|
| 1 | +const NUM_PARTICLES = 8000; |
| 2 | + |
| 3 | +const scene = new THREE.Scene(); |
| 4 | +scene.background = new THREE.Color(0x111111); |
| 5 | + |
| 6 | +const camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000); |
| 7 | +const innerHeight = 1080; |
| 8 | +const innerWidth = 1920; |
| 9 | +camera.position.z = 500; |
| 10 | + |
| 11 | +const canvas = {} |
| 12 | +canvas.addEventListener = function() { } |
| 13 | +canvas.style = {} |
| 14 | +canvas.getContext = function(kind) { |
| 15 | + return { |
| 16 | + getExtension(extension) { |
| 17 | + if (extension == 'EXT_blend_minmax') { |
| 18 | + return {MIN_EXT: 32775, MAX_EXT: 32776} |
| 19 | + } |
| 20 | + if (extension == 'OES_vertex_array_object') { |
| 21 | + return { |
| 22 | + createVertexArrayOES() { return 1 }, |
| 23 | + bindVertexArrayOES() { }, |
| 24 | + deleteVertexArrayOES() { }, |
| 25 | + } |
| 26 | + } |
| 27 | + }, |
| 28 | + createTexture() { }, |
| 29 | + bindTexture() { }, |
| 30 | + texImage2D() { }, |
| 31 | + texParameteri() { }, |
| 32 | + uniform1i() { }, |
| 33 | + uniform1f() { }, |
| 34 | + uniform2f() { }, |
| 35 | + uniform3f() { }, |
| 36 | + uniform4f() { }, |
| 37 | + clearColor() { }, |
| 38 | + clear() { }, |
| 39 | + clearDepth() { }, |
| 40 | + clearStencil() { }, |
| 41 | + enable() { }, |
| 42 | + disable() { }, |
| 43 | + depthFunc() { }, |
| 44 | + depthMask() { }, |
| 45 | + frontFace() { }, |
| 46 | + cullFace() { }, |
| 47 | + getContextAttributes() { }, |
| 48 | + createBuffer() { }, |
| 49 | + bindBuffer() { }, |
| 50 | + bufferData() { }, |
| 51 | + createProgram() { }, |
| 52 | + attachShader() { }, |
| 53 | + linkProgram() { }, |
| 54 | + useProgram() { }, |
| 55 | + getAttribLocation() { }, |
| 56 | + getUniformLocation() { }, |
| 57 | + createShader() { }, |
| 58 | + shaderSource() { }, |
| 59 | + compileShader() { }, |
| 60 | + getShaderParameter() { }, |
| 61 | + getProgramInfoLog() { return "" }, |
| 62 | + getShaderInfoLog() { return "" }, |
| 63 | + getProgramParameter() { }, |
| 64 | + deleteShader() { }, |
| 65 | + colorMask() { }, |
| 66 | + drawElements() { }, |
| 67 | + lineWidth() { }, |
| 68 | + drawArrays() { }, |
| 69 | + viewport() { }, |
| 70 | + getParameter(param) { |
| 71 | + if (param == 34930) { return 16 } |
| 72 | + if (param == 35660) { return 16 } |
| 73 | + if (param == 3379) { return 8192 } |
| 74 | + if (param == 36347) { return 1024 } |
| 75 | + if (param == 36348) { return 32 } |
| 76 | + if (param == 36349) { return 1024 } |
| 77 | + if (param == 35661) { return 80 } |
| 78 | + if (param == 7938) { return "WebGL 2.0" } |
| 79 | + if (param == 3088) { return [0,0,1024,480] } |
| 80 | + if (param == 2978) { return [0,0,1024,480] } |
| 81 | + }, |
| 82 | + MAX_TEXTURE_IMAGE_UNITS: 34930, |
| 83 | + MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660, |
| 84 | + MAX_TEXTURE_SIZE: 3379, |
| 85 | + MAX_VERTEX_UNIFORM_VECTORS: 36347, |
| 86 | + MAX_VARYING_VECTORS: 36348, |
| 87 | + MAX_FRAGMENT_UNIFORM_VECTORS: 36349, |
| 88 | + MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661, |
| 89 | + VERSION: 7938, |
| 90 | + SCISSOR_BOX: 3088, |
| 91 | + VIEWPORT: 2978 |
| 92 | + } |
| 93 | +} |
| 94 | + |
| 95 | +const renderer = new THREE.WebGLRenderer({ |
| 96 | + antialias: false, |
| 97 | + canvas, |
| 98 | + powerPreference: 'low-power', |
| 99 | + precision: 'lowp' |
| 100 | +}); |
| 101 | +renderer.setSize(innerWidth, innerHeight); |
| 102 | + |
| 103 | +const createGeometryParticle = (size) => { |
| 104 | + const visibleHeight = 2 * Math.tan(75 * Math.PI/360) * 500; |
| 105 | + const radius = (size / innerHeight) * visibleHeight / 2; |
| 106 | + |
| 107 | + // Main circle |
| 108 | + const geometry = new THREE.CircleGeometry(radius, 32); |
| 109 | + const material = new THREE.MeshBasicMaterial({ |
| 110 | + color: 0xffffff, |
| 111 | + depthTest: false |
| 112 | + }); |
| 113 | + const circle = new THREE.Mesh(geometry, material); |
| 114 | + |
| 115 | + const posArray = geometry.attributes.position.array; |
| 116 | + const outlineVertices = []; |
| 117 | + for (let i = 3; i < posArray.length; i += 3) { |
| 118 | + outlineVertices.push( |
| 119 | + new THREE.Vector3( |
| 120 | + posArray[i], |
| 121 | + posArray[i + 1], |
| 122 | + posArray[i + 2] |
| 123 | + ) |
| 124 | + ); |
| 125 | + } |
| 126 | + const outlineGeometry = new THREE.BufferGeometry().setFromPoints(outlineVertices); |
| 127 | + const outline = new THREE.LineLoop( |
| 128 | + outlineGeometry, |
| 129 | + new THREE.LineBasicMaterial({ color: 0x000000, depthTest: false }) |
| 130 | + ); |
| 131 | + |
| 132 | + const group = new THREE.Group(); |
| 133 | + group.add(circle); |
| 134 | + group.add(outline); |
| 135 | + return group; |
| 136 | +}; |
| 137 | + |
| 138 | +// Initialize particles |
| 139 | +const particles = []; |
| 140 | +for(let i = 0; i < NUM_PARTICLES; i++) { |
| 141 | + const size = 10 + Math.random() * 80; |
| 142 | + const particle = |
| 143 | + createGeometryParticle(size); |
| 144 | + |
| 145 | + // Random initial position |
| 146 | + const visibleWidth = 2 * Math.tan(75 * Math.PI/360) * 500 * camera.aspect; |
| 147 | + particle.position.set( |
| 148 | + THREE.MathUtils.randFloatSpread(visibleWidth), |
| 149 | + THREE.MathUtils.randFloatSpread(visibleWidth/camera.aspect), |
| 150 | + 0 |
| 151 | + ); |
| 152 | + |
| 153 | + // Velocity storage |
| 154 | + particle.velocity = new THREE.Vector2( |
| 155 | + (Math.random() - 0.5) * 8, |
| 156 | + (Math.random() - 0.5) * 8 |
| 157 | + ); |
| 158 | + |
| 159 | + scene.add(particle); |
| 160 | + particles.push(particle); |
| 161 | +} |
| 162 | + |
| 163 | +// Metrics and animation |
| 164 | +const visibleWidth = 2 * Math.tan(75 * Math.PI/360) * 500 * camera.aspect; |
| 165 | +const visibleHeight = visibleWidth / camera.aspect; |
| 166 | + |
| 167 | +function animate() { |
| 168 | + particles.forEach(particle => { |
| 169 | + particle.position.x += particle.velocity.x; |
| 170 | + particle.position.y += particle.velocity.y; |
| 171 | + |
| 172 | + // Boundary checks |
| 173 | + if(Math.abs(particle.position.x) > visibleWidth/2) |
| 174 | + particle.velocity.x *= -1; |
| 175 | + if(Math.abs(particle.position.y) > visibleHeight/2) |
| 176 | + particle.velocity.y *= -1; |
| 177 | + }); |
| 178 | + |
| 179 | + renderer.render(scene, camera); |
| 180 | +} |
| 181 | + |
| 182 | +class Benchmark { |
| 183 | + runIteration() { |
| 184 | + animate(); |
| 185 | + } |
| 186 | +} |
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