diff --git a/src/tools/blender.md b/src/tools/blender.md index 860616e..4852a75 100644 --- a/src/tools/blender.md +++ b/src/tools/blender.md @@ -6,22 +6,14 @@ Several tools were created to make Blender compatible with modding Arc System Works games. -## Modified glTF plugin +## FModel with Arc System Works animation support -[Download the modified glTF plugin](https://cdn.discordapp.com/attachments/856713078128771112/1074927094385094666/io_scene_gltf2_ue4.zip) +[Download the UEFormat addon](https://github.com/halfuwu/UEFormat/tree/master) +[Download the modified FModel with ArcSys animation support](https://github.com/WistfulHopes/FModel/releases/tag/arcsys) -Fire up Blender, go to your Preferences > Add-ons. Type `gltf` into the search bar. If it doesn't show up, make sure you're in the 'Official' tab. +FModel supports exporting models and animations to a new "UEFormat", which is more accurate than either PSK/PSA or glTF. To export to UEFormat, open FModel's settings, then click on the `Models` tab. Finally, set `Mesh Format` to `UEFormat (uemodel)`. -Disable it. Nuke it. Throw it out the window. - -Now close Blender, and extract `io_scene_gltf2_ue4.zip` into your Blender addons directory. -For Windows, this can be found in: - -`%appdata%\Blender Foundation\Blender\` `` `\scripts\addons\` - -Next, fire up Blender and go back to the Add-ons menu. If all went well, you'll find a new entry in there called `Import-Export: glTF 2.0 format - For Unreal Engine Modding`. Simply enable it, and you're good to go. - -You can now import glTF meshes & skeletons via `File > Import > glTF 2.0 (.glb/.gltf) - Unreal`. +Now, you can right-click a model, animation, or folder containing either, and export the models/animations to UEFormat. The attached Blender addon can then import these. ## Aerthas' custom materials & shaders diff --git a/src/tools/get-tools.md b/src/tools/get-tools.md index 1b87ef9..56863ec 100644 --- a/src/tools/get-tools.md +++ b/src/tools/get-tools.md @@ -3,7 +3,7 @@
Besides Unreal Engine 4 itself, several key pieces of software are used for nearly every aspect of modding these games. We recommend just getting all of them. - - [FModel](https://fmodel.app) + - [FModel](https://github.com/WistfulHopes/FModel/releases/tag/arcsys) - [UModel](https://www.gildor.org/en/projects/umodel) - [AssetEditor](https://github.com/kaiheilos/Utilities) - [UAssetGUI](https://github.com/atenfyr/UAssetGUI/releases)