler(0, 0, 0);
}
}
}