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ActionClient.cs
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using System;
using System.ComponentModel.DataAnnotations;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Messages;
using Messages.actionlib_msgs;
using Messages.std_msgs;
using System.Threading;
using Microsoft.Extensions.Logging;
using System.Threading.Tasks;
namespace Uml.Robotics.Ros.ActionLib
{
public class ActionClient<TGoal, TResult, TFeedback>
: IActionClient<TGoal, TResult, TFeedback>
, IDisposable
where TGoal : InnerActionMessage, new()
where TResult : InnerActionMessage, new()
where TFeedback : InnerActionMessage, new()
{
private static int nextGoalId = 0; // Shared among all clients
private static object lockId = new object();
public string Name { get; private set; }
public int QueueSize { get; private set; }
public Publisher<GoalActionMessage<TGoal>> GoalPublisher { get; private set; }
public Publisher<GoalID> CancelPublisher { get; private set; }
public Time LatestStatusTime { get; private set; }
public uint? LatestSequenceNumber { get; private set; } = null;
public int? PreemptTimeout { get; set; } = null;
private NodeHandle nodeHandle;
private bool statusReceived;
private Dictionary<string, ClientGoalHandle<TGoal, TResult, TFeedback>> goalHandles;
private Dictionary<string, int> goalSubscriberCount;
private Dictionary<string, int> cancelSubscriberCount;
private Subscriber statusSubscriber;
private Subscriber feedbackSubscriber;
private Subscriber resultSubscriber;
private string statusCallerId = null;
private ILogger Logger { get; } = ApplicationLogging.CreateLogger<ActionClient<TGoal, TResult, TFeedback>>();
private object lockGoalHandles = new object();
public ActionClient(string name, NodeHandle parentNodeHandle, int queueSize = 50)
{
this.Name = name;
this.QueueSize = queueSize;
this.nodeHandle = new NodeHandle(parentNodeHandle, name);
this.statusReceived = false;
this.goalHandles = new Dictionary<string, ClientGoalHandle<TGoal, TResult, TFeedback>>();
this.goalSubscriberCount = new Dictionary<string, int>();
this.cancelSubscriberCount = new Dictionary<string, int>();
statusSubscriber = nodeHandle.subscribe<GoalStatusArray>("status", queueSize, OnStatusMessage);
feedbackSubscriber = nodeHandle.subscribe<FeedbackActionMessage<TFeedback>>("feedback", queueSize, OnFeedbackMessage);
resultSubscriber = nodeHandle.subscribe<ResultActionMessage<TResult>>("result", queueSize, OnResultMessage);
GoalPublisher = nodeHandle.advertise<GoalActionMessage<TGoal>>(
"goal",
queueSize,
OnGoalConnectCallback,
OnGoalDisconnectCallback
);
CancelPublisher = nodeHandle.advertise<GoalID>(
"cancel",
queueSize,
OnCancelConnectCallback,
OnCancelDisconnectCallback
);
}
/// <summary>
/// Cancel all goals that were stamped at and before the specified time. All goals stamped at or before `time` will be canceled
/// </summary>
public void CancelGoalsAtAndBeforeTime(Time time)
{
var cancelMessage = new GoalID();
cancelMessage.stamp = time;
CancelPublisher.publish(cancelMessage);
}
/// <summary>
/// Cancel all goals currently running on the action server
/// This preempts all goals running on the action server at the point that this message is serviced by the ActionServer.
/// </summary>
public void CancelGoalsAtAndBeforeTime()
{
CancelGoalsAtAndBeforeTime(ROS.GetTime());
}
public TGoal CreateGoal()
{
return new TGoal();
}
public ClientGoalHandle<TGoal, TResult, TFeedback> SendGoal(
TGoal goal,
Action<ClientGoalHandle<TGoal, TResult, TFeedback>> OnTransistionCallback = null,
Action<ClientGoalHandle<TGoal, TResult, TFeedback>, FeedbackActionMessage<TFeedback>> OnFeedbackCallback = null
)
{
// Create Goal Message;
var goalId = new GoalID();
lock (lockId)
{
var now = ROS.GetTime();
// Create sortable goal id
goalId.id = $"{ThisNode.Name}-{nextGoalId:x08}-{now.data.sec:x08}.{now.data.nsec:x08}";
goalId.stamp = now;
nextGoalId = nextGoalId + 1;
}
// Prepare Goal Message
var goalAction = new GoalActionMessage<TGoal>();
goalAction.Header = new Messages.std_msgs.Header();
goalAction.Header.stamp = ROS.GetTime();
goalAction.GoalId = goalId;
goalAction.Goal = goal;
// Register goal message
var goalHandle = new ClientGoalHandle<TGoal, TResult, TFeedback>(
this,
goalAction,
OnTransistionCallback,
OnFeedbackCallback
);
lock (lockGoalHandles)
{
goalHandles[goalAction.GoalId.id] = goalHandle;
}
// Publish goal message
GoalPublisher.publish(goalAction);
ROS.Debug()("Goal published");
return goalHandle;
}
public void Shutdown()
{
statusSubscriber.shutdown();
feedbackSubscriber.shutdown();
resultSubscriber.shutdown();
GoalPublisher.shutdown();
CancelPublisher.shutdown();
nodeHandle.shutdown();
}
void IDisposable.Dispose()
{
Shutdown();
}
/// <summary>
/// Waits for the ActionServer to connect to this client. Note: This expects the callback queue to be threaded, it does
/// not spin the callbacks.
/// Often, it can take a second for the action server & client to negotiate
/// a connection, thus, risking the first few goals to be dropped.This call lets
/// the user wait until the network connection to the server is negotiated
/// NOTE: Using this call in a single threaded ROS application, or any
/// application where the action client's callback queue is not being
/// serviced, will not work.Without a separate thread servicing the queue, or
/// a multi-threaded spinner, there is no way for the client to tell whether
/// or not the server is up because it can't receive a status message.
/// </summary>
/// <param name="timeout">Max time to block before returning. A null timeout is interpreted as an infinite timeout.</param>
/// <returns>True if the server connected in the allocated time, false on timeout</returns>
public bool WaitForActionServerToStart(TimeSpan? timeout = null)
{
var tic = DateTime.UtcNow;
while (ROS.ok)
{
if (IsServerConnected())
{
return true;
}
if (timeout != null)
{
var toc = DateTime.UtcNow;
if (toc - tic > timeout)
{
return false;
}
}
Thread.Sleep(10);
}
return false;
}
/// <summary>
/// Waits for the ActionServer to connect to this client. Note: This expects the callback queue to be threaded, it does
/// not spin the callbacks.
/// Often, it can take a second for the action server & client to negotiate
/// a connection, thus, risking the first few goals to be dropped.This call lets
/// the user wait until the network connection to the server is negotiated
/// NOTE: Using this call in a single threaded ROS application, or any
/// application where the action client's callback queue is not being
/// serviced, will not work.Without a separate thread servicing the queue, or
/// a multi-threaded spinner, there is no way for the client to tell whether
/// or not the server is up because it can't receive a status message.
/// </summary>
/// <param name="timeout">Max time to block before returning. A null timeout is interpreted as an infinite timeout.</param>
/// <returns>True if the server connected in the allocated time, false on timeout</returns>
public async Task<bool> WaitForActionServerToStartAsync(TimeSpan? timeout = null, CancellationToken cancel = default(CancellationToken))
{
var tic = DateTime.UtcNow;
while (ROS.ok)
{
if (IsServerConnected())
return true;
if (cancel.IsCancellationRequested)
return false;
if (timeout != null)
{
var toc = DateTime.UtcNow;
if (toc - tic > timeout)
return false;
}
await Task.Delay(10);
}
return false;
}
/// <summary>
/// Waits for the ActionServer to connect to this client. Spins the callbacks.
/// <seealso cref="WaitForActionServerToStart"/>
/// </summary>
public bool WaitForActionServerToStartSpinning(TimeSpan? timeout, SingleThreadSpinner spinner)
{
var tic = DateTime.UtcNow;
while (ROS.ok)
{
if (IsServerConnected())
{
return true;
}
if (timeout != null)
{
var toc = DateTime.UtcNow;
if (toc - tic > timeout)
{
return false;
}
}
spinner.SpinOnce();
Thread.Sleep(10);
}
return false;
}
public void TransitionToState(ClientGoalHandle<TGoal, TResult, TFeedback> goalHandle, CommunicationState nextState)
{
ROS.Debug()($"Transitioning CommState from {goalHandle.State} to {nextState}");
goalHandle.FireTransitionCallback(nextState);
}
public bool IsServerConnected()
{
if (!statusReceived)
{
ROS.Debug()("isServerConnected: Didn't receive status yet, so not connected yet");
return false;
}
if (!goalSubscriberCount.ContainsKey(statusCallerId))
{
ROS.Debug()(
$"isServerConnected: Server {statusCallerId} has not yet subscribed to the cancel " +
"topic, so not connected yet"
);
ROS.Debug()(FormatSubscriberDebugString("goalSubscribers", goalSubscriberCount));
return false;
}
if (!cancelSubscriberCount.ContainsKey(statusCallerId))
{
ROS.Debug()(
$"isServerConnected: Server {statusCallerId} has not yet subscribed to the cancel " +
"topic, so not connected yet"
);
ROS.Debug()(FormatSubscriberDebugString("goalSubscribers", cancelSubscriberCount));
return false;
}
if (feedbackSubscriber.NumPublishers == 0)
{
ROS.Debug()(
$"isServerConnected: Client has not yet connected to feedback topic of server " +
$"{statusCallerId}"
);
return false;
}
if (resultSubscriber.NumPublishers == 0)
{
ROS.Debug()(
$"isServerConnected: Client has not yet connected to feedback topic of server " +
$"{statusCallerId}"
);
return false;
}
ROS.Debug()($"isServerConnected: Server {statusCallerId} is fully connected.");
return true;
}
private GoalStatus FindGoalInStatusList(GoalStatusArray statusArray, string goalId)
{
for (int i = 0; i < statusArray.status_list.Length; i++)
{
if (statusArray.status_list[i].goal_id.id == goalId)
{
return statusArray.status_list[i];
}
}
return null;
}
private string FormatSubscriberDebugString(string name, Dictionary<string, int> subscriberCount)
{
var result = name + $" ({subscriberCount.Count} total)";
foreach (var pair in subscriberCount)
{
result += pair.Key + " ";
}
return result;
}
private void handleConnectionLost()
{
lock (goalHandles)
{
foreach (var pair in this.goalHandles)
{
this.ProcessLost(pair.Value);
}
}
}
private void OnCancelConnectCallback(SingleSubscriberPublisher publisher)
{
int subscriberCount = 0;
bool subscriberExists = cancelSubscriberCount.TryGetValue(publisher.SubscriberName, out subscriberCount);
cancelSubscriberCount[publisher.SubscriberName] = (subscriberExists ? subscriberCount : 0) + 1;
}
private void OnCancelDisconnectCallback(SingleSubscriberPublisher publisher)
{
int subscriberCount = 0;
bool subscriberExists = cancelSubscriberCount.TryGetValue(publisher.SubscriberName, out subscriberCount);
if (!subscriberExists)
{
// This should never happen. Warning has been copied from official actionlib implementation
ROS.Warn()(
$"goalDisconnectCallback: Trying to remove {publisher.SubscriberName} from " +
"goalSubscribers, but it is not in the goalSubscribers list."
);
}
else
{
ROS.Debug()(
$"goalDisconnectCallback: Removing {publisher.SubscriberName} from goalSubscribers, " +
$"(remaining with same name: {subscriberCount - 1})"
);
if (subscriberCount <= 1)
{
cancelSubscriberCount.Remove(publisher.SubscriberName);
}
else
{
cancelSubscriberCount[publisher.SubscriberName] = subscriberCount - 1;
}
}
}
private void OnFeedbackMessage(FeedbackActionMessage<TFeedback> feedback)
{
ClientGoalHandle<TGoal, TResult, TFeedback> goalHandle;
bool goalExists;
lock (lockGoalHandles)
{
goalExists = goalHandles.TryGetValue(feedback.GoalStatus.goal_id.id, out goalHandle);
}
if (goalExists)
{
goalHandle.FireFeedback(goalHandle, feedback);
}
}
private void OnGoalConnectCallback(SingleSubscriberPublisher publisher)
{
int subscriberCount = 0;
bool keyExists = goalSubscriberCount.TryGetValue(publisher.SubscriberName, out subscriberCount);
goalSubscriberCount[publisher.SubscriberName] = (keyExists ? subscriberCount : 0) + 1;
ROS.Debug()($"goalConnectCallback: Adding {publisher.SubscriberName} to goalSubscribers");
}
private void OnGoalDisconnectCallback(SingleSubscriberPublisher publisher)
{
int subscriberCount = 0;
bool keyExists = goalSubscriberCount.TryGetValue(publisher.SubscriberName, out subscriberCount);
if (!keyExists)
{
// This should never happen. Warning has been copied from official actionlib implementation
ROS.Warn()(
$"goalDisconnectCallback: Trying to remove {publisher.SubscriberName} from " +
"goalSubscribers, but it is not in the goalSubscribers list."
);
}
else
{
ROS.Debug()(
$"goalDisconnectCallback: Removing {publisher.SubscriberName} from goalSubscribers, " +
$"(remaining with same name: {subscriberCount - 1})"
);
if (subscriberCount <= 1)
{
goalSubscriberCount.Remove(publisher.SubscriberName);
}
else
{
goalSubscriberCount[publisher.SubscriberName] = subscriberCount - 1;
}
}
}
private void OnResultMessage(ResultActionMessage<TResult> result)
{
ClientGoalHandle<TGoal, TResult, TFeedback> goalHandle;
bool goalExists;
lock (lockGoalHandles)
{
goalExists = goalHandles.TryGetValue(result.GoalStatus.goal_id.id, out goalHandle);
}
if (goalExists)
{
goalHandle.LatestGoalStatus = result.GoalStatus;
goalHandle.LatestResultAction = result;
if (goalHandle.State == CommunicationState.DONE)
{
ROS.Error()(
"Got a result when we were already in the DONE state (goal_id:" +
$" {result.GoalStatus.goal_id.id})"
);
}
else if ((goalHandle.State == CommunicationState.WAITING_FOR_GOAL_ACK) ||
(goalHandle.State == CommunicationState.WAITING_FOR_GOAL_ACK) ||
(goalHandle.State == CommunicationState.PENDING) ||
(goalHandle.State == CommunicationState.ACTIVE) ||
(goalHandle.State == CommunicationState.WAITING_FOR_RESULT) ||
(goalHandle.State == CommunicationState.WAITING_FOR_CANCEL_ACK) ||
(goalHandle.State == CommunicationState.RECALLING) ||
(goalHandle.State == CommunicationState.PREEMPTING))
{
UpdateStatus(goalHandle, result.GoalStatus);
TransitionToState(goalHandle, CommunicationState.DONE);
}
else
{
ROS.Error()($"Invalid comm for result message state: {goalHandle.State}.");
}
}
}
private void OnStatusMessage(GoalStatusArray statusArray)
{
string callerId;
var timestamp = statusArray.header.stamp;
bool callerIdPresent = statusArray.connection_header.TryGetValue("callerid", out callerId);
if (callerIdPresent)
{
ROS.Debug()($"Getting status over the wire (callerid: {callerId}; count: " +
$"{statusArray.status_list.Length})."
);
if (statusReceived)
{
if (statusCallerId != callerId)
{
ROS.Warn()($"onStatusMessage: Previously received status from {statusCallerId}, but we now" +
$" received status from {callerId}. Did the ActionServer change?"
);
statusCallerId = callerId;
}
}
else
{
ROS.Debug()("onStatusMessage: Just got our first status message from the ActionServer at " +
$"node {callerId}"
);
statusReceived = true;
statusCallerId = callerId;
}
LatestStatusTime = timestamp;
if (LatestSequenceNumber != null && statusArray.header.seq <= LatestSequenceNumber)
{
ROS.Warn()("Status sequence number was decreased. This can only happen when the action server was restarted. Assume all active goals are lost.");
handleConnectionLost();
}
LatestSequenceNumber = statusArray.header.seq;
// Create a copy of all goal handle references in thread safe environment so it can be looped over all goal
// handles without blocking the sending of new goals
Dictionary<string, ClientGoalHandle<TGoal, TResult, TFeedback>> goalHandlesReferenceCopy;
lock (lockGoalHandles)
{
goalHandlesReferenceCopy = new Dictionary<string, ClientGoalHandle<TGoal, TResult, TFeedback>>(goalHandles);
}
// Loop over all goal handles and update their state, mark goal handles that are done for deletion
var completedGoals = new List<string>();
foreach (var pair in goalHandlesReferenceCopy)
{
if ((pair.Value.LatestResultAction == null) || (ROS.GetTime(pair.Value.LatestResultAction.Header.stamp) < ROS.GetTime(timestamp)))
{
var goalStatus = FindGoalInStatusList(statusArray, pair.Key);
UpdateStatus(pair.Value, goalStatus);
if (pair.Value.State == CommunicationState.DONE)
{
completedGoals.Add(pair.Key);
}
}
}
// Remove goal handles that are done from the tracking list
foreach (var goalHandleId in completedGoals)
{
Logger.LogInformation($"Remove goal handle id {goalHandleId} from tracked goal handles");
lock (lockGoalHandles)
{
goalHandles.Remove(goalHandleId);
}
}
}
else
{
ROS.Error()("Received StatusMessage with no caller ID");
}
}
public void ProcessLost(ClientGoalHandle<TGoal, TResult, TFeedback> goalHandle)
{
ROS.Warn()("Transitioning goal to LOST");
if (goalHandle.LatestGoalStatus != null)
{
goalHandle.LatestGoalStatus.status = GoalStatus.LOST;
goalHandle.LatestGoalStatus.text = "LOST";
}
TransitionToState(goalHandle, CommunicationState.DONE);
}
public async Task<TResult> SendGoalAsync(
TGoal goal,
Action<ClientGoalHandle<TGoal, TResult, TFeedback>> onTransistionCallback = null,
Action<ClientGoalHandle<TGoal, TResult, TFeedback>, FeedbackActionMessage<TFeedback>> onFeedbackCallback = null,
CancellationToken cancel = default(CancellationToken)
)
{
if (!await this.WaitForActionServerToStartAsync(TimeSpan.FromSeconds(3)))
throw new TimeoutException($"Action server {this.Name} is not available.");
var gh = this.SendGoal(goal, onTransistionCallback, onFeedbackCallback);
using (cancel.Register(gh.Cancel))
{
return await gh.GoalTask;
}
}
private void UpdateStatus(ClientGoalHandle<TGoal, TResult, TFeedback> goalHandle, GoalStatus goalStatus)
{
// Check if ping action is correctly reflected by the status message
if (goalHandle.State == CommunicationState.DONE)
{
return;
}
if (goalStatus == null)
{
if ((goalHandle.State != CommunicationState.WAITING_FOR_GOAL_ACK) &&
(goalHandle.State != CommunicationState.WAITING_FOR_RESULT) &&
(goalHandle.State != CommunicationState.DONE))
{
ProcessLost(goalHandle);
return;
}
else
{
Logger.LogDebug($"goal status is null for {goalHandle.Id}, most propably because it was just send and there" +
$"and the server has not yet sent an update");
return;
}
}
goalHandle.LatestGoalStatus = goalStatus;
if (goalHandle.State == CommunicationState.WAITING_FOR_GOAL_ACK)
{
if (goalStatus.status == GoalStatus.PENDING)
{
TransitionToState(goalHandle, CommunicationState.PENDING);
}
else if (goalStatus.status == GoalStatus.ACTIVE)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
}
else if (goalStatus.status == GoalStatus.PREEMPTED)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.SUCCEEDED)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.ABORTED)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.REJECTED)
{
TransitionToState(goalHandle, CommunicationState.PENDING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.RECALLED)
{
TransitionToState(goalHandle, CommunicationState.PENDING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
TransitionToState(goalHandle, CommunicationState.PENDING);
TransitionToState(goalHandle, CommunicationState.RECALLING);
}
else
{
ROS.Error()("BUG: Got an unknown status from the ActionServer. status = %u", goalStatus.status);
}
}
else if (goalHandle.State == CommunicationState.PENDING)
{
if (goalStatus.status == GoalStatus.PENDING)
{
// NOP
}
else if (goalStatus.status == GoalStatus.ACTIVE)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
}
else if (goalStatus.status == GoalStatus.PREEMPTED)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.SUCCEEDED)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.ABORTED)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.REJECTED)
{
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.RECALLED)
{
TransitionToState(goalHandle, CommunicationState.RECALLING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
TransitionToState(goalHandle, CommunicationState.ACTIVE);
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
TransitionToState(goalHandle, CommunicationState.RECALLING);
}
else
{
ROS.Error()("BUG: Got an unknown status from the ActionServer. status = %u", goalStatus.status);
}
}
else if (goalHandle.State == CommunicationState.ACTIVE)
{
if (goalStatus.status == GoalStatus.PENDING)
{
ROS.Error()("Invalid transition from ACTIVE to PENDING");
}
else if (goalStatus.status == GoalStatus.ACTIVE)
{
// NOP
}
else if (goalStatus.status == GoalStatus.REJECTED)
{
ROS.Error()("Invalid transition from ACTIVE to REJECTED");
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
ROS.Error()("Invalid transition from ACTIVE to RECALLING");
}
else if (goalStatus.status == GoalStatus.RECALLED)
{
ROS.Error()("Invalid transition from ACTIVE to RECALLED");
}
else if (goalStatus.status == GoalStatus.PREEMPTED)
{
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.SUCCEEDED ||
goalStatus.status == GoalStatus.ABORTED)
{
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
}
else
{
ROS.Error()("BUG: Got an unknown status from the ActionServer. status = %u", goalStatus.status);
}
}
else if (goalHandle.State == CommunicationState.WAITING_FOR_RESULT)
{
if (goalStatus.status == GoalStatus.PENDING)
{
ROS.Error()("Invalid Transition from WAITING_FOR_RESUT to PENDING");
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
ROS.Error()("Invalid transition from WAITING_FOR_RESUT to PREEMPTING");
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
ROS.Error()("Invalid transition from WAITING_FOR_RESUT to RECALLING");
}
else if (goalStatus.status == GoalStatus.ACTIVE ||
goalStatus.status == GoalStatus.PREEMPTED ||
goalStatus.status == GoalStatus.SUCCEEDED ||
goalStatus.status == GoalStatus.ABORTED ||
goalStatus.status == GoalStatus.REJECTED ||
goalStatus.status == GoalStatus.RECALLED)
{
// NOP
}
else
{
ROS.Error()("BUG: Got an unknown status from the ActionServer. status = %u", goalStatus.status);
}
}
else if (goalHandle.State == CommunicationState.WAITING_FOR_CANCEL_ACK)
{
if (
goalStatus.status == GoalStatus.PENDING ||
goalStatus.status == GoalStatus.ACTIVE
)
{
// NOP
}
else if (
goalStatus.status == GoalStatus.SUCCEEDED ||
goalStatus.status == GoalStatus.ABORTED ||
goalStatus.status == GoalStatus.PREEMPTED
)
{
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.RECALLED)
{
TransitionToState(goalHandle, CommunicationState.RECALLING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.REJECTED)
{
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
TransitionToState(goalHandle, CommunicationState.RECALLING);
}
else
{
ROS.Error()("BUG: Got an unknown State from the ActionServer. status = %u", goalStatus.status);
}
}
else if (goalHandle.State == CommunicationState.RECALLING)
{
if (goalStatus.status == GoalStatus.PENDING)
{
ROS.Error()("Invalid Transition from RECALLING to PENDING");
}
else if (goalStatus.status == GoalStatus.ACTIVE)
{
ROS.Error()("Invalid Transition from RECALLING to ACTIVE");
}
else if (
goalStatus.status == GoalStatus.SUCCEEDED ||
goalStatus.status == GoalStatus.ABORTED ||
goalStatus.status == GoalStatus.PREEMPTED
)
{
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.RECALLED)
{
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.REJECTED)
{
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
TransitionToState(goalHandle, CommunicationState.PREEMPTING);
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
// NOP
}
else
{
ROS.Error()("BUG: Got an unknown State from the ActionServer. status = %u", goalStatus.status);
}
}
else if (goalHandle.State == CommunicationState.PREEMPTING)
{
if (goalStatus.status == GoalStatus.PENDING)
{
ROS.Error()("Invalid Transition from PREEMPTING to PENDING");
}
else if (goalStatus.status == GoalStatus.ACTIVE)
{
ROS.Error()("Invalid Transition from PREEMPTING to ACTIVE");
}
else if (goalStatus.status == GoalStatus.REJECTED)
{
ROS.Error()("Invalid Transition from PREEMPTING to REJECTED");
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
ROS.Error()("Invalid Transition from PREEMPTING to RECALLING");
}
else if (goalStatus.status == GoalStatus.RECALLED)
{
ROS.Error()("Invalid Transition from PREEMPTING to RECALLED");
}
else if (
goalStatus.status == GoalStatus.PREEMPTED ||
goalStatus.status == GoalStatus.SUCCEEDED ||
goalStatus.status == GoalStatus.ABORTED
)
{
TransitionToState(goalHandle, CommunicationState.WAITING_FOR_RESULT);
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
// NOP
}
else
{
ROS.Error()("BUG: Got an unknown State from the ActionServer. status = %u", goalStatus.status);
}
}
else if (goalHandle.State == CommunicationState.DONE)
{
if (goalStatus.status == GoalStatus.PENDING)
{
ROS.Error()("Invalid Transition from DONE to PENDING");
}
else if (goalStatus.status == GoalStatus.ACTIVE)
{
ROS.Error()("Invalid Transition from DONE to ACTIVE");
}
else if (goalStatus.status == GoalStatus.RECALLING)
{
ROS.Error()("Invalid Transition from DONE to RECALLING");
}
else if (goalStatus.status == GoalStatus.PREEMPTING)
{
ROS.Error()("Invalid Transition from DONE to PREEMPTING");
}
else if (
goalStatus.status == GoalStatus.PREEMPTED ||
goalStatus.status == GoalStatus.SUCCEEDED ||
goalStatus.status == GoalStatus.ABORTED ||
goalStatus.status == GoalStatus.RECALLED ||
goalStatus.status == GoalStatus.REJECTED
)
{
// NOP
}
else
{
ROS.Error()("BUG: Got an unknown status from the ActionServer. status = %u", goalStatus.status);
}
}
else
{
ROS.Error()("Invalid comm State: %u", goalHandle.State);
}
}
public Task<TResult> SendGoalAsync(TGoal goal, CancellationToken cancel = default(CancellationToken))
{
return SendGoalAsync(goal, null, null, cancel);
}
public Task<TResult> SendGoalAsync(TGoal goal, Action<ClientGoalHandle<TGoal, TResult, TFeedback>> OnTransistionCallback = null, CancellationToken cancel = default(CancellationToken))
{
return SendGoalAsync(goal, OnTransistionCallback, null, cancel);
}
public Task<TResult> SendGoalAsync(TGoal goal, Action<ClientGoalHandle<TGoal, TResult, TFeedback>, FeedbackActionMessage<TFeedback>> OnFeedbackCallback = null, CancellationToken cancel = default(CancellationToken))
{
return SendGoalAsync(goal, null, OnFeedbackCallback, cancel);
}
}
public enum CommunicationState
{
[Display(Description = "WAITING_FOR_GOAL_ACK")]
WAITING_FOR_GOAL_ACK,