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Description
Recently DSCM has hard time synchronizing its node pool with the game's node pool.
I mean look here:
http://i.imgur.com/u0QLlBo.png
Watchdog's counter and DSCM's counter display different numbers and seems like watchdog's counter resembes the actual game's online activity. It can stay like this for long, but as soon as I touch a maxnode limit the game's pool instantly gets updated (like i couldnt catbro-invade for about 10 minutes, but as I touched the arrow I started invading ~5 seconds afterwards) and keeps in a sync for some time, then it fails again.
It happened before, like, three or for times for the half year I guess, Now it happens all the time.
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